Knowledge (XXG)

Trajan (board game)

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The game is set in 110AD with players trying to score victory points in a series of six different "tactical facilities" determined by the mancala-style mechanism. Each section of the mancala determines an action the player may take in its respective area. An additional 'Trajan' tile sits aside every
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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section of the mancala that may be claimed should its conditions be met, gaining the player victory points and a special ability.
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where players try to seize opportunities in business and politics to advance their personal status. It features a
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Please help to demonstrate the notability of the topic by citing
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