2001:
just 4 for blue (with only two, far-from-pure intermediate grey shades available), where the decision wasn't instead taken to use a HSV type system. It's also possible to set up an 8-bit indexed-colour palette with something akin to direct colour (with appropriate hardware to deconvolute the index numbers through base conversion), using 6 *levels* for each of red and blue, and 7 for green to give 252 colours, plus 4 spare entries that could e.g. be used to restore the intermediate greys that would otherwise be missing (as an efficient extension from the typical evenly-space "web safe" 6x6x6 level, 216-colour cube which leaves 40 entries free for use by the OS, browser software, etc...), and even to tweak the otherwise evenly spaced 6-bit palette in that same way with 5 levels of green (improved), 4 of red (no change) and 3 of blue (reduced - just fully-on, half-bright, and off / black) for 60 colour indices plus four intermediate greys (vs the mere 2 which would otherwise be available, thus giving 6 levels of luminance and prioritising it even over green). All of which improve the balance of data dedicated to various colour channels and tune it more closely to the human visual system, improving the results that are available from otherwise limited hardware resources.
1981:
material in hi-color mode, and could produce results almost indistinguishable from 24-bit true-color when using dithering on high resolution displays. An unfortunate side effect was that it could impart a sort of colour fringing because of the unevenness between the number of available steps on each channel (even though there's the same total number, fully-off and fully-on don't count for much when trying to align levels in these situations, and there were in fact 62 intermediate shades of green to 30 for red and blue, numbers which don't divide exactly into each other) - relatively few pure grey shades were available, with most being tinged with variously noticeable amounts of green or magenta... which were even more obvious in shallow greyscale or low-saturation gradients because the green channel was "stepping" roughly twice as often as the others and so flip-flopping between hues as well as luminance levels... and it still had an effect when showing more even-toned 15-bit (and indeed, 12-, 9- or 6-bit) paletted images, as each source colour still had to be aliased to one within the 16-bit space, of where there wasn't always a direct equivalent available.
1888:
47Hz for DAT/DVD), as it doesn't produce it either mathematically or using analogue circuitry. Instead it's just a quarter-wave, 256-sample lookup table in ROM, which is read forwards then backwards in ping pong fashion with the sign bit being automatically inverted after every sub-cycle to recreate a full 1024-sample wave. In the same way, you could just have a simple precalculated lookup table as a couple of 256x8 ROMs (or a couple of 256-byte entries in RAM/the program's resource files), mapping 8-bit input to either 5 or 6-bit output, as the answer will never be different anyway, regardless of which way you do it. The system load is vastly reduced then, to a simple memory access that uses the channel intensity byte itself (or larger figure, if its 30-bit colour and we use 1024-character ROMs/resource files) as the memory access address. Whatever value is read out of the memory on the next cycle is the precalculated result...
2010:(...I've actually made the 5/4/3(+6), R/G/B(+I) palette as a custom one in Paintshop Pro and applied it to random photographs to judge the effect, with and without dithering, and it worked far better than it had any right to... certainly better than plain 4/4/4(+4) and closer to a fully customised 64-entry palette... The 7/6/6(+6) one worked quite nicely too, particularly vs regular 6/6/6 web-safe. You still get very obvious colour banding with these, when not dithering, but there's still less of it, and each block of flat colour appears a bit truer in tone to what it's attempting to represent, than there otherwise would have been.)
1876:- as 24-bit with values from 0 to 255, or 30-bit with 0 to 1024, or whatever - and scale it to the output range (0 to 63, or 0 to 31; note this is NOT the same as scaling 256/1024 down to 64/32) and round it off using whatever convention ended up giving the best-looking results. IE in the case of reducing 24-bit down to 15-bit (or the R/B channels of 16-bit), perform a single multiplication by 31/255 for each channel value (ie "x 0.1216"... or, multiply by 31 and divide by 255) and round to 0dp, then extract the 5 LSBs out of the mantissa as your result.
2020:
18-bit, with a luminance accuracy closer to 21-bit), within a 16-bit-per-pixel wrapper. Green is then saved from having no greater depth than in 16-bit mode, and being effectively as good as 24-bit with some very simple dithering, whilst red is as good as it would be in a native 18-bit mode, and blue's depth is reduced from a somewhat OTT (in this context) 256 levels (equal to 24-bit mode!) to a probably-still-indistinguishable 64 (same as red).
2030:
material than synthetic images on a computer screen. Monochrome text, screen elements and line drawings, after all, would end up exhibiting rather annoying blue and yellow colour fringing (the sort of thing many people upgrade to S-Video or indeed RGB connections to get away from, with composite) ... Still, if it was maybe a latterday attempt at a "HAM-16" mode (complementing the HAM-6 and HAM-8 of the old Amigas), it could have been useful.
270:
249:
1747:
1971:
especially blue... which is why green generally seems a "brighter" colour than red, and blue a "darker" one, especially at the same actual intensity. So if your display hardware shows fewer intensity steps than the eye is capable of discerning, a viewer will more easily be able to pick out the "edge" between each individual band of colour in a gradient in the green channel than the blue, if they all have an equal number of steps.
1154:
571:
373:
352:
1226:
441:
494:
473:
218:
1573:
836:
815:
1839:
can't save it as anything but a Tiff which most other applications won't load. I can save it as an 8-bit LAB color tiff, which will sort-of load, or a 16-bit RGB color .PNG file, which will load. The problem is that the two look very different, and I dont know which is closer to the true 16-bit LAB color. Any ideas? thanks and sorry for posting a somewhat irrelevant question here.
1560:
846:
2390:
A green color cast is created when the color precision is decimated through truncation instead of rounding (with or without dithering) because the green channel has twice the number of steps. So it only takes a half-step for the green value to become higher by one, which would happen more often. Some
2029:
Whether the smearing would end up being too obvious, and if it would be better to have it sampled as nearest-neighbour or instead smoothed out between adjoining pixels would be a matter for experimentation. It'd probably have worked better on CRTs than modern LCDs, mind... and better for videographic
1980:
Therefore, a common method of improving the overall display quality slightly, in systems that didn't use the 16th bit for genlocking or all-or-nothing alpha, was to use it to double the bitdepth of the green channel. This helped to improve (but certainly not eradicate) visible banding of photographic
1950:
I believe you're confused as well... typical video/photo encoding tends to prioritise monochrome and also green, with both red and blue suffering reduced resolution, in both dimensions (though particularly the horizontal one - which, coincidentally, always used to be the problem factor with trying to
1970:
The case instead in 16-bit hi-color - and what the graphic is intended to show, but doesn't do very well as it has, ironically, too high a colour depth - is that the eye is most sensitive to greenish frequencies, and so can detect changes in intensity of green colours more precisely than for red and
1875:
As you say, the simplest though maybe not most accurate way would be to just truncate the data to its 5 or 6 MSBs... which could cause various different kinds of colour distortion on re-display. It probably wouldn't have been that computationally costly by that point, however, to take the input data
1820:
The thing is, I don't know how to incorporate it into the articles, because 1) I don't know how to fit the images, even as thumbnails, without wreaking havoc on the page layout, and 2) when presented as thumbnails, the scaling resamples the images, thereby rendering them useless for the colour depth
1887:
Heck, if it's something you're going to do often, as a particular feature of the program or chipset, then you could always cheat and take the Yamaha OPL way out - the lowest frequency their digital synthesis chips can make a full temporal resolution sine output at is 43Hz (at CD sampling frequency,
2000:
There were also variations upon it used with other colour depths - for example, 256-colour direct-addressing modes which used a 3-3-2 scheme (instead of adding a bit to green to take it from 15 to 16 bits, one is removed from blue to drop from 9 to 8), yielding 8 levels each for red and green, and
1881:
This is more necessary because if you graph it out you'll see that, as the multiplier is 0.1216 not 0.125, there won't be a straight mapping of a block of 8 input levels to a single output level (if you want to avoid clipping and/or loss of overall contrast, anyway), but it'll waver between 8 and
1838:
Hey, I realize that this is not exactly the forum for this question, but I am looking for a relatively obscure answer that no one has been able to help me with so far. I'm trying to make stimulus for a psych experiment using CIE space, so I made it in photoshop with LAB color, a CIE space, but I
1960:
The luma channel gets most bandwidth devoted to it, and then there's a couple lower bandwidth channels encoding either red and blue "difference", or arbitrary inexactly-named "red/green" and "yellow/blue" difference channels based on the nature of analogue video signals using phase encoding for
1936:
It's somebody being confused. For color perception, blue is most important. For brightness perception, green is most important. We perceive details best with a yellow-green color. Thus a better way to encode at 16 bits per pixel would be to pack 32 bits with 2 red pixels at 6 bits each, 2 green
2160:
discussion, it seems that the described format either doesn't exist or is used in a very limited context. All I found so far was a Java implementation for the type, but even there it just labels the X as unused (making it all the more confusing). The original sources were apparently all circle
2019:
The mixed bit-depth and colour-resolution reduction scheme you propose is quite interesting, incidentally... but I would propose an alteration. 7 bits for green, 6 for red, and 6 for the shared blue... the overall effect being one of approximately 19 bits (so a hue accuracy at least as good as
592:
1215:
1990:
Still, as a relatively minor annoyance that came along with a much improved colour depth for the most important channel, and reduced banding overall even if what remained was a bit strange and still rather noticeable, it wasn't ever really seen as a major
2094:
states that articles should avoid assuming that the article is being read on a screen, as this one does. I suggest being more vague and saying something like "this demonstration may not work if the colors in the image have not been correctly preserved".
2210:
The reason I added the template is because the section below it appears to be conflating how much each component contributes to the perceived brightness of the color with to what degree one is able to distinguish colors in which these are varied. See
1586:
1167:
1610:
1704:
1869:
It probably depended what company / individual was making the hardware and/or software in question and how much they had to invest (financially, temporally, personnel-wise and in terms of marketing risk), and even how much they
1179:
1882:
9... As there are defined single values for "min" and "max", the effective loss of resolution when dropping a bit is slightly more than 0.500x, and the intermediate "grey" shades will no longer exactly match-up.
2364:"Because of this, the color RGB (40, 40, 40) will have a slight purple (magenta) tinge when displayed in 16 bits" Should it actually be more greenish, since the green channel will have higher value (5, 10, 5)?
1044:
185:
2450:
1598:
450:
1191:
1911:
What relevance does the caption have to this article? ("Human eyes are more sensitive to green light. The greens are easier to see than the reds, and the blues are almost impossible to see.")
616:
2391:
free software dealing with S3 Texture
Compression (DXT) create a green cast, which becomes more intense with encoding generations, because the internal color value saved is in 565 format. --
1203:
756:
1668:
1635:
1622:
1018:
2490:
1686:
2109:
Some people have sensitive eyes to blue light more than average, so for them it is not next to impossible to see blue light. In addition, I think that's true for almost everyone.
1057:
673:
611:
544:
1692:
967:
2445:
455:
2465:
534:
2381:
Obviously 565 images do not get twice the amount of green. Both the 5-bit and 6-bit ranges may be normalized so that he highest value gives the most intensity (31-: -->
2306:
2302:
2288:
1005:
1070:
159:
2440:
1662:
1654:
1031:
902:
2470:
2460:
1698:
1680:
2141:
What the heck is this? I know RGB, and RGBA, and both of those are covered in the article behind the RGBAX hyperlink ... but not RGBAX itself. What's the X for?
510:
1710:
1089:
431:
79:
1937:
pixels at 6 bits each, and 1 wide blue pixel with 8 bits. The subsampling commonly used for JPEG and video takes advantage of this in a more complicated way.
1648:
2480:
1461:
892:
2059:
I can see the blue in the graphic fine too. What is written in this article is incorrect. the blues are possible to see easily. That's why you're right.
2435:
718:
421:
1395:
992:
2193:
2485:
962:
868:
557:
501:
478:
334:
288:
2475:
85:
2430:
1658:
692:
397:
296:
2420:
324:
664:
1209:
781:
2425:
2142:
2037:
1889:
30:
1847:
Does anyone know how the 8 bit colour values are packed into the 5/6 bits? The simplest method seems to be to just remove the 3/2 lsbs. --
1337:
930:
915:
859:
820:
645:
1580:
2415:
1951:
get high resolution and high colour out of old, slow computers, which is why most "raster" effects are horizontal rather than vertical).
1924:
292:
1427:
44:
380:
357:
99:
2091:
1125:
104:
20:
1161:
2254:
74:
2455:
2383:
255). This would create a magenta cast. However, if the 5 or 6 bit value is left-shifted without stretching the range (31-: -->
737:
702:
583:
229:
1604:
626:
300:
277:
254:
65:
1914:
Assuming some relevance, what does "the blues are almost impossible to see" mean? I can see the blue in the graphic fine.
191:
1289:
747:
509:
related articles on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
153:
2349:
2125:
2075:
1801:
1375:
1776:
1131:
129:
1813:
1807:
1772:
1674:
712:
1333:
135:
109:
1447:
1423:
774:
2305:
to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
2146:
2041:
1893:
1797:
For anyone who wishes to enhance the article visually, there's a series of image I've uploaded to the
Commons:
1247:
1173:
1153:
683:
235:
217:
2340:
2246:
1928:
1628:
1616:
1513:
1493:
1135:
141:
2371:
2170:
2113:
2063:
2033:
1920:
1014:
393:
1780:
55:
2324:
If you have discovered URLs which were erroneously considered dead by the bot, you can report them with
2312:
1938:
867:
on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
396:
on
Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
2245:. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit
2212:
1860:
125:
70:
2367:
2166:
2121:
2071:
2279:
1285:
1572:
602:
2220:
1825:
1371:
165:
171:
2117:
2067:
1299:
1053:
851:
2309:
before doing mass systematic removals. This message is updated dynamically through the template
1592:
1121:
2325:
2392:
51:
2255:
https://web.archive.org/web/20091211192807/http://code.msdn.microsoft.com:80/PDC08WhitePapers
728:
1961:
colour content. Usually this doesn't affect the channel bit depth, just the spatial clarity.
1848:
1755:
1475:
654:
506:
2332:
1746:
2162:
1541:
1040:
147:
2291:, "External links modified" talk page sections are no longer generated or monitored by
2216:
1822:
1489:
1279:
1261:
1001:
570:
2331:
If you found an error with any archives or the URLs themselves, you can fix them with
2298:
593:
Requested articles/Applied arts and sciences/Computer science, computing, and
Internet
2409:
2396:
2096:
1433:
1381:
1305:
1066:
1343:
1319:
1027:
2258:
2161:
referencing each other via backups of older page versions and originated from the
269:
248:
177:
1409:
1233:
1115:
1111:
440:
372:
351:
2297:. No special action is required regarding these talk page notices, other than
2238:
1821:
demonstration unless the reader follows the links to the full-sized images. --
1499:
1185:
1085:
923:
864:
841:
24:
1357:
1295:
1197:
835:
814:
635:
389:
1771:) and some terms that are used in it may be different or absent from other
493:
472:
2194:"Google Code Archive - Long-term storage for Google Code Project Hosting"
385:
1527:
988:
2213:
http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC10
2400:
2375:
2354:
2224:
2174:
2150:
2129:
2099:
2079:
2045:
1941:
1897:
1863:
1851:
1828:
1275:
283:
2157:
197:
1741:
711:
Find pictures for the biographies of computer scientists (see
211:
15:
2264:
When you have finished reviewing my changes, please set the
439:
2249:
for additional information. I made the following changes:
2451:
Start-Class
Computer hardware articles of Mid-importance
2242:
1715:
1547:
1533:
1519:
1505:
1481:
1467:
1453:
1439:
1415:
1401:
1387:
1363:
1349:
1325:
1311:
1267:
1253:
1239:
972:
957:
952:
947:
942:
937:
203:
863:, a collaborative effort to improve the coverage of
505:, a collaborative effort to improve the coverage of
384:, a collaborative effort to improve the coverage of
2301:using the archive tool instructions below. Editors
2491:Knowledge (XXG) articles that use American English
617:Computer science articles needing expert attention
281:, a project that provides a central approach to
33:for general discussion of the article's subject.
2259:http://code.msdn.microsoft.com/PDC08WhitePapers
2287:This message was posted before February 2018.
1917:Or is all this simply "plausible vandalism"?
757:WikiProject Computer science/Unreferenced BLPs
287:-related subjects on Knowledge (XXG). Help us
8:
519:Knowledge (XXG):WikiProject Computer science
1462:Lego Indiana Jones: The Original Adventures
674:Computer science articles without infoboxes
612:Computer science articles needing attention
215:
2237:I have just modified one external link on
1759:, which has its own spelling conventions (
910:
809:
578:Here are some tasks awaiting attention:
552:
467:
346:
243:
2446:Mid-importance Computer hardware articles
2466:Low-importance Computer science articles
2385:252), there wouldn't be a magenta cast.
2360:Purple tinge when displayed in 16 bits?
2185:
1396:Pokémon Sword and Shield Expansion Pass
877:Knowledge (XXG):WikiProject Video games
811:
469:
348:
245:
2441:Start-Class Computer hardware articles
2471:WikiProject Computer science articles
2461:Start-Class Computer science articles
2276:to let others know (documentation at
1779:, this should not be changed without
1559:
522:Template:WikiProject Computer science
406:Knowledge (XXG):WikiProject Computing
7:
2092:Knowledge (XXG):Avoid self-reference
1225:
1211:Five Nights at Freddy's: Help Wanted
857:This article is within the scope of
499:This article is within the scope of
378:This article is within the scope of
1804:(24-bit truecolour reference image)
935:
234:It is of interest to the following
23:for discussing improvements to the
2481:Low-importance video game articles
1908:What is the point of the graphic?
1582:The Legend of Zelda: Majora's Mask
693:Timeline of computing 2020–present
14:
2436:Low-importance Computing articles
2241:. Please take a moment to review
719:Computing articles needing images
309:Knowledge (XXG):WikiProject Color
50:New to Knowledge (XXG)? Welcome!
2486:WikiProject Video games articles
1745:
1571:
1558:
1224:
1152:
880:Template:WikiProject Video games
844:
834:
813:
569:
492:
471:
371:
350:
268:
247:
216:
45:Click here to start a new topic.
2476:Start-Class video game articles
897:This article has been rated as
539:This article has been rated as
426:This article has been rated as
329:This article has been rated as
2431:Start-Class Computing articles
2355:22:15, 13 September 2016 (UTC)
1942:21:19, 16 September 2007 (UTC)
1931:) 19:06, August 28, 2007 (UTC)
1606:Call of Duty 4: Modern Warfare
409:Template:WikiProject Computing
1:
2421:Low-importance color articles
1802:Image:Park-TruColor-24BPP.png
1569:
1556:
1222:
1163:List of generation IX Pokémon
1150:
1144:
1105:
982:
928:
871:and see a list of open tasks.
773:Tag all relevant articles in
513:and see a list of open tasks.
448:This article is supported by
400:and see a list of open tasks.
275:This article is supported by
42:Put new text under old text.
2376:02:08, 9 November 2018 (UTC)
2156:Came across the term in the
1864:10:46, 3 February 2007 (UTC)
1852:12:54, 2 November 2006 (UTC)
1814:Image:Park-HiColor-15BPP.png
1808:Image:Park-HiColor-16BPP.png
1151:Featured content candidates
782:WikiProject Computer science
558:WikiProject Computer science
502:WikiProject Computer science
451:Computer hardware task force
2426:All WikiProject Color pages
2100:22:58, 9 January 2008 (UTC)
1816:(15-bit highcolour version)
1810:(16-bit highcolour version)
1793:Useful demonstration images
1566:No did you know nominations
713:List of computer scientists
2507:
2416:Start-Class color articles
2318:(last update: 5 June 2024)
2234:Hello fellow Wikipedians,
1570:Reviews and reassessments
903:project's importance scale
545:project's importance scale
432:project's importance scale
335:project's importance scale
312:Template:WikiProject Color
2401:17:39, 27 June 2024 (UTC)
2225:21:32, 28 July 2016 (UTC)
2175:14:26, 12 June 2014 (UTC)
2130:16:59, 13 June 2013 (UTC)
2080:17:29, 13 June 2013 (UTC)
1829:20:31, 24 June 2006 (UTC)
1645:
1223:Good article nominations
1143:
981:
926:
909:
896:
829:
775:Category:Computer science
551:
538:
525:Computer science articles
487:
447:
425:
366:
328:
263:
242:
80:Be welcoming to newcomers
2151:13:48, 5 June 2014 (UTC)
2046:14:42, 5 June 2014 (UTC)
1898:15:22, 5 June 2014 (UTC)
1843:Colour component packing
1424:The King of Fighters '99
1334:Pokémon Sword and Shield
1248:Puff-puff (onomatopoeia)
1175:Mario Party: The Top 100
777:and sub-categories with
123:Find video game sources:
2230:External links modified
1618:A Space for the Unbound
1514:The Great Giana Sisters
1132:Minecraft – Volume Beta
931:Video games WikiProject
916:Video games WikiProject
860:WikiProject Video games
2456:All Computing articles
1705:translation from japan
1448:Fan-made Pokémon games
1015:SuperBot Entertainment
738:Computer science stubs
444:
394:information technology
224:This article is rated
75:avoid personal attacks
1649:Articles that need...
443:
381:WikiProject Computing
299:standards; visit the
228:on Knowledge (XXG)'s
100:Neutral point of view
2299:regular verification
1777:relevant style guide
1773:varieties of English
1286:Shin Megami Tensei V
1148:No major discussions
556:Things you can help
105:No original research
2289:After February 2018
2268:parameter below to
1775:. According to the
883:video game articles
2343:InternetArchiveBot
2294:InternetArchiveBot
1859:Our amps go to 11.
1372:Yoshi's New Island
1054:David Pierce (CEO)
852:Video games portal
445:
412:Computing articles
230:content assessment
86:dispute resolution
47:
2319:
2133:
2116:comment added by
2083:
2066:comment added by
2036:comment added by
1932:
1923:comment added by
1787:
1786:
1740:
1739:
1736:
1735:
1732:
1731:
1728:
1727:
1724:
1723:
1145:Other discussions
1106:Merge discussions
808:
807:
804:
803:
800:
799:
796:
795:
466:
465:
462:
461:
345:
344:
341:
340:
303:for more details.
278:WikiProject Color
210:
209:
166:free news sources
66:Assume good faith
43:
2498:
2382:255 and 63-: -->
2353:
2344:
2317:
2316:
2295:
2283:
2198:
2197:
2190:
2132:
2110:
2082:
2060:
2048:
1918:
1756:American English
1752:This article is
1749:
1742:
1632:(NES video game)
1575:
1562:
1561:
1557:DYK nominations
1550:
1536:
1522:
1508:
1484:
1476:The Outer Worlds
1470:
1456:
1442:
1418:
1404:
1390:
1366:
1352:
1328:
1314:
1270:
1256:
1242:
1228:
1227:
1156:
1099:
1080:
924:
911:
885:
884:
881:
878:
875:
854:
849:
848:
847:
838:
831:
830:
825:
817:
810:
786:
780:
655:Computer science
584:Article requests
573:
566:
565:
553:
527:
526:
523:
520:
517:
516:Computer science
507:Computer science
496:
489:
488:
483:
479:Computer science
475:
468:
414:
413:
410:
407:
404:
375:
368:
367:
362:
354:
347:
317:
316:
313:
310:
307:
301:wikiproject page
272:
265:
264:
259:
251:
244:
227:
221:
220:
212:
206:
95:Article policies
16:
2506:
2505:
2501:
2500:
2499:
2497:
2496:
2495:
2406:
2405:
2362:
2347:
2342:
2310:
2303:have permission
2293:
2277:
2247:this simple FaQ
2232:
2208:
2203:
2202:
2201:
2192:
2191:
2187:
2163:BMP file format
2139:
2111:
2107:
2089:
2061:
2057:
2031:
1906:
1845:
1836:
1795:
1781:broad consensus
1720:
1641:
1594:Pokémon Channel
1576:
1568:
1567:
1563:
1555:
1546:
1542:Visions of Mana
1532:
1518:
1504:
1480:
1466:
1452:
1438:
1414:
1400:
1386:
1362:
1348:
1324:
1310:
1266:
1252:
1238:
1229:
1221:
1157:
1149:
1146:
1141:
1122:Pokémon Emerald
1107:
1104:
1097:
1078:
1041:Super Mario War
984:
977:
934:
882:
879:
876:
873:
872:
850:
845:
843:
823:
792:
789:
784:
778:
766:Project-related
761:
742:
723:
697:
678:
659:
640:
621:
597:
524:
521:
518:
515:
514:
481:
411:
408:
405:
402:
401:
360:
314:
311:
308:
305:
304:
257:
225:
121:
116:
115:
114:
91:
61:
12:
11:
5:
2504:
2502:
2494:
2493:
2488:
2483:
2478:
2473:
2468:
2463:
2458:
2453:
2448:
2443:
2438:
2433:
2428:
2423:
2418:
2408:
2407:
2404:
2403:
2387:
2386:
2361:
2358:
2337:
2336:
2329:
2262:
2261:
2253:Added archive
2231:
2228:
2207:
2204:
2200:
2199:
2184:
2183:
2179:
2178:
2177:
2143:193.63.174.211
2138:
2135:
2106:
2105:Important Note
2103:
2088:
2087:Self-reference
2085:
2056:
2053:
2052:
2051:
2050:
2049:
2038:193.63.174.211
2024:
2023:
2022:
2021:
2014:
2013:
2012:
2011:
2005:
2004:
2003:
2002:
1995:
1994:
1993:
1992:
1985:
1984:
1983:
1982:
1975:
1974:
1973:
1972:
1965:
1964:
1963:
1962:
1955:
1954:
1953:
1952:
1945:
1944:
1905:
1902:
1901:
1900:
1890:193.63.174.211
1884:
1883:
1878:
1877:
1872:
1871:
1844:
1841:
1835:
1834:COLOR QUESTION
1832:
1818:
1817:
1811:
1805:
1794:
1791:
1789:
1785:
1784:
1750:
1738:
1737:
1734:
1733:
1730:
1729:
1726:
1725:
1722:
1721:
1719:
1718:
1713:
1708:
1702:
1696:
1690:
1684:
1678:
1672:
1666:
1646:
1643:
1642:
1640:
1639:
1626:
1614:
1602:
1590:
1577:
1565:
1564:
1554:
1553:
1539:
1525:
1511:
1497:
1490:Iron Soldier 2
1487:
1473:
1459:
1445:
1431:
1421:
1407:
1393:
1379:
1369:
1355:
1341:
1331:
1317:
1303:
1293:
1283:
1273:
1262:Tina Armstrong
1259:
1245:
1230:
1220:
1219:
1207:
1195:
1183:
1171:
1158:
1147:
1142:
1140:
1139:
1129:
1119:
1108:
1103:
1102:
1083:
1064:
1051:
1038:
1025:
1012:
1002:Minecraft@Home
999:
985:
979:
978:
976:
975:
970:
965:
960:
955:
950:
945:
940:
927:
920:
919:
907:
906:
899:Low-importance
895:
889:
888:
886:
869:the discussion
856:
855:
839:
827:
826:
824:Low‑importance
818:
806:
805:
802:
801:
798:
797:
794:
793:
791:
790:
788:
787:
770:
762:
760:
759:
753:
743:
741:
740:
734:
724:
722:
721:
716:
708:
698:
696:
695:
689:
679:
677:
676:
670:
660:
658:
657:
651:
641:
639:
638:
632:
622:
620:
619:
614:
608:
598:
596:
595:
589:
577:
575:
574:
562:
561:
549:
548:
541:Low-importance
537:
531:
530:
528:
511:the discussion
497:
485:
484:
482:Low‑importance
476:
464:
463:
460:
459:
456:Mid-importance
446:
436:
435:
428:Low-importance
424:
418:
417:
415:
398:the discussion
376:
364:
363:
361:Low‑importance
355:
343:
342:
339:
338:
331:Low-importance
327:
321:
320:
318:
315:color articles
273:
261:
260:
258:Low‑importance
252:
240:
239:
233:
222:
208:
207:
118:
117:
113:
112:
107:
102:
93:
92:
90:
89:
82:
77:
68:
62:
60:
59:
48:
39:
38:
35:
34:
28:
13:
10:
9:
6:
4:
3:
2:
2503:
2492:
2489:
2487:
2484:
2482:
2479:
2477:
2474:
2472:
2469:
2467:
2464:
2462:
2459:
2457:
2454:
2452:
2449:
2447:
2444:
2442:
2439:
2437:
2434:
2432:
2429:
2427:
2424:
2422:
2419:
2417:
2414:
2413:
2411:
2402:
2398:
2394:
2389:
2388:
2384:248, 63-: -->
2380:
2379:
2378:
2377:
2373:
2369:
2365:
2359:
2357:
2356:
2351:
2346:
2345:
2334:
2330:
2327:
2323:
2322:
2321:
2314:
2308:
2304:
2300:
2296:
2290:
2285:
2281:
2275:
2271:
2267:
2260:
2256:
2252:
2251:
2250:
2248:
2244:
2240:
2235:
2229:
2227:
2226:
2222:
2218:
2214:
2205:
2195:
2189:
2186:
2182:
2176:
2172:
2168:
2164:
2159:
2155:
2154:
2153:
2152:
2148:
2144:
2136:
2134:
2131:
2127:
2123:
2119:
2115:
2104:
2102:
2101:
2098:
2093:
2086:
2084:
2081:
2077:
2073:
2069:
2065:
2055:You Are Right
2054:
2047:
2043:
2039:
2035:
2028:
2027:
2026:
2025:
2018:
2017:
2016:
2015:
2009:
2008:
2007:
2006:
1999:
1998:
1997:
1996:
1989:
1988:
1987:
1986:
1979:
1978:
1977:
1976:
1969:
1968:
1967:
1966:
1959:
1958:
1957:
1956:
1949:
1948:
1947:
1946:
1943:
1940:
1939:24.110.145.32
1935:
1934:
1933:
1930:
1926:
1925:65.192.31.130
1922:
1915:
1912:
1909:
1903:
1899:
1895:
1891:
1886:
1885:
1880:
1879:
1874:
1873:
1868:
1867:
1866:
1865:
1862:
1857:
1854:
1853:
1850:
1842:
1840:
1833:
1831:
1830:
1827:
1824:
1815:
1812:
1809:
1806:
1803:
1800:
1799:
1798:
1792:
1790:
1782:
1778:
1774:
1770:
1766:
1762:
1758:
1757:
1751:
1748:
1744:
1743:
1717:
1714:
1712:
1709:
1706:
1703:
1700:
1697:
1694:
1691:
1688:
1685:
1682:
1679:
1676:
1673:
1670:
1667:
1664:
1660:
1656:
1653:
1652:
1651:
1650:
1644:
1637:
1633:
1631:
1627:
1624:
1620:
1619:
1615:
1612:
1608:
1607:
1603:
1600:
1596:
1595:
1591:
1588:
1584:
1583:
1579:
1578:
1574:
1551:
1549:
1543:
1540:
1537:
1535:
1529:
1526:
1523:
1521:
1515:
1512:
1509:
1507:
1501:
1498:
1495:
1491:
1488:
1485:
1483:
1477:
1474:
1471:
1469:
1463:
1460:
1457:
1455:
1449:
1446:
1443:
1441:
1435:
1434:Hotline Miami
1432:
1429:
1425:
1422:
1419:
1417:
1411:
1408:
1405:
1403:
1397:
1394:
1391:
1389:
1383:
1382:Dr Disrespect
1380:
1377:
1373:
1370:
1367:
1365:
1359:
1356:
1353:
1351:
1345:
1342:
1339:
1335:
1332:
1329:
1327:
1321:
1318:
1315:
1313:
1307:
1306:Kim Kitsuragi
1304:
1301:
1297:
1294:
1291:
1287:
1284:
1281:
1277:
1274:
1271:
1269:
1263:
1260:
1257:
1255:
1249:
1246:
1243:
1241:
1235:
1232:
1231:
1217:
1213:
1212:
1208:
1205:
1201:
1200:
1196:
1193:
1189:
1188:
1184:
1181:
1177:
1176:
1172:
1169:
1165:
1164:
1160:
1159:
1155:
1137:
1133:
1130:
1127:
1123:
1120:
1117:
1113:
1110:
1109:
1100:
1094:
1092:
1087:
1084:
1081:
1075:
1073:
1068:
1067:Covet Fashion
1065:
1062:
1060:
1055:
1052:
1049:
1047:
1042:
1039:
1036:
1034:
1029:
1026:
1023:
1021:
1016:
1013:
1010:
1008:
1003:
1000:
997:
995:
990:
987:
986:
980:
974:
971:
969:
966:
964:
961:
959:
956:
954:
951:
949:
946:
944:
941:
939:
936:
932:
925:
922:
921:
917:
913:
912:
908:
904:
900:
894:
891:
890:
887:
870:
866:
862:
861:
853:
842:
840:
837:
833:
832:
828:
822:
819:
816:
812:
783:
776:
772:
771:
769:
767:
763:
758:
755:
754:
752:
750:
749:
744:
739:
736:
735:
733:
731:
730:
725:
720:
717:
714:
710:
709:
707:
705:
704:
699:
694:
691:
690:
688:
686:
685:
680:
675:
672:
671:
669:
667:
666:
661:
656:
653:
652:
650:
648:
647:
642:
637:
634:
633:
631:
629:
628:
623:
618:
615:
613:
610:
609:
607:
605:
604:
599:
594:
591:
590:
588:
586:
585:
580:
579:
576:
572:
568:
567:
564:
563:
559:
555:
554:
550:
546:
542:
536:
533:
532:
529:
512:
508:
504:
503:
498:
495:
491:
490:
486:
480:
477:
474:
470:
457:
454:(assessed as
453:
452:
442:
438:
437:
433:
429:
423:
420:
419:
416:
399:
395:
391:
387:
383:
382:
377:
374:
370:
369:
365:
359:
356:
353:
349:
336:
332:
326:
323:
322:
319:
302:
298:
294:
290:
286:
285:
280:
279:
274:
271:
267:
266:
262:
256:
253:
250:
246:
241:
237:
231:
223:
219:
214:
213:
205:
202:
199:
196:
193:
190:
187:
184:
181:
180:
176:
173:
170:
167:
164:
161:
158:
155:
152:
149:
146:
143:
140:
137:
134:
131:
127:
124:
120:
119:
111:
110:Verifiability
108:
106:
103:
101:
98:
97:
96:
87:
83:
81:
78:
76:
72:
69:
67:
64:
63:
57:
53:
52:Learn to edit
49:
46:
41:
40:
37:
36:
32:
26:
22:
18:
17:
2366:
2363:
2341:
2338:
2313:source check
2292:
2286:
2273:
2269:
2265:
2263:
2236:
2233:
2209:
2188:
2180:
2140:
2112:— Preceding
2108:
2090:
2062:— Preceding
2058:
2032:— Preceding
1916:
1913:
1910:
1907:
1861:210.84.60.22
1858:
1855:
1846:
1837:
1819:
1796:
1788:
1768:
1764:
1760:
1753:
1669:reassessment
1647:
1629:
1617:
1605:
1593:
1581:
1545:
1531:
1517:
1503:
1479:
1465:
1451:
1437:
1413:
1399:
1385:
1361:
1347:
1344:Pixel Piracy
1323:
1320:Miner 2049er
1309:
1265:
1251:
1237:
1210:
1198:
1186:
1174:
1162:
1096:
1093:participants
1090:
1077:
1074:participants
1071:
1061:participants
1058:
1048:participants
1045:
1035:participants
1032:
1028:Ryo Sakazaki
1019:
1009:participants
1006:
996:participants
993:
898:
858:
765:
764:
748:Unreferenced
746:
745:
727:
726:
701:
700:
682:
681:
663:
662:
644:
643:
625:
624:
601:
600:
582:
581:
540:
500:
449:
427:
379:
330:
291:articles to
282:
276:
236:WikiProjects
200:
194:
188:
186:WP reference
182:
178:
174:
168:
162:
156:
150:
144:
138:
132:
126:"High color"
122:
94:
19:This is the
2368:NorthsteelL
2280:Sourcecheck
2167:Rainforce15
1919:—Preceding
1849:Dean Earley
1754:written in
1693:screenshots
1410:Async Corp.
1234:Donkey Kong
1112:Screen Rant
1022:participant
929:Summary of
918:open tasks:
914:Summary of
874:Video games
865:video games
821:Video games
226:Start-class
160:free images
31:not a forum
2410:Categories
2350:Report bug
2239:High color
2181:References
1823:Shlomi Tal
1655:assessment
1500:River Raid
1187:The Sims 4
1136:discussion
1126:discussion
1116:discussion
1086:Vector TDx
933:open tasks
136:newspapers
25:High color
2333:this tool
2326:this tool
2217:Dissident
1904:Graphic??
1687:cover art
1681:infoboxes
1358:Ether One
1296:Justin Yu
1199:Smash Hit
636:Computing
403:Computing
390:computing
386:computers
358:Computing
204:WPVG/Talk
88:if needed
71:Be polite
21:talk page
2339:Cheers.—
2126:contribs
2114:unsigned
2097:Dcoetzee
2076:contribs
2064:unsigned
2034:unsigned
1991:problem.
1921:unsigned
1769:traveled
1711:creation
1098:relisted
1079:relisted
684:Maintain
627:Copyedit
56:get help
29:This is
27:article.
2266:checked
2243:my edit
2206:Dispute
1765:defense
1716:merging
1695:(8,817)
1675:cleanup
1528:Pikachu
989:Neo Geo
963:vg talk
953:history
901:on the
665:Infobox
603:Cleanup
543:on the
430:on the
333:on the
289:improve
148:scholar
2274:failed
2165:page.
2137:RGBAX?
2118:Orhosh
2068:Orhosh
1870:cared.
1856:Dean:
1699:photos
1630:Tetris
968:alerts
646:Expand
392:, and
232:scale.
1761:color
1707:(190)
1689:(248)
1548:start
1534:start
1520:start
1506:start
1482:start
1468:start
1454:start
1440:start
1416:start
1402:start
1388:start
1364:start
1350:start
1326:start
1312:start
1276:Birdo
1268:start
1254:start
1240:start
973:purge
958:shell
943:watch
729:Stubs
703:Photo
560:with:
306:Color
284:color
255:Color
198:VG/RL
192:VG/RS
154:JSTOR
142:books
84:Seek
2397:talk
2372:talk
2270:true
2221:Talk
2171:talk
2158:RGBA
2147:talk
2122:talk
2072:talk
2042:talk
1929:talk
1894:talk
1701:(66)
1683:(21)
983:AfDs
948:edit
938:view
295:and
293:good
130:news
73:and
2393:J7n
2307:RfC
2284:).
2272:or
2257:to
2215:--
1677:(8)
1671:(0)
1661:) (
1636:rev
1623:rev
1611:nom
1599:nom
1587:nom
1494:nom
1428:nom
1376:nom
1338:nom
1300:nom
1290:nom
1280:nom
1216:nom
1204:nom
1192:nom
1180:nom
1168:nom
893:Low
535:Low
422:Low
325:Low
297:1.0
179:NYT
172:TWL
2412::
2399:)
2374:)
2320:.
2315:}}
2311:{{
2282:}}
2278:{{
2223:)
2173:)
2149:)
2128:)
2124:•
2078:)
2074:•
2044:)
1896:)
1767:,
1763:,
1095:;
1076:;
785:}}
779:{{
458:).
388:,
128:–
54:;
2395:(
2370:(
2352:)
2348:(
2335:.
2328:.
2219:(
2196:.
2169:(
2145:(
2120:(
2070:(
2040:(
1927:(
1892:(
1826:☜
1783:.
1665:)
1663:3
1659:3
1657:(
1638:)
1634:(
1625:)
1621:(
1613:)
1609:(
1601:)
1597:(
1589:)
1585:(
1552:)
1544:(
1538:)
1530:(
1524:)
1516:(
1510:)
1502:(
1496:)
1492:(
1486:)
1478:(
1472:)
1464:(
1458:)
1450:(
1444:)
1436:(
1430:)
1426:(
1420:)
1412:(
1406:)
1398:(
1392:)
1384:(
1378:)
1374:(
1368:)
1360:(
1354:)
1346:(
1340:)
1336:(
1330:)
1322:(
1316:)
1308:(
1302:)
1298:(
1292:)
1288:(
1282:)
1278:(
1272:)
1264:(
1258:)
1250:(
1244:)
1236:(
1218:)
1214:(
1206:)
1202:(
1194:)
1190:(
1182:)
1178:(
1170:)
1166:(
1138:)
1134:(
1128:)
1124:(
1118:)
1114:(
1101:)
1091:4
1088:(
1082:)
1072:6
1069:(
1063:)
1059:3
1056:(
1050:)
1046:3
1043:(
1037:)
1033:3
1030:(
1024:)
1020:1
1017:(
1011:)
1007:5
1004:(
998:)
994:2
991:(
905:.
768::
751::
732::
715:)
706::
687::
668::
649::
630::
606::
587::
547:.
434:.
337:.
238::
201:·
195:·
189:·
183:·
175:·
169:·
163:·
157:·
151:·
145:·
139:·
133:·
58:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.