Knowledge (XXG)

Talk:High color

Source 📝

2001:
just 4 for blue (with only two, far-from-pure intermediate grey shades available), where the decision wasn't instead taken to use a HSV type system. It's also possible to set up an 8-bit indexed-colour palette with something akin to direct colour (with appropriate hardware to deconvolute the index numbers through base conversion), using 6 *levels* for each of red and blue, and 7 for green to give 252 colours, plus 4 spare entries that could e.g. be used to restore the intermediate greys that would otherwise be missing (as an efficient extension from the typical evenly-space "web safe" 6x6x6 level, 216-colour cube which leaves 40 entries free for use by the OS, browser software, etc...), and even to tweak the otherwise evenly spaced 6-bit palette in that same way with 5 levels of green (improved), 4 of red (no change) and 3 of blue (reduced - just fully-on, half-bright, and off / black) for 60 colour indices plus four intermediate greys (vs the mere 2 which would otherwise be available, thus giving 6 levels of luminance and prioritising it even over green). All of which improve the balance of data dedicated to various colour channels and tune it more closely to the human visual system, improving the results that are available from otherwise limited hardware resources.
1981:
material in hi-color mode, and could produce results almost indistinguishable from 24-bit true-color when using dithering on high resolution displays. An unfortunate side effect was that it could impart a sort of colour fringing because of the unevenness between the number of available steps on each channel (even though there's the same total number, fully-off and fully-on don't count for much when trying to align levels in these situations, and there were in fact 62 intermediate shades of green to 30 for red and blue, numbers which don't divide exactly into each other) - relatively few pure grey shades were available, with most being tinged with variously noticeable amounts of green or magenta... which were even more obvious in shallow greyscale or low-saturation gradients because the green channel was "stepping" roughly twice as often as the others and so flip-flopping between hues as well as luminance levels... and it still had an effect when showing more even-toned 15-bit (and indeed, 12-, 9- or 6-bit) paletted images, as each source colour still had to be aliased to one within the 16-bit space, of where there wasn't always a direct equivalent available.
1888:
47Hz for DAT/DVD), as it doesn't produce it either mathematically or using analogue circuitry. Instead it's just a quarter-wave, 256-sample lookup table in ROM, which is read forwards then backwards in ping pong fashion with the sign bit being automatically inverted after every sub-cycle to recreate a full 1024-sample wave. In the same way, you could just have a simple precalculated lookup table as a couple of 256x8 ROMs (or a couple of 256-byte entries in RAM/the program's resource files), mapping 8-bit input to either 5 or 6-bit output, as the answer will never be different anyway, regardless of which way you do it. The system load is vastly reduced then, to a simple memory access that uses the channel intensity byte itself (or larger figure, if its 30-bit colour and we use 1024-character ROMs/resource files) as the memory access address. Whatever value is read out of the memory on the next cycle is the precalculated result...
2010:(...I've actually made the 5/4/3(+6), R/G/B(+I) palette as a custom one in Paintshop Pro and applied it to random photographs to judge the effect, with and without dithering, and it worked far better than it had any right to... certainly better than plain 4/4/4(+4) and closer to a fully customised 64-entry palette... The 7/6/6(+6) one worked quite nicely too, particularly vs regular 6/6/6 web-safe. You still get very obvious colour banding with these, when not dithering, but there's still less of it, and each block of flat colour appears a bit truer in tone to what it's attempting to represent, than there otherwise would have been.) 1876:- as 24-bit with values from 0 to 255, or 30-bit with 0 to 1024, or whatever - and scale it to the output range (0 to 63, or 0 to 31; note this is NOT the same as scaling 256/1024 down to 64/32) and round it off using whatever convention ended up giving the best-looking results. IE in the case of reducing 24-bit down to 15-bit (or the R/B channels of 16-bit), perform a single multiplication by 31/255 for each channel value (ie "x 0.1216"... or, multiply by 31 and divide by 255) and round to 0dp, then extract the 5 LSBs out of the mantissa as your result. 2020:
18-bit, with a luminance accuracy closer to 21-bit), within a 16-bit-per-pixel wrapper. Green is then saved from having no greater depth than in 16-bit mode, and being effectively as good as 24-bit with some very simple dithering, whilst red is as good as it would be in a native 18-bit mode, and blue's depth is reduced from a somewhat OTT (in this context) 256 levels (equal to 24-bit mode!) to a probably-still-indistinguishable 64 (same as red).
2030:
material than synthetic images on a computer screen. Monochrome text, screen elements and line drawings, after all, would end up exhibiting rather annoying blue and yellow colour fringing (the sort of thing many people upgrade to S-Video or indeed RGB connections to get away from, with composite) ... Still, if it was maybe a latterday attempt at a "HAM-16" mode (complementing the HAM-6 and HAM-8 of the old Amigas), it could have been useful.
270: 249: 1747: 1971:
especially blue... which is why green generally seems a "brighter" colour than red, and blue a "darker" one, especially at the same actual intensity. So if your display hardware shows fewer intensity steps than the eye is capable of discerning, a viewer will more easily be able to pick out the "edge" between each individual band of colour in a gradient in the green channel than the blue, if they all have an equal number of steps.
1154: 571: 373: 352: 1226: 441: 494: 473: 218: 1573: 836: 815: 1839:
can't save it as anything but a Tiff which most other applications won't load. I can save it as an 8-bit LAB color tiff, which will sort-of load, or a 16-bit RGB color .PNG file, which will load. The problem is that the two look very different, and I dont know which is closer to the true 16-bit LAB color. Any ideas? thanks and sorry for posting a somewhat irrelevant question here.
1560: 846: 2390:
A green color cast is created when the color precision is decimated through truncation instead of rounding (with or without dithering) because the green channel has twice the number of steps. So it only takes a half-step for the green value to become higher by one, which would happen more often. Some
2029:
Whether the smearing would end up being too obvious, and if it would be better to have it sampled as nearest-neighbour or instead smoothed out between adjoining pixels would be a matter for experimentation. It'd probably have worked better on CRTs than modern LCDs, mind... and better for videographic
1980:
Therefore, a common method of improving the overall display quality slightly, in systems that didn't use the 16th bit for genlocking or all-or-nothing alpha, was to use it to double the bitdepth of the green channel. This helped to improve (but certainly not eradicate) visible banding of photographic
1950:
I believe you're confused as well... typical video/photo encoding tends to prioritise monochrome and also green, with both red and blue suffering reduced resolution, in both dimensions (though particularly the horizontal one - which, coincidentally, always used to be the problem factor with trying to
1970:
The case instead in 16-bit hi-color - and what the graphic is intended to show, but doesn't do very well as it has, ironically, too high a colour depth - is that the eye is most sensitive to greenish frequencies, and so can detect changes in intensity of green colours more precisely than for red and
1875:
As you say, the simplest though maybe not most accurate way would be to just truncate the data to its 5 or 6 MSBs... which could cause various different kinds of colour distortion on re-display. It probably wouldn't have been that computationally costly by that point, however, to take the input data
1820:
The thing is, I don't know how to incorporate it into the articles, because 1) I don't know how to fit the images, even as thumbnails, without wreaking havoc on the page layout, and 2) when presented as thumbnails, the scaling resamples the images, thereby rendering them useless for the colour depth
1887:
Heck, if it's something you're going to do often, as a particular feature of the program or chipset, then you could always cheat and take the Yamaha OPL way out - the lowest frequency their digital synthesis chips can make a full temporal resolution sine output at is 43Hz (at CD sampling frequency,
2000:
There were also variations upon it used with other colour depths - for example, 256-colour direct-addressing modes which used a 3-3-2 scheme (instead of adding a bit to green to take it from 15 to 16 bits, one is removed from blue to drop from 9 to 8), yielding 8 levels each for red and green, and
1881:
This is more necessary because if you graph it out you'll see that, as the multiplier is 0.1216 not 0.125, there won't be a straight mapping of a block of 8 input levels to a single output level (if you want to avoid clipping and/or loss of overall contrast, anyway), but it'll waver between 8 and
1838:
Hey, I realize that this is not exactly the forum for this question, but I am looking for a relatively obscure answer that no one has been able to help me with so far. I'm trying to make stimulus for a psych experiment using CIE space, so I made it in photoshop with LAB color, a CIE space, but I
1960:
The luma channel gets most bandwidth devoted to it, and then there's a couple lower bandwidth channels encoding either red and blue "difference", or arbitrary inexactly-named "red/green" and "yellow/blue" difference channels based on the nature of analogue video signals using phase encoding for
1936:
It's somebody being confused. For color perception, blue is most important. For brightness perception, green is most important. We perceive details best with a yellow-green color. Thus a better way to encode at 16 bits per pixel would be to pack 32 bits with 2 red pixels at 6 bits each, 2 green
2160:
discussion, it seems that the described format either doesn't exist or is used in a very limited context. All I found so far was a Java implementation for the type, but even there it just labels the X as unused (making it all the more confusing). The original sources were apparently all circle
2019:
The mixed bit-depth and colour-resolution reduction scheme you propose is quite interesting, incidentally... but I would propose an alteration. 7 bits for green, 6 for red, and 6 for the shared blue... the overall effect being one of approximately 19 bits (so a hue accuracy at least as good as
592: 1215: 1990:
Still, as a relatively minor annoyance that came along with a much improved colour depth for the most important channel, and reduced banding overall even if what remained was a bit strange and still rather noticeable, it wasn't ever really seen as a major
2094:
states that articles should avoid assuming that the article is being read on a screen, as this one does. I suggest being more vague and saying something like "this demonstration may not work if the colors in the image have not been correctly preserved".
2210:
The reason I added the template is because the section below it appears to be conflating how much each component contributes to the perceived brightness of the color with to what degree one is able to distinguish colors in which these are varied. See
1586: 1167: 1610: 1704: 1869:
It probably depended what company / individual was making the hardware and/or software in question and how much they had to invest (financially, temporally, personnel-wise and in terms of marketing risk), and even how much they
1179: 1882:
9... As there are defined single values for "min" and "max", the effective loss of resolution when dropping a bit is slightly more than 0.500x, and the intermediate "grey" shades will no longer exactly match-up.
2364:"Because of this, the color RGB (40, 40, 40) will have a slight purple (magenta) tinge when displayed in 16 bits" Should it actually be more greenish, since the green channel will have higher value (5, 10, 5)? 1044: 185: 2450: 1598: 450: 1191: 1911:
What relevance does the caption have to this article? ("Human eyes are more sensitive to green light. The greens are easier to see than the reds, and the blues are almost impossible to see.")
616: 2391:
free software dealing with S3 Texture Compression (DXT) create a green cast, which becomes more intense with encoding generations, because the internal color value saved is in 565 format. --
1203: 756: 1668: 1635: 1622: 1018: 2490: 1686: 2109:
Some people have sensitive eyes to blue light more than average, so for them it is not next to impossible to see blue light. In addition, I think that's true for almost everyone.
1057: 673: 611: 544: 1692: 967: 2445: 455: 2465: 534: 2381:
Obviously 565 images do not get twice the amount of green. Both the 5-bit and 6-bit ranges may be normalized so that he highest value gives the most intensity (31-: -->
2306: 2302: 2288: 1005: 1070: 159: 2440: 1662: 1654: 1031: 902: 2470: 2460: 1698: 1680: 2141:
What the heck is this? I know RGB, and RGBA, and both of those are covered in the article behind the RGBAX hyperlink ... but not RGBAX itself. What's the X for?
510: 1710: 1089: 431: 79: 1937:
pixels at 6 bits each, and 1 wide blue pixel with 8 bits. The subsampling commonly used for JPEG and video takes advantage of this in a more complicated way.
1648: 2480: 1461: 892: 2059:
I can see the blue in the graphic fine too. What is written in this article is incorrect. the blues are possible to see easily. That's why you're right.
2435: 718: 421: 1395: 992: 2193: 2485: 962: 868: 557: 501: 478: 334: 288: 2475: 85: 2430: 1658: 692: 397: 296: 2420: 324: 664: 1209: 781: 2425: 2142: 2037: 1889: 30: 1847:
Does anyone know how the 8 bit colour values are packed into the 5/6 bits? The simplest method seems to be to just remove the 3/2 lsbs. --
1337: 930: 915: 859: 820: 645: 1580: 2415: 1951:
get high resolution and high colour out of old, slow computers, which is why most "raster" effects are horizontal rather than vertical).
1924: 292: 1427: 44: 380: 357: 99: 2091: 1125: 104: 20: 1161: 2254: 74: 2455: 2383:
255). This would create a magenta cast. However, if the 5 or 6 bit value is left-shifted without stretching the range (31-: -->
737: 702: 583: 229: 1604: 626: 300: 277: 254: 65: 1914:
Assuming some relevance, what does "the blues are almost impossible to see" mean? I can see the blue in the graphic fine.
191: 1289: 747: 509:
related articles on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
153: 2349: 2125: 2075: 1801: 1375: 1776: 1131: 129: 1813: 1807: 1772: 1674: 712: 1333: 135: 109: 1447: 1423: 774: 2305:
to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
2146: 2041: 1893: 1797:
For anyone who wishes to enhance the article visually, there's a series of image I've uploaded to the Commons:
1247: 1173: 1153: 683: 235: 217: 2340: 2246: 1928: 1628: 1616: 1513: 1493: 1135: 141: 2371: 2170: 2113: 2063: 2033: 1920: 1014: 393: 1780: 55: 2324:
If you have discovered URLs which were erroneously considered dead by the bot, you can report them with
2312: 1938: 867:
on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
396:
on Knowledge (XXG). If you would like to participate, please visit the project page, where you can join
2245:. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit 2212: 1860: 125: 70: 2367: 2166: 2121: 2071: 2279: 1285: 1572: 602: 2220: 1825: 1371: 165: 171: 2117: 2067: 1299: 1053: 851: 2309:
before doing mass systematic removals. This message is updated dynamically through the template
1592: 1121: 2325: 2392: 51: 2255:
https://web.archive.org/web/20091211192807/http://code.msdn.microsoft.com:80/PDC08WhitePapers
728: 1961:
colour content. Usually this doesn't affect the channel bit depth, just the spatial clarity.
1848: 1755: 1475: 654: 506: 2332: 1746: 2162: 1541: 1040: 147: 2291:, "External links modified" talk page sections are no longer generated or monitored by 2216: 1822: 1489: 1279: 1261: 1001: 570: 2331:
If you found an error with any archives or the URLs themselves, you can fix them with
2298: 593:
Requested articles/Applied arts and sciences/Computer science, computing, and Internet
2409: 2396: 2096: 1433: 1381: 1305: 1066: 1343: 1319: 1027: 2258: 2161:
referencing each other via backups of older page versions and originated from the
269: 248: 177: 1409: 1233: 1115: 1111: 440: 372: 351: 2297:. No special action is required regarding these talk page notices, other than 2238: 1821:
demonstration unless the reader follows the links to the full-sized images. --
1499: 1185: 1085: 923: 864: 841: 24: 1357: 1295: 1197: 835: 814: 635: 389: 1771:) and some terms that are used in it may be different or absent from other 493: 472: 2194:"Google Code Archive - Long-term storage for Google Code Project Hosting" 385: 1527: 988: 2213:
http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC10
2400: 2375: 2354: 2224: 2174: 2150: 2129: 2099: 2079: 2045: 1941: 1897: 1863: 1851: 1828: 1275: 283: 2157: 197: 1741: 711:
Find pictures for the biographies of computer scientists (see
211: 15: 2264:
When you have finished reviewing my changes, please set the
439: 2249:
for additional information. I made the following changes:
2451:
Start-Class Computer hardware articles of Mid-importance
2242: 1715: 1547: 1533: 1519: 1505: 1481: 1467: 1453: 1439: 1415: 1401: 1387: 1363: 1349: 1325: 1311: 1267: 1253: 1239: 972: 957: 952: 947: 942: 937: 203: 863:, a collaborative effort to improve the coverage of 505:, a collaborative effort to improve the coverage of 384:, a collaborative effort to improve the coverage of 2301:using the archive tool instructions below. Editors 2491:Knowledge (XXG) articles that use American English 617:Computer science articles needing expert attention 281:, a project that provides a central approach to 33:for general discussion of the article's subject. 2259:http://code.msdn.microsoft.com/PDC08WhitePapers 2287:This message was posted before February 2018. 1917:Or is all this simply "plausible vandalism"? 757:WikiProject Computer science/Unreferenced BLPs 287:-related subjects on Knowledge (XXG). Help us 8: 519:Knowledge (XXG):WikiProject Computer science 1462:Lego Indiana Jones: The Original Adventures 674:Computer science articles without infoboxes 612:Computer science articles needing attention 215: 2237:I have just modified one external link on 1759:, which has its own spelling conventions ( 910: 809: 578:Here are some tasks awaiting attention: 552: 467: 346: 243: 2446:Mid-importance Computer hardware articles 2466:Low-importance Computer science articles 2385:252), there wouldn't be a magenta cast. 2360:Purple tinge when displayed in 16 bits? 2185: 1396:Pokémon Sword and Shield Expansion Pass 877:Knowledge (XXG):WikiProject Video games 811: 469: 348: 245: 2441:Start-Class Computer hardware articles 2471:WikiProject Computer science articles 2461:Start-Class Computer science articles 2276:to let others know (documentation at 1779:, this should not be changed without 1559: 522:Template:WikiProject Computer science 406:Knowledge (XXG):WikiProject Computing 7: 2092:Knowledge (XXG):Avoid self-reference 1225: 1211:Five Nights at Freddy's: Help Wanted 857:This article is within the scope of 499:This article is within the scope of 378:This article is within the scope of 1804:(24-bit truecolour reference image) 935: 234:It is of interest to the following 23:for discussing improvements to the 2481:Low-importance video game articles 1908:What is the point of the graphic? 1582:The Legend of Zelda: Majora's Mask 693:Timeline of computing 2020–present 14: 2436:Low-importance Computing articles 2241:. Please take a moment to review 719:Computing articles needing images 309:Knowledge (XXG):WikiProject Color 50:New to Knowledge (XXG)? Welcome! 2486:WikiProject Video games articles 1745: 1571: 1558: 1224: 1152: 880:Template:WikiProject Video games 844: 834: 813: 569: 492: 471: 371: 350: 268: 247: 216: 45:Click here to start a new topic. 2476:Start-Class video game articles 897:This article has been rated as 539:This article has been rated as 426:This article has been rated as 329:This article has been rated as 2431:Start-Class Computing articles 2355:22:15, 13 September 2016 (UTC) 1942:21:19, 16 September 2007 (UTC) 1931:) 19:06, August 28, 2007 (UTC) 1606:Call of Duty 4: Modern Warfare 409:Template:WikiProject Computing 1: 2421:Low-importance color articles 1802:Image:Park-TruColor-24BPP.png 1569: 1556: 1222: 1163:List of generation IX Pokémon 1150: 1144: 1105: 982: 928: 871:and see a list of open tasks. 773:Tag all relevant articles in 513:and see a list of open tasks. 448:This article is supported by 400:and see a list of open tasks. 275:This article is supported by 42:Put new text under old text. 2376:02:08, 9 November 2018 (UTC) 2156:Came across the term in the 1864:10:46, 3 February 2007 (UTC) 1852:12:54, 2 November 2006 (UTC) 1814:Image:Park-HiColor-15BPP.png 1808:Image:Park-HiColor-16BPP.png 1151:Featured content candidates 782:WikiProject Computer science 558:WikiProject Computer science 502:WikiProject Computer science 451:Computer hardware task force 2426:All WikiProject Color pages 2100:22:58, 9 January 2008 (UTC) 1816:(15-bit highcolour version) 1810:(16-bit highcolour version) 1793:Useful demonstration images 1566:No did you know nominations 713:List of computer scientists 2507: 2416:Start-Class color articles 2318:(last update: 5 June 2024) 2234:Hello fellow Wikipedians, 1570:Reviews and reassessments 903:project's importance scale 545:project's importance scale 432:project's importance scale 335:project's importance scale 312:Template:WikiProject Color 2401:17:39, 27 June 2024 (UTC) 2225:21:32, 28 July 2016 (UTC) 2175:14:26, 12 June 2014 (UTC) 2130:16:59, 13 June 2013 (UTC) 2080:17:29, 13 June 2013 (UTC) 1829:20:31, 24 June 2006 (UTC) 1645: 1223:Good article nominations 1143: 981: 926: 909: 896: 829: 775:Category:Computer science 551: 538: 525:Computer science articles 487: 447: 425: 366: 328: 263: 242: 80:Be welcoming to newcomers 2151:13:48, 5 June 2014 (UTC) 2046:14:42, 5 June 2014 (UTC) 1898:15:22, 5 June 2014 (UTC) 1843:Colour component packing 1424:The King of Fighters '99 1334:Pokémon Sword and Shield 1248:Puff-puff (onomatopoeia) 1175:Mario Party: The Top 100 777:and sub-categories with 123:Find video game sources: 2230:External links modified 1618:A Space for the Unbound 1514:The Great Giana Sisters 1132:Minecraft – Volume Beta 931:Video games WikiProject 916:Video games WikiProject 860:WikiProject Video games 2456:All Computing articles 1705:translation from japan 1448:Fan-made Pokémon games 1015:SuperBot Entertainment 738:Computer science stubs 444: 394:information technology 224:This article is rated 75:avoid personal attacks 1649:Articles that need... 443: 381:WikiProject Computing 299:standards; visit the 228:on Knowledge (XXG)'s 100:Neutral point of view 2299:regular verification 1777:relevant style guide 1773:varieties of English 1286:Shin Megami Tensei V 1148:No major discussions 556:Things you can help 105:No original research 2289:After February 2018 2268:parameter below to 1775:. According to the 883:video game articles 2343:InternetArchiveBot 2294:InternetArchiveBot 1859:Our amps go to 11. 1372:Yoshi's New Island 1054:David Pierce (CEO) 852:Video games portal 445: 412:Computing articles 230:content assessment 86:dispute resolution 47: 2319: 2133: 2116:comment added by 2083: 2066:comment added by 2036:comment added by 1932: 1923:comment added by 1787: 1786: 1740: 1739: 1736: 1735: 1732: 1731: 1728: 1727: 1724: 1723: 1145:Other discussions 1106:Merge discussions 808: 807: 804: 803: 800: 799: 796: 795: 466: 465: 462: 461: 345: 344: 341: 340: 303:for more details. 278:WikiProject Color 210: 209: 166:free news sources 66:Assume good faith 43: 2498: 2382:255 and 63-: --> 2353: 2344: 2317: 2316: 2295: 2283: 2198: 2197: 2190: 2132: 2110: 2082: 2060: 2048: 1918: 1756:American English 1752:This article is 1749: 1742: 1632:(NES video game) 1575: 1562: 1561: 1557:DYK nominations 1550: 1536: 1522: 1508: 1484: 1476:The Outer Worlds 1470: 1456: 1442: 1418: 1404: 1390: 1366: 1352: 1328: 1314: 1270: 1256: 1242: 1228: 1227: 1156: 1099: 1080: 924: 911: 885: 884: 881: 878: 875: 854: 849: 848: 847: 838: 831: 830: 825: 817: 810: 786: 780: 655:Computer science 584:Article requests 573: 566: 565: 553: 527: 526: 523: 520: 517: 516:Computer science 507:Computer science 496: 489: 488: 483: 479:Computer science 475: 468: 414: 413: 410: 407: 404: 375: 368: 367: 362: 354: 347: 317: 316: 313: 310: 307: 301:wikiproject page 272: 265: 264: 259: 251: 244: 227: 221: 220: 212: 206: 95:Article policies 16: 2506: 2505: 2501: 2500: 2499: 2497: 2496: 2495: 2406: 2405: 2362: 2347: 2342: 2310: 2303:have permission 2293: 2277: 2247:this simple FaQ 2232: 2208: 2203: 2202: 2201: 2192: 2191: 2187: 2163:BMP file format 2139: 2111: 2107: 2089: 2061: 2057: 2031: 1906: 1845: 1836: 1795: 1781:broad consensus 1720: 1641: 1594:Pokémon Channel 1576: 1568: 1567: 1563: 1555: 1546: 1542:Visions of Mana 1532: 1518: 1504: 1480: 1466: 1452: 1438: 1414: 1400: 1386: 1362: 1348: 1324: 1310: 1266: 1252: 1238: 1229: 1221: 1157: 1149: 1146: 1141: 1122:Pokémon Emerald 1107: 1104: 1097: 1078: 1041:Super Mario War 984: 977: 934: 882: 879: 876: 873: 872: 850: 845: 843: 823: 792: 789: 784: 778: 766:Project-related 761: 742: 723: 697: 678: 659: 640: 621: 597: 524: 521: 518: 515: 514: 481: 411: 408: 405: 402: 401: 360: 314: 311: 308: 305: 304: 257: 225: 121: 116: 115: 114: 91: 61: 12: 11: 5: 2504: 2502: 2494: 2493: 2488: 2483: 2478: 2473: 2468: 2463: 2458: 2453: 2448: 2443: 2438: 2433: 2428: 2423: 2418: 2408: 2407: 2404: 2403: 2387: 2386: 2361: 2358: 2337: 2336: 2329: 2262: 2261: 2253:Added archive 2231: 2228: 2207: 2204: 2200: 2199: 2184: 2183: 2179: 2178: 2177: 2143:193.63.174.211 2138: 2135: 2106: 2105:Important Note 2103: 2088: 2087:Self-reference 2085: 2056: 2053: 2052: 2051: 2050: 2049: 2038:193.63.174.211 2024: 2023: 2022: 2021: 2014: 2013: 2012: 2011: 2005: 2004: 2003: 2002: 1995: 1994: 1993: 1992: 1985: 1984: 1983: 1982: 1975: 1974: 1973: 1972: 1965: 1964: 1963: 1962: 1955: 1954: 1953: 1952: 1945: 1944: 1905: 1902: 1901: 1900: 1890:193.63.174.211 1884: 1883: 1878: 1877: 1872: 1871: 1844: 1841: 1835: 1834:COLOR QUESTION 1832: 1818: 1817: 1811: 1805: 1794: 1791: 1789: 1785: 1784: 1750: 1738: 1737: 1734: 1733: 1730: 1729: 1726: 1725: 1722: 1721: 1719: 1718: 1713: 1708: 1702: 1696: 1690: 1684: 1678: 1672: 1666: 1646: 1643: 1642: 1640: 1639: 1626: 1614: 1602: 1590: 1577: 1565: 1564: 1554: 1553: 1539: 1525: 1511: 1497: 1490:Iron Soldier 2 1487: 1473: 1459: 1445: 1431: 1421: 1407: 1393: 1379: 1369: 1355: 1341: 1331: 1317: 1303: 1293: 1283: 1273: 1262:Tina Armstrong 1259: 1245: 1230: 1220: 1219: 1207: 1195: 1183: 1171: 1158: 1147: 1142: 1140: 1139: 1129: 1119: 1108: 1103: 1102: 1083: 1064: 1051: 1038: 1025: 1012: 1002:Minecraft@Home 999: 985: 979: 978: 976: 975: 970: 965: 960: 955: 950: 945: 940: 927: 920: 919: 907: 906: 899:Low-importance 895: 889: 888: 886: 869:the discussion 856: 855: 839: 827: 826: 824:Low‑importance 818: 806: 805: 802: 801: 798: 797: 794: 793: 791: 790: 788: 787: 770: 762: 760: 759: 753: 743: 741: 740: 734: 724: 722: 721: 716: 708: 698: 696: 695: 689: 679: 677: 676: 670: 660: 658: 657: 651: 641: 639: 638: 632: 622: 620: 619: 614: 608: 598: 596: 595: 589: 577: 575: 574: 562: 561: 549: 548: 541:Low-importance 537: 531: 530: 528: 511:the discussion 497: 485: 484: 482:Low‑importance 476: 464: 463: 460: 459: 456:Mid-importance 446: 436: 435: 428:Low-importance 424: 418: 417: 415: 398:the discussion 376: 364: 363: 361:Low‑importance 355: 343: 342: 339: 338: 331:Low-importance 327: 321: 320: 318: 315:color articles 273: 261: 260: 258:Low‑importance 252: 240: 239: 233: 222: 208: 207: 118: 117: 113: 112: 107: 102: 93: 92: 90: 89: 82: 77: 68: 62: 60: 59: 48: 39: 38: 35: 34: 28: 13: 10: 9: 6: 4: 3: 2: 2503: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2474: 2472: 2469: 2467: 2464: 2462: 2459: 2457: 2454: 2452: 2449: 2447: 2444: 2442: 2439: 2437: 2434: 2432: 2429: 2427: 2424: 2422: 2419: 2417: 2414: 2413: 2411: 2402: 2398: 2394: 2389: 2388: 2384:248, 63-: --> 2380: 2379: 2378: 2377: 2373: 2369: 2365: 2359: 2357: 2356: 2351: 2346: 2345: 2334: 2330: 2327: 2323: 2322: 2321: 2314: 2308: 2304: 2300: 2296: 2290: 2285: 2281: 2275: 2271: 2267: 2260: 2256: 2252: 2251: 2250: 2248: 2244: 2240: 2235: 2229: 2227: 2226: 2222: 2218: 2214: 2205: 2195: 2189: 2186: 2182: 2176: 2172: 2168: 2164: 2159: 2155: 2154: 2153: 2152: 2148: 2144: 2136: 2134: 2131: 2127: 2123: 2119: 2115: 2104: 2102: 2101: 2098: 2093: 2086: 2084: 2081: 2077: 2073: 2069: 2065: 2055:You Are Right 2054: 2047: 2043: 2039: 2035: 2028: 2027: 2026: 2025: 2018: 2017: 2016: 2015: 2009: 2008: 2007: 2006: 1999: 1998: 1997: 1996: 1989: 1988: 1987: 1986: 1979: 1978: 1977: 1976: 1969: 1968: 1967: 1966: 1959: 1958: 1957: 1956: 1949: 1948: 1947: 1946: 1943: 1940: 1939:24.110.145.32 1935: 1934: 1933: 1930: 1926: 1925:65.192.31.130 1922: 1915: 1912: 1909: 1903: 1899: 1895: 1891: 1886: 1885: 1880: 1879: 1874: 1873: 1868: 1867: 1866: 1865: 1862: 1857: 1854: 1853: 1850: 1842: 1840: 1833: 1831: 1830: 1827: 1824: 1815: 1812: 1809: 1806: 1803: 1800: 1799: 1798: 1792: 1790: 1782: 1778: 1774: 1770: 1766: 1762: 1758: 1757: 1751: 1748: 1744: 1743: 1717: 1714: 1712: 1709: 1706: 1703: 1700: 1697: 1694: 1691: 1688: 1685: 1682: 1679: 1676: 1673: 1670: 1667: 1664: 1660: 1656: 1653: 1652: 1651: 1650: 1644: 1637: 1633: 1631: 1627: 1624: 1620: 1619: 1615: 1612: 1608: 1607: 1603: 1600: 1596: 1595: 1591: 1588: 1584: 1583: 1579: 1578: 1574: 1551: 1549: 1543: 1540: 1537: 1535: 1529: 1526: 1523: 1521: 1515: 1512: 1509: 1507: 1501: 1498: 1495: 1491: 1488: 1485: 1483: 1477: 1474: 1471: 1469: 1463: 1460: 1457: 1455: 1449: 1446: 1443: 1441: 1435: 1434:Hotline Miami 1432: 1429: 1425: 1422: 1419: 1417: 1411: 1408: 1405: 1403: 1397: 1394: 1391: 1389: 1383: 1382:Dr Disrespect 1380: 1377: 1373: 1370: 1367: 1365: 1359: 1356: 1353: 1351: 1345: 1342: 1339: 1335: 1332: 1329: 1327: 1321: 1318: 1315: 1313: 1307: 1306:Kim Kitsuragi 1304: 1301: 1297: 1294: 1291: 1287: 1284: 1281: 1277: 1274: 1271: 1269: 1263: 1260: 1257: 1255: 1249: 1246: 1243: 1241: 1235: 1232: 1231: 1217: 1213: 1212: 1208: 1205: 1201: 1200: 1196: 1193: 1189: 1188: 1184: 1181: 1177: 1176: 1172: 1169: 1165: 1164: 1160: 1159: 1155: 1137: 1133: 1130: 1127: 1123: 1120: 1117: 1113: 1110: 1109: 1100: 1094: 1092: 1087: 1084: 1081: 1075: 1073: 1068: 1067:Covet Fashion 1065: 1062: 1060: 1055: 1052: 1049: 1047: 1042: 1039: 1036: 1034: 1029: 1026: 1023: 1021: 1016: 1013: 1010: 1008: 1003: 1000: 997: 995: 990: 987: 986: 980: 974: 971: 969: 966: 964: 961: 959: 956: 954: 951: 949: 946: 944: 941: 939: 936: 932: 925: 922: 921: 917: 913: 912: 908: 904: 900: 894: 891: 890: 887: 870: 866: 862: 861: 853: 842: 840: 837: 833: 832: 828: 822: 819: 816: 812: 783: 776: 772: 771: 769: 767: 763: 758: 755: 754: 752: 750: 749: 744: 739: 736: 735: 733: 731: 730: 725: 720: 717: 714: 710: 709: 707: 705: 704: 699: 694: 691: 690: 688: 686: 685: 680: 675: 672: 671: 669: 667: 666: 661: 656: 653: 652: 650: 648: 647: 642: 637: 634: 633: 631: 629: 628: 623: 618: 615: 613: 610: 609: 607: 605: 604: 599: 594: 591: 590: 588: 586: 585: 580: 579: 576: 572: 568: 567: 564: 563: 559: 555: 554: 550: 546: 542: 536: 533: 532: 529: 512: 508: 504: 503: 498: 495: 491: 490: 486: 480: 477: 474: 470: 457: 454:(assessed as 453: 452: 442: 438: 437: 433: 429: 423: 420: 419: 416: 399: 395: 391: 387: 383: 382: 377: 374: 370: 369: 365: 359: 356: 353: 349: 336: 332: 326: 323: 322: 319: 302: 298: 294: 290: 286: 285: 280: 279: 274: 271: 267: 266: 262: 256: 253: 250: 246: 241: 237: 231: 223: 219: 214: 213: 205: 202: 199: 196: 193: 190: 187: 184: 181: 180: 176: 173: 170: 167: 164: 161: 158: 155: 152: 149: 146: 143: 140: 137: 134: 131: 127: 124: 120: 119: 111: 110:Verifiability 108: 106: 103: 101: 98: 97: 96: 87: 83: 81: 78: 76: 72: 69: 67: 64: 63: 57: 53: 52:Learn to edit 49: 46: 41: 40: 37: 36: 32: 26: 22: 18: 17: 2366: 2363: 2341: 2338: 2313:source check 2292: 2286: 2273: 2269: 2265: 2263: 2236: 2233: 2209: 2188: 2180: 2140: 2112:— Preceding 2108: 2090: 2062:— Preceding 2058: 2032:— Preceding 1916: 1913: 1910: 1907: 1861:210.84.60.22 1858: 1855: 1846: 1837: 1819: 1796: 1788: 1768: 1764: 1760: 1753: 1669:reassessment 1647: 1629: 1617: 1605: 1593: 1581: 1545: 1531: 1517: 1503: 1479: 1465: 1451: 1437: 1413: 1399: 1385: 1361: 1347: 1344:Pixel Piracy 1323: 1320:Miner 2049er 1309: 1265: 1251: 1237: 1210: 1198: 1186: 1174: 1162: 1096: 1093:participants 1090: 1077: 1074:participants 1071: 1061:participants 1058: 1048:participants 1045: 1035:participants 1032: 1028:Ryo Sakazaki 1019: 1009:participants 1006: 996:participants 993: 898: 858: 765: 764: 748:Unreferenced 746: 745: 727: 726: 701: 700: 682: 681: 663: 662: 644: 643: 625: 624: 601: 600: 582: 581: 540: 500: 449: 427: 379: 330: 291:articles to 282: 276: 236:WikiProjects 200: 194: 188: 186:WP reference 182: 178: 174: 168: 162: 156: 150: 144: 138: 132: 126:"High color" 122: 94: 19:This is the 2368:NorthsteelL 2280:Sourcecheck 2167:Rainforce15 1919:—Preceding 1849:Dean Earley 1754:written in 1693:screenshots 1410:Async Corp. 1234:Donkey Kong 1112:Screen Rant 1022:participant 929:Summary of 918:open tasks: 914:Summary of 874:Video games 865:video games 821:Video games 226:Start-class 160:free images 31:not a forum 2410:Categories 2350:Report bug 2239:High color 2181:References 1823:Shlomi Tal 1655:assessment 1500:River Raid 1187:The Sims 4 1136:discussion 1126:discussion 1116:discussion 1086:Vector TDx 933:open tasks 136:newspapers 25:High color 2333:this tool 2326:this tool 2217:Dissident 1904:Graphic?? 1687:cover art 1681:infoboxes 1358:Ether One 1296:Justin Yu 1199:Smash Hit 636:Computing 403:Computing 390:computing 386:computers 358:Computing 204:WPVG/Talk 88:if needed 71:Be polite 21:talk page 2339:Cheers.— 2126:contribs 2114:unsigned 2097:Dcoetzee 2076:contribs 2064:unsigned 2034:unsigned 1991:problem. 1921:unsigned 1769:traveled 1711:creation 1098:relisted 1079:relisted 684:Maintain 627:Copyedit 56:get help 29:This is 27:article. 2266:checked 2243:my edit 2206:Dispute 1765:defense 1716:merging 1695:(8,817) 1675:cleanup 1528:Pikachu 989:Neo Geo 963:vg talk 953:history 901:on the 665:Infobox 603:Cleanup 543:on the 430:on the 333:on the 289:improve 148:scholar 2274:failed 2165:page. 2137:RGBAX? 2118:Orhosh 2068:Orhosh 1870:cared. 1856:Dean: 1699:photos 1630:Tetris 968:alerts 646:Expand 392:, and 232:scale. 1761:color 1707:(190) 1689:(248) 1548:start 1534:start 1520:start 1506:start 1482:start 1468:start 1454:start 1440:start 1416:start 1402:start 1388:start 1364:start 1350:start 1326:start 1312:start 1276:Birdo 1268:start 1254:start 1240:start 973:purge 958:shell 943:watch 729:Stubs 703:Photo 560:with: 306:Color 284:color 255:Color 198:VG/RL 192:VG/RS 154:JSTOR 142:books 84:Seek 2397:talk 2372:talk 2270:true 2221:Talk 2171:talk 2158:RGBA 2147:talk 2122:talk 2072:talk 2042:talk 1929:talk 1894:talk 1701:(66) 1683:(21) 983:AfDs 948:edit 938:view 295:and 293:good 130:news 73:and 2393:J7n 2307:RfC 2284:). 2272:or 2257:to 2215:-- 1677:(8) 1671:(0) 1661:) ( 1636:rev 1623:rev 1611:nom 1599:nom 1587:nom 1494:nom 1428:nom 1376:nom 1338:nom 1300:nom 1290:nom 1280:nom 1216:nom 1204:nom 1192:nom 1180:nom 1168:nom 893:Low 535:Low 422:Low 325:Low 297:1.0 179:NYT 172:TWL 2412:: 2399:) 2374:) 2320:. 2315:}} 2311:{{ 2282:}} 2278:{{ 2223:) 2173:) 2149:) 2128:) 2124:• 2078:) 2074:• 2044:) 1896:) 1767:, 1763:, 1095:; 1076:; 785:}} 779:{{ 458:). 388:, 128:– 54:; 2395:( 2370:( 2352:) 2348:( 2335:. 2328:. 2219:( 2196:. 2169:( 2145:( 2120:( 2070:( 2040:( 1927:( 1892:( 1826:☜ 1783:. 1665:) 1663:3 1659:3 1657:( 1638:) 1634:( 1625:) 1621:( 1613:) 1609:( 1601:) 1597:( 1589:) 1585:( 1552:) 1544:( 1538:) 1530:( 1524:) 1516:( 1510:) 1502:( 1496:) 1492:( 1486:) 1478:( 1472:) 1464:( 1458:) 1450:( 1444:) 1436:( 1430:) 1426:( 1420:) 1412:( 1406:) 1398:( 1392:) 1384:( 1378:) 1374:( 1368:) 1360:( 1354:) 1346:( 1340:) 1336:( 1330:) 1322:( 1316:) 1308:( 1302:) 1298:( 1292:) 1288:( 1282:) 1278:( 1272:) 1264:( 1258:) 1250:( 1244:) 1236:( 1218:) 1214:( 1206:) 1202:( 1194:) 1190:( 1182:) 1178:( 1170:) 1166:( 1138:) 1134:( 1128:) 1124:( 1118:) 1114:( 1101:) 1091:4 1088:( 1082:) 1072:6 1069:( 1063:) 1059:3 1056:( 1050:) 1046:3 1043:( 1037:) 1033:3 1030:( 1024:) 1020:1 1017:( 1011:) 1007:5 1004:( 998:) 994:2 991:( 905:. 768:: 751:: 732:: 715:) 706:: 687:: 668:: 649:: 630:: 606:: 587:: 547:. 434:. 337:. 238:: 201:· 195:· 189:· 183:· 175:· 169:· 163:· 157:· 151:· 145:· 139:· 133:· 58:.

Index

talk page
High color
not a forum
Click here to start a new topic.
Learn to edit
get help
Assume good faith
Be polite
avoid personal attacks
Be welcoming to newcomers
dispute resolution
Neutral point of view
No original research
Verifiability
"High color"
news
newspapers
books
scholar
JSTOR
free images
free news sources
TWL
NYT
WP reference
VG/RS
VG/RL
WPVG/Talk

content assessment

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.