331:(personally I've always found the division of the real world into simplified fantasy locations a fascinating insight into how different groups view the world. I think Warhammer is an especially good example of this, showing a strong euro-centrism and a tendency to anachronistically associate particular areas with particular periods of thier history. Of course, this is beside the point in the current discussion and just my private ramblings)
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Fair play. I can't see many people writing articles specifically on the geographical elements of the
Warhammer world, although I did come across one article in the International Marketing Review 2007 talking about brand image across national bouandries, which used Warhammer as a case study. You can't
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I have re-added the notes on
Eurocentrism in the Games Workshop's handeling of the Old World. I think these notes are fair, balanced and relevant to someone wishing to explore the inspriation behind Warhammer's mythology. However, I do agree that it could benifit from a bit of a re-write to make it
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I have removed the deletion notice from this page. I don't think it deserves deletion, although it certainly could do with a spruce up (particularly to get it out of the in-universe style). If the main concern was that there were no cited sources, there are now. There are a hundred more references
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Ok, after a quick search, I am unable to find any scholarly reference to the GW euro-centrism, although I have found an uncountable number of personal blogs and forum entries that discuss it. In the absence of a citable source, if someone wants to delete the part about euro-centrism I will not
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The elves that were left in the Old World? Most stayed in Athel Loren and became wood elves, those that were left became elf rangers, wondering the land alone or living in the deep woods in small groups. The
Rangers were introduced to explain why elves were in tunnels under the old world (in
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could It also be noted that having started in one 'area' its quite hard for them to add armies in other parts of the world that would have no reason to be regularily fighting the old world nations, to have nippon or whatever armies fighting the empire all the time would produce a rather
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This seems like a small obstacle to the Games
Workshop as they have already added armies from the Land of the Dead, Southlands, Lustia, Darklands and the Mountains of Mourn. It is in the sweeping, generalised scale that these areas are discussed in that makes the Eurocentricity evident.
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scattered throughout White Dwarf and the other Games
Workshop publications but the Warhammer Quest ones are the only I have to hand. (If anyone has to hand one of the White Dwarf articles describing the history of the Old World, that would probably be the best to use.)
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Good point, I will look for a reference. I certainly have come across this point in the wider litrature, but never bothered to note down where. If I cannot find an article to cite I will remove the section.
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warhammer quest), and the non-Loren wood elves to explain how wood elf armies could be found far further afield than they would need to be to defend Athel Loren (in
Warhammer Fantasy Battle).
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What happened to the unrecognizable elves in the old world? With warhammer online coming out I'm hoping these articles get more love, and assumed notability.
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avoid the real-world/fantasy-world geographical analogues there. However, even with this, I don't think it would meet wikipedia's
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Is this perceived
Eurocentrism citeable or is is just an observation - if the latter then it runs counter to
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object. I guess now is my cue to go and write an article myself...we'll see if anyone will publish it! ;-)
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