277:, solve various puzzles and engage in simulated battles with enemies; the players and their real-world relationships with each other and the game organizers; events affecting the venue staff; and usually some kind of out-of-game plot or conspiracy that will impact everyone involved. These are high-stakes games with massive publicity and cutting-edge technology, and they are therefore attractive to a variety of criminals.
217:. The novels are replete with references to dice rolls, character sheets, and experience points, although there's no mention of anyone playing pen-and-paper (just video games). Most of the classic character classes (fighter, mage, thief, and cleric) are still in use, although "engineer" and "scout" are added in.
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In the mid-1990s a real company (Dream Park
Corporation) took the Dream Park name to try to realize many of the ideas in the books. Their stated goal was a large theme park with ongoing minor events in which attendees could participate. They would also run the sort of immersive games described in the
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One of the gamers is Prince Ali, heir to the ruler of the
Republic of Kikaya. A group of mercenaries infiltrates the game dome to kidnap Ali in order to compel his father to step down from his throne. The players, including Ali, are captured but manage to escape. Although the mercenaries have cut off
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As the players prowl through the arcology, battling zombies, bargaining with voodoo gods, and befriending giant alien catfish, Alex
Griffin's life falls apart. He has never really recovered from the corruption he unearthed during the South Seas and Fimbulwinter Games, and the broken friendships that
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or IFGS. The creator of a game has nearly unlimited power in the game; he could arbitrarily change a game to doom a given player's character to death and eject the player from the game. IFGS existed to protect the interests of players and limit abuse by game creators. One group of fantasy based live
364:
Things have never been better for Dream Park. The
Barsoom Project is in full gear, and promises to be the crowning jewel in the company's corporate crown. Further, they're hosting this year's LARP "superbowl", where five competing teams will race each other to discover the secrets of an abandoned
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Some of the players, though, have more on their mind than just adventuring. One of the most ruthless and manipulative players ever, Bishop is a living legend, and self-proclaimed cheat. Never been caught, though, and bringing him in as one of the five captains ensures even more attention to this
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And "South Seas
Treasure Hunt" promises to be a doozy. The Game Master, Richard Lopez is one of the best authors in the business, while Chester Henderson (team captain of the players) is a living legend . . .and the two hate each other. Players from around the world have gathered for a chance to
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As a result, no one has played the
Fimbulwinter Game in years. But some enterprising individuals want to repackage it as a "fat ripper special", the LARP equivalent of a diet and exercise program. The challenges are re-themed to force the participants to improve their eating habits, and rethink
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monitor events, prompt actors playing non-protagonist parts, and resolve simulated actions. Thus, after a player's character has been repeatedly struck with a holographic sword a computer might determine that he has died. The player will be informed that he should pantomime a death and is removed
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Most games are reruns, with team after team of players attempting to complete the pre-packaged adventure. But someone always has to be first – and every player wants to be part of the initial team that beta tests a game. To have the author/programmer themself serve as the game master, to face
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Caught between the loss of millions from the prototype, and the loss of millions if they stop the game, the higher-ups hit on an unusual solution. Alex
Griffin, the head of Dream Park security, will go undercover as a player in the Game. Solve a murder mystery, help a bunch of crazies play
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But even as
Henderson's team hacks their way through the jungle, the real world threatens the game. A multi-million dollar experimental prototype has been stolen from Dream Park R&D, and a guard murdered. And all the evidence suggests that someone from within the game is responsible.
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But the "accident" all those years ago was no accident – the gun was deliberately planted there. An old enemy has returned, lurking among the investors. Someone who looks at the
Barsoom Proposal, and sees only new ways to inflict global terror – and ruin Dream Park in the process.
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to play the games. In addition, the first game played is both broadcast live and recorded (the game areas and player costumes include numerous cameras and other sensors). The creator of the game takes the recorded footage and edits it into a movie (with enhanced
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Meanwhile, the rest of Dream Park is closed to the public. The company is pitching investors on a mission to Mars, and some of the wealthiest people in the world are there to review the proposal (and have the theme park rides all to themselves).
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The most obvious difference between the games and modern LARP is one of budget and scale. Most Dream Park games use massive, elaborately decorated, climate controlled sets, that cover thousands of acres. In one novel, an entire
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series is set in a near-future Earth, the first book taking place in March 2051. Technology is used to create realistic games in which participants act out the roles of free-willed protagonists in various stories. These are
189:(LARPs), although the term was not in use when the original novel was published. The novels inspired many LARP groups, notably the International Fantasy Games Society which is named after a fictional entity in the book.
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communications between the game dome in
Botanica crater and the main Heinlein station, visuals continue to broadcast as the game turns into a real-life pursuit and battle between the gamers and the mercenaries.
388:. And a routine review of her computer records indicate that she was downloading files about California Voodoo, mere hours before her death. Back in the game, all of the Super Bowl teams are behaving oddly.
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Even better, the arcology is scheduled to be re-used as the center of the Barsoom Project, once California Voodoo ends. Coupled with various tax incentives, the savings promise to be equally astronomical.
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glasses) are used for special effects. The blades on sharp weapons can be removed and replaced with holographic edges; this allows participants to engage in safe combat. A combination of computers and
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effects) and other media for resale. While the resulting movies are heavily influenced by the game's creator, the actions of the players are unscripted. In this way the books anticipate
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But that is not the only surprise. There is someone among the players who shouldn't be there. Someone whose life was ruined by the original Fimbulwinter Game.
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weapons. Plans were to attach sensors to the weapons and players. The sensors would beam information about strikes to computers that would track a simulated
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The complete theme park was never built, though a fantasy dungeon was created and tested. The company eventually went bankrupt in 1997. The new attraction
369:, way out in the desert. The California Voodoo Game promises to be so big, it has actually lured some of the best players in the world out of retirement.
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for each character. Players would wear headsets, a radio allowing the computers and game masters to inform players of important status information. A
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In each of the novels, the plot moves at multiple levels. The reader is given parallel stories involving the game story itself as the
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books. The company made a number of adjustments for limits to existing technology. Instead of holographic weapons, players had
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follows a similar combat-less approach using electronically enhanced wands that interact with objects around the attraction.
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of the same name. It was nominated for the 1982 Locus Award and later expanded into a series of cyberpunk murder mysteries:
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Many elements of the Dream Park games will be familiar to players of traditional pen-and-paper role playing games, such as
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followed. Worse, Acacia Garcia (his former flame) is captaining one of the Super Bowl teams – and she looks amazing.
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The Fimbulwinter Game has a terrible reputation. Set in (simulated) Northern Alaska, it was supposed to explore
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year's Super Bowl. But is he here to win? Or something else? Every interview he gives raises more eyebrows.
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is Niven's best novel in a long time. It shows flair and imagination not evident in, for example,
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surprises no one has seen, even the most jaded of elite players compete fiercely for such a spot.
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their lifestyle. And so a team of overweight weekend warriors set off to save the world.
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action role-playing gamers have taken the IFGS name for their rules and organization.
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on the headset would display special effects like a dragon's fiery breath or a
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series are heavily regulated. One of the regulatory groups is the
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678:"Read them all - issue 9 | Shadis (Issue 9 - Sep 1993)"
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is a 1981 sci-fi/murder mystery novel by American writers
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play in the biggest grudge match in Gaming history.
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185:(2011). The books describe a futuristic form of
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206:and foreshadowed many aspects of modern
759:(the first novel) at Worlds Without End
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571:Isaac Asimov's Science Fiction Magazine
331:mythology, with players heading off a
750:Internet Speculative Fiction Database
7:
595:Review by Spider Robinson (1981) in
586:Review by Chris Henderson (1981) in
643:"1982 Award Winners & Nominees"
598:Analog Science Fiction/Science Fact
263:International Fantasy Games Society
604:Review by Debbie Notkin (1981) in
568:Review by Baird Searles (1981) in
516:was also produced under the title
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611:Review by Paul McGuire (1982) in
620:Review by Brian Smith (1982) in
577:Review by Jeff Frane (1981) in
1714:Live-action role-playing games
1660:Collections by Niven or others
1601:Star Trek: The Animated Series
1578:Man of Steel, Woman of Kleenex
1541:The Return of William Proxmire
713:Simulations Publications, Inc.
208:live action role-playing games
187:live action role-playing games
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317:dress-up—how hard can it be?
1555:What Good Is A Glass Dagger?
502:Myrtle Beach, South Carolina
460:The (real world) game show,
1704:1981 science fiction novels
1699:Science fiction book series
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1212:The California Voodoo Game
705:(November 1981). "Books".
466:The California Voodoo Game
305:magicians, and an army of
179:The California Voodoo Game
18:The California Voodoo Game
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1300:Building Harlequin's Moon
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464:, makes an appearance in
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27:1981 novel by Larry Niven
551:#11 and commented that "
1739:Novels set in the 2050s
1431:The Best of Larry Niven
1383:Playgrounds of the Mind
1335:The Flight of the Horse
904:The Ringworld Engineers
42:First (limited) edition
1171:Starborn & Godsons
614:Science Fiction Review
359:California Voodoo Game
215:Dungeons & Dragons
1729:Novels by Larry Niven
1457:The Borderland of Sol
1391:Bridging the Galaxies
1284:The Descent of Anansi
1120:The Mote in God's Eye
748:title listing at the
606:Rigel Science Fiction
437:The Descent of Anansi
1724:Collaborative novels
1709:1981 American novels
1471:The Defenseless Dead
1276:The Flying Sorcerers
1147:The Legacy of Heorot
1018:The Magic May Return
920:Ringworld's Children
912:The Ringworld Throne
851:Tales of Known Space
624:, Volume 6, Number 3
1734:Fiction set in 2051
1719:Fictional companies
1588:TV episodes written
1520:The Magic Goes Away
1327:All the Myriad Ways
1241:A World Out of Time
1204:The Barsoom Project
1042:The Seascape Tattoo
1010:The Magic Goes Away
1001:The Magic Goes Away
969:Destroyer of Worlds
727:"Title: Dream Park"
557:The Magic Goes Away
414:Cultural references
365:"post-apocalyptic"
175:The Barsoom Project
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1268:Co-authored novels
1249:The Integral Trees
1220:The Moon Maze Game
1155:Beowulf's Children
977:Betrayer of Worlds
867:The Patchwork Girl
647:Worlds Without End
528:R. Talsorian Games
451:is the 1973 movie
400:The Moon Maze Game
252:reality television
204:role-playing games
183:The Moon Maze Game
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1596:The Slaver Weapon
1359:Convergent Series
1319:Other collections
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1128:The Gripping Hand
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961:Juggler of Worlds
827:A Gift from Earth
622:Paperback Inferno
601:, August 17, 1981
583:, #243 April 1981
526:and published by
514:role-playing game
508:Role-playing game
447:An antecedent to
271:player characters
257:The games in the
231:augmented reality
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112:Publication place
62:Cover artist
16:(Redirected from
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1665:Edward M. Lerner
1643:Land of the Lost
1627:Land of the Lost
1614:Land of the Lost
1464:Death by Ecstasy
1415:The Draco Tavern
1101:Escape from Hell
1077:Lucifer's Hammer
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574:, March 16, 1981
462:The Crystal Maze
421:Achilles' Choice
103:Publication date
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491:magical spell
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146:0-932096-09-3
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1572:Niven's laws
1527:Neutron Star
1506:The Hole Man
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181:(1992), and
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1669:Set in the
1478:Flash Crowd
1450:At the Core
875:Crashlander
806:Known Space
798:Larry Niven
512:A tabletop
479:foam-rubber
418:The novels
238:from play.
235:gamemasters
229:(and later
166:, set in a
160:Larry Niven
52:Larry Niven
31:Dream Park
1693:Categories
1671:CoDominium
1609:Downstream
1534:Procrustes
1485:Flatlander
1196:Dream Park
1187:Dream Park
859:Flatlander
756:Dream Park
745:Dream Park
652:2009-07-20
629:References
553:Dream Park
543:Dream Park
519:Dream Park
472:Theme park
449:Dream Park
442:Dream Park
432:Dream Park
404:H.G. Wells
386:love hotel
303:Cargo Cult
299:New Guinea
273:learn the
259:Dream Park
199:Dream Park
168:futuristic
155:Dream Park
1622:Hurricane
1232:The State
896:Ringworld
887:Ringworld
843:Protector
541:reviewed
534:Reception
498:MagiQuest
454:Westworld
444:trilogy.
227:Holograms
92:Publisher
1093:Footfall
715:: 23–24.
666:Ifgs.org
367:arcology
307:laughing
275:scenario
193:Overview
177:(1989),
72:Language
1646:) with
1630:) with
1492:Grendel
1375:N-Space
1069:Inferno
563:Reviews
337:ice age
76:English
1673:series
1638:Circle
1565:Essays
1434:(2010)
1426:(2010)
1418:(2006)
1410:(2003)
1402:(1999)
1394:(1993)
1386:(1991)
1378:(1990)
1370:(1985)
1367:Limits
1362:(1979)
1354:(1974)
1346:(1973)
1338:(1973)
1330:(1971)
1311:(2012)
1303:(2005)
1295:(1991)
1287:(1982)
1279:(1971)
1260:(1987)
1252:(1984)
1244:(1976)
1223:(2011)
1215:(1992)
1207:(1989)
1199:(1981)
1174:(2020)
1166:(1997)
1158:(1995)
1150:(1987)
1139:Heorot
1131:(1993)
1123:(1974)
1112:Moties
1104:(2009)
1096:(1985)
1088:(1981)
1080:(1977)
1072:(1976)
1045:(2016)
1037:(2005)
1029:(2000)
1021:(1981)
1013:(1976)
988:(2012)
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956:(2007)
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923:(2004)
915:(1996)
907:(1979)
899:(1970)
878:(1994)
870:(1986)
862:(1976)
854:(1975)
846:(1973)
838:(1968)
830:(1968)
822:(1966)
711:(11).
483:health
223:island
48:Author
1676:With
1663:With
580:Locus
329:Inuit
132:Pages
126:Print
82:Genre
424:and
281:Plot
243:fees
197:The
162:and
141:ISBN
107:1981
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500:in
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398:In
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