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Dream Park

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277:, solve various puzzles and engage in simulated battles with enemies; the players and their real-world relationships with each other and the game organizers; events affecting the venue staff; and usually some kind of out-of-game plot or conspiracy that will impact everyone involved. These are high-stakes games with massive publicity and cutting-edge technology, and they are therefore attractive to a variety of criminals. 217:. The novels are replete with references to dice rolls, character sheets, and experience points, although there's no mention of anyone playing pen-and-paper (just video games). Most of the classic character classes (fighter, mage, thief, and cleric) are still in use, although "engineer" and "scout" are added in. 476:
In the mid-1990s a real company (Dream Park Corporation) took the Dream Park name to try to realize many of the ideas in the books. Their stated goal was a large theme park with ongoing minor events in which attendees could participate. They would also run the sort of immersive games described in the
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One of the gamers is Prince Ali, heir to the ruler of the Republic of Kikaya. A group of mercenaries infiltrates the game dome to kidnap Ali in order to compel his father to step down from his throne. The players, including Ali, are captured but manage to escape. Although the mercenaries have cut off
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As the players prowl through the arcology, battling zombies, bargaining with voodoo gods, and befriending giant alien catfish, Alex Griffin's life falls apart. He has never really recovered from the corruption he unearthed during the South Seas and Fimbulwinter Games, and the broken friendships that
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or IFGS. The creator of a game has nearly unlimited power in the game; he could arbitrarily change a game to doom a given player's character to death and eject the player from the game. IFGS existed to protect the interests of players and limit abuse by game creators. One group of fantasy based live
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Things have never been better for Dream Park. The Barsoom Project is in full gear, and promises to be the crowning jewel in the company's corporate crown. Further, they're hosting this year's LARP "superbowl", where five competing teams will race each other to discover the secrets of an abandoned
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Some of the players, though, have more on their mind than just adventuring. One of the most ruthless and manipulative players ever, Bishop is a living legend, and self-proclaimed cheat. Never been caught, though, and bringing him in as one of the five captains ensures even more attention to this
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And "South Seas Treasure Hunt" promises to be a doozy. The Game Master, Richard Lopez is one of the best authors in the business, while Chester Henderson (team captain of the players) is a living legend . . .and the two hate each other. Players from around the world have gathered for a chance to
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As a result, no one has played the Fimbulwinter Game in years. But some enterprising individuals want to repackage it as a "fat ripper special", the LARP equivalent of a diet and exercise program. The challenges are re-themed to force the participants to improve their eating habits, and rethink
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monitor events, prompt actors playing non-protagonist parts, and resolve simulated actions. Thus, after a player's character has been repeatedly struck with a holographic sword a computer might determine that he has died. The player will be informed that he should pantomime a death and is removed
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Most games are reruns, with team after team of players attempting to complete the pre-packaged adventure. But someone always has to be first – and every player wants to be part of the initial team that beta tests a game. To have the author/programmer themself serve as the game master, to face
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Caught between the loss of millions from the prototype, and the loss of millions if they stop the game, the higher-ups hit on an unusual solution. Alex Griffin, the head of Dream Park security, will go undercover as a player in the Game. Solve a murder mystery, help a bunch of crazies play
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But even as Henderson's team hacks their way through the jungle, the real world threatens the game. A multi-million dollar experimental prototype has been stolen from Dream Park R&D, and a guard murdered. And all the evidence suggests that someone from within the game is responsible.
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But the "accident" all those years ago was no accident – the gun was deliberately planted there. An old enemy has returned, lurking among the investors. Someone who looks at the Barsoom Proposal, and sees only new ways to inflict global terror – and ruin Dream Park in the process.
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to play the games. In addition, the first game played is both broadcast live and recorded (the game areas and player costumes include numerous cameras and other sensors). The creator of the game takes the recorded footage and edits it into a movie (with enhanced
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Meanwhile, the rest of Dream Park is closed to the public. The company is pitching investors on a mission to Mars, and some of the wealthiest people in the world are there to review the proposal (and have the theme park rides all to themselves).
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The most obvious difference between the games and modern LARP is one of budget and scale. Most Dream Park games use massive, elaborately decorated, climate controlled sets, that cover thousands of acres. In one novel, an entire
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series is set in a near-future Earth, the first book taking place in March 2051. Technology is used to create realistic games in which participants act out the roles of free-willed protagonists in various stories. These are
189:(LARPs), although the term was not in use when the original novel was published. The novels inspired many LARP groups, notably the International Fantasy Games Society which is named after a fictional entity in the book. 410:
communications between the game dome in Botanica crater and the main Heinlein station, visuals continue to broadcast as the game turns into a real-life pursuit and battle between the gamers and the mercenaries.
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Even better, the arcology is scheduled to be re-used as the center of the Barsoom Project, once California Voodoo ends. Coupled with various tax incentives, the savings promise to be equally astronomical.
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glasses) are used for special effects. The blades on sharp weapons can be removed and replaced with holographic edges; this allows participants to engage in safe combat. A combination of computers and
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effects) and other media for resale. While the resulting movies are heavily influenced by the game's creator, the actions of the players are unscripted. In this way the books anticipate
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But that is not the only surprise. There is someone among the players who shouldn't be there. Someone whose life was ruined by the original Fimbulwinter Game.
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weapons. Plans were to attach sensors to the weapons and players. The sensors would beam information about strikes to computers that would track a simulated
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The complete theme park was never built, though a fantasy dungeon was created and tested. The company eventually went bankrupt in 1997. The new attraction
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for each character. Players would wear headsets, a radio allowing the computers and game masters to inform players of important status information. A
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In each of the novels, the plot moves at multiple levels. The reader is given parallel stories involving the game story itself as the
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books. The company made a number of adjustments for limits to existing technology. Instead of holographic weapons, players had
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follows a similar combat-less approach using electronically enhanced wands that interact with objects around the attraction.
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of the same name. It was nominated for the 1982 Locus Award and later expanded into a series of cyberpunk murder mysteries:
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Many elements of the Dream Park games will be familiar to players of traditional pen-and-paper role playing games, such as
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followed. Worse, Acacia Garcia (his former flame) is captaining one of the Super Bowl teams – and she looks amazing.
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The Fimbulwinter Game has a terrible reputation. Set in (simulated) Northern Alaska, it was supposed to explore
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Then he gets a call from the police. His current girlfriend (and coworker) has been found murdered in a sleezy
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year's Super Bowl. But is he here to win? Or something else? Every interview he gives raises more eyebrows.
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Although the Dream Park concept assumes future technology, it is still an expensive proposition. Players pay
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is Niven's best novel in a long time. It shows flair and imagination not evident in, for example,
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surprises no one has seen, even the most jaded of elite players compete fiercely for such a spot.
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their lifestyle. And so a team of overweight weekend warriors set off to save the world.
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is created for the game; in another, a crater on the Moon is domed and heavily developed.
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And the game opens with a bang. Sent to (simulated) Melanesia to retrieve some sort of
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action role-playing gamers have taken the IFGS name for their rules and organization.
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on the headset would display special effects like a dragon's fiery breath or a
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series are heavily regulated. One of the regulatory groups is the
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is a 1981 sci-fi/murder mystery novel by American writers
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play in the biggest grudge match in Gaming history.
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The events of another novel, 1060: 810: 785: 771: 763: 36: 29: 309:zombies stand between them and victory. 206:and foreshadowed many aspects of modern 759:(the first novel) at Worlds Without End 634: 571:Isaac Asimov's Science Fiction Magazine 331:mythology, with players heading off a 750:Internet Speculative Fiction Database 7: 595:Review by Spider Robinson (1981) in 586:Review by Chris Henderson (1981) in 643:"1982 Award Winners & Nominees" 598:Analog Science Fiction/Science Fact 263:International Fantasy Games Society 604:Review by Debbie Notkin (1981) in 568:Review by Baird Searles (1981) in 516:was also produced under the title 25: 611:Review by Paul McGuire (1982) in 620:Review by Brian Smith (1982) in 577:Review by Jeff Frane (1981) in 1714:Live-action role-playing games 1660:Collections by Niven or others 1601:Star Trek: The Animated Series 1578:Man of Steel, Woman of Kleenex 1541:The Return of William Proxmire 713:Simulations Publications, Inc. 208:live action role-playing games 187:live action role-playing games 1: 317:dress-up—how hard can it be? 1555:What Good Is A Glass Dagger? 502:Myrtle Beach, South Carolina 460:The (real world) game show, 1704:1981 science fiction novels 1699:Science fiction book series 1755: 1212:The California Voodoo Game 705:(November 1981). "Books". 466:The California Voodoo Game 305:magicians, and an army of 179:The California Voodoo Game 18:The California Voodoo Game 1656: 1300:Building Harlequin's Moon 1063: 813: 464:, makes an appearance in 35: 27:1981 novel by Larry Niven 551:#11 and commented that " 1739:Novels set in the 2050s 1431:The Best of Larry Niven 1383:Playgrounds of the Mind 1335:The Flight of the Horse 904:The Ringworld Engineers 42:First (limited) edition 1171:Starborn & Godsons 614:Science Fiction Review 359:California Voodoo Game 215:Dungeons & Dragons 1729:Novels by Larry Niven 1457:The Borderland of Sol 1391:Bridging the Galaxies 1284:The Descent of Anansi 1120:The Mote in God's Eye 748:title listing at the 606:Rigel Science Fiction 437:The Descent of Anansi 1724:Collaborative novels 1709:1981 American novels 1471:The Defenseless Dead 1276:The Flying Sorcerers 1147:The Legacy of Heorot 1018:The Magic May Return 920:Ringworld's Children 912:The Ringworld Throne 851:Tales of Known Space 624:, Volume 6, Number 3 1734:Fiction set in 2051 1719:Fictional companies 1588:TV episodes written 1520:The Magic Goes Away 1327:All the Myriad Ways 1241:A World Out of Time 1204:The Barsoom Project 1042:The Seascape Tattoo 1010:The Magic Goes Away 1001:The Magic Goes Away 969:Destroyer of Worlds 727:"Title: Dream Park" 557:The Magic Goes Away 414:Cultural references 365:"post-apocalyptic" 175:The Barsoom Project 32: 1268:Co-authored novels 1249:The Integral Trees 1220:The Moon Maze Game 1155:Beowulf's Children 977:Betrayer of Worlds 867:The Patchwork Girl 647:Worlds Without End 528:R. Talsorian Games 451:is the 1973 movie 400:The Moon Maze Game 252:reality television 204:role-playing games 183:The Moon Maze Game 1686: 1685: 1596:The Slaver Weapon 1359:Convergent Series 1319:Other collections 1181: 1180: 1128:The Gripping Hand 995: 994: 961:Juggler of Worlds 827:A Gift from Earth 622:Paperback Inferno 601:, August 17, 1981 583:, #243 April 1981 526:and published by 514:role-playing game 508:Role-playing game 447:An antecedent to 271:player characters 257:The games in the 231:augmented reality 151: 150: 112:Publication place 62:Cover artist 16:(Redirected from 1746: 1665:Edward M. 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Index

The California Voodoo Game

Larry Niven
Steven Barnes
Rowena Morrill
English
Science fiction
Phantasia Press
United States
Print
ISBN
0-932096-09-3
Larry Niven
Steven Barnes
futuristic
amusement park
live action role-playing games
role-playing games
live action role-playing games
Dungeons & Dragons
island
Holograms
augmented reality
gamemasters
fees
post-production
reality television
International Fantasy Games Society
player characters
scenario

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