Knowledge (XXG)

Game mechanics

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970: 77: 925:. Resource management involves the players establishing relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game). The game will have rules that determine how players can increase, spend, or exchange their various resources. The skillful management of resources under such rules allows players to influence the outcome of the game. 647: 1121: 1053: 124: 226: 36: 478:. Geoffrey Engelstein and Isaac Shalev in their book, Building Blocks of Tabletop Game Design, classify game mechanisms into categories as they relate to game structure, turn order, actions, resolution, victory conditions, uncertainty, economics, auctions, worker placement, movement, area control, set collection, and card mechanisms. 810:
These control what players may do on their turns in the game by allocating each player a budget of "action points" each turn. These points may be spent on various actions according to the game rules, such as moving pieces, drawing cards, collecting money, etc. This type of mechanism is common in many
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is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity, and zone types. In engine-building board games, the player adds and modifies combinations
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There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience",
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One or more causally linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay
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Some games include a mechanism designed to make progress towards victory more difficult the closer a player gets to it. The idea behind this is to allow trailing players a chance to catch up and potentially still win the game, rather than suffer an inevitable loss once they fall behind. This may be
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could be defined as the combination and interaction of many elements of a game. However, there is some confusion as to the difference between game mechanics and gameplay. For some, gameplay is nothing more than a set of game mechanics. For others, gameplay—especially when referenced in the term of
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that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.
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is by requiring rolling or spinning the exact number needed to reach the finish line; e.g., if a player is only four spaces from the finish line then they must roll a four on the die or land on the four with the spinner. If more than four is rolled, then the turn is forfeited to the next player.
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will gradually recover health while out of combat. The rate of recovery is calculated from the character's statistics and applied per "tick" as a lump sum, so a character would gain ten health per tick, instead of one every tenth of a tick. These periodic effects can be considered the vestigial
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are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's
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However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw; which can be further
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Different dice formulas are used to generate different probability curves. A single die has equal probability of landing on any particular side, and consequently produces a linear probability distribution curve. The sum of two or more dice, however, results in a bell curve-shaped probability
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is a distinct configuration that varies gameplay and affects how other game mechanics behave. A game with several modes will present different settings in each one, changing how a particular element of the game is played. One of the most common examples of game mode is the
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distribution, with the addition of further dice resulting in a steeper bell curve, decreasing the likelihood of an extreme result. A linear curve is generally perceived by players as being more "swingy", whereas a bell curve is perceived as being more "fair".
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The winning bidder does not pay upon winning the auction, but an auction is a form of a promise that the winner will achieve some outcome in the near future. If this outcome is not achieved, the bidder pays some form of penalty. Such a system is used in many
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Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This is useful in games that simulate direct conflicts of interest.
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Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies
1337:. In such a game, the winner is the only remaining player to have avoided loss. Games are not limited to one victory or loss condition, and can combine several of these at once. TTRPGs and sandbox games frequently have no victory condition. 1494:
A common use is for a deck of cards to be shuffled and placed face down on or near the game playing area. When a random result is called for, a player draws a card and what is printed on the card determines the outcome of the result.
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genres have become much more popular). In general, a turn is a segment of the game set aside for certain actions to happen before moving on to the next turn, where the sequence of events can largely repeat. In a truly abstract game
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tend to have both players pick plays and then determine the outcome; each 'play' or 'down' can be considered a turn). Some games have 'game turns' that consist of a round of player turns, possibly with other actions added in
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Some games use an auction or bidding system in which the players make competitive bids to determine which player gets the right to perform particular actions. Such an auction can be based on different forms of "payment":
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In some games the auction determines a unique player who gains the privilege; in others, the auction orders all players into a sequence, often the sequence in which they take turns during the current round of gameplay.
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The tiles themselves are often drawn at random by the players, either immediately before placing them on the playing surface, or in groups to form a pool or hand of tiles from which the player may select one to play.
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is derived primarily by the means and the process in which such a goal is achieved. Basic gameplay defines what a game is, to the player, while game mechanics determine the parts of which the entire game consists.
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games use more structured and integrated systems to allow role-playing to influence the creative input and output of the players, so both acting out roles and employing rules take part in shaping the gameplay.
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In some games, captured tokens are simply removed and play no further part in the game (e.g. chess). In others, captured tokens are removed but can return to play later in the game under various rules (e.g.
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The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token.
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Another use of cards occurs when players draw cards and retain them for later use in the game, without revealing them to other players. When used in this fashion, cards form a game resource.
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often rely on mechanics that determine the effectiveness of in-game actions by how well the player acts out the role of a fictional character. While early role-playing games such as
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Many video games express the capture mechanism in the form of a kill count, (sometimes referred to as "frags"), reflecting the number of opposing pawns eliminated during the game.
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relied heavily on either group consensus or the judgement of a single player (deemed the Dungeon Master or Game Master) or on randomizers such as dice, later generations of
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Lim, T; Louchart, S; Suttie, N; Ritchie, J.M.; Aylett, R.S.; Stanescu, I.A.; et al. (2013). "Strategies for Effective Digital Games Development and Implementation".
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In some games, the number of tokens a player has on the playing surface is related to their current strength in the game. In such games, it can be an important goal to
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In games that are meant to be some sort of simulation, the on/off nature of player turns can cause problems and has led to a few extra variations on the theme. The
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The playing of a tile itself is directly significant to the outcome of the game, in that where and when it is played contributes points or resources to the player.
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Tiles are used to build a board upon which other game tokens are placed, and the interaction of those tokens with the tiles provides game points or resources.
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Changing modes while the game is ongoing can be used as a means to increase difficulty and provide additional challenge, or as a reward for player success.
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Some game boards are divided into more or less equally-sized areas, each of which can be occupied by one or more game tokens. (Often such areas are called
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deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.
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Game mechanics fall into several more or less well-defined categories, which (along with basic gameplay and theme) are sometimes used as a basis to
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Declaring an "attack" on an opposing token, and then determining the outcome of the attack, either in a deterministic way by the game rules (e.g.
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is a famous example where the events of the game are intended to represent another activity, in this case, the buying and selling of properties.
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All games use mechanics, though there are different theories as to their ultimate importance to the game. In general, the process and study of
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is an important fundamental concept to almost all non-computer games, and many video games as well (although in video games, various
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often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.
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for instance, features a "Taxation and Mobilization Phase" in every third turn (month), which does not occur in the other turns.
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are played on surfaces with no marked areas. A common movement mechanism, in this case, is to measure the distance which the
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Victory conditions control how a player wins the game. Examples of victory conditions include the necessity of completing a
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involve the movement of playing tokens. How these tokens are allowed to move, and when, is governed by movement mechanics.
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of their actions at one time, and then reacts to the current situation before moving on to the next impulse (as seen in
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When there is an additional condition where the space immediately opposite has to be either off the board or a marked
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The winning bidder must pay for the won privilege with some form of game resource (game money, points, etc.) (e.g.:
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of these games is slightly different from the gameplay itself. For example, while reaching the end of a stage (in
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Even in real-time computer games, there are often certain periodic effects. For instance, a wounded character in
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are modes that last for a few moments or that change only one or a few game rules; for example power pellets in
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The reverse of approach: capturing an adjacent opposing token by moving away from it in a straight line (e.g.
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or maps; if the character unlocks new abilities through activities or rewards, they receive a currency called
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Engine building is a mechanism that involves building and optimizing a system to create a flow of resources.
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A game mode may restrict or change the behavior of the available tools (e.g. play with limited/unlimited
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For example, the basic gameplay of a shooting or fighting video game is to hit while not being hit. In a
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the goal is to clear a certain number of levels or challenges in a continuous streak without losing.
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What a player and other entities can do within a game would also fall under the mechanics of a game.
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Greco, Marco; Baldissin, Nicola; Nonino, Fabio (2013). "An Exploratory Taxonomy of Business Games".
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a turn is usually distinctly one 'play', although the amount of time a play or turn takes can vary.
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genre in the wake of the game's success. Other popular board games that use this mechanism include
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plays with a series of player turns followed by a trading round in which all players participate).
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Some games include situations where players can "press their luck" in optional actions where the
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Other games do the reverse, making the player in the lead more capable of winning, such as in
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Capturing two opposing tokens by occupying the single square separating them, also known as
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In video games, gamers have a well-defined notion of what is considered gameplay. This is:
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When the opposing token can be any distance along an unobstructed line, it is known as a
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where one player gets to perform their actions before another player can perform any on
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Other specialized mechanisms that do not fall neatly into any of the above categories.
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Some games are 'abstract'—that is, the action is not intended to represent anything;
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can be used to measure and limit the time taken by each player in a turn-based game.
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Playing cards or other resources that the game allows to be used to capture tokens.
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is one famous example. Other games have a 'theme'—some element of representation.
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Moving one of one's own tokens into a space occupied by an opposing token (e.g.
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player's turn. The impulse-based turn divides the turn into smaller segments or
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Jumping a token over the space immediately occupied by an opposing token (e.g.
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Occupying one immediately adjacent square to an opposing token, also known as
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In some games, not all turns are alike. Usually, this is a difference in what
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Surrounding a token or region with one's own tokens in some manner (e.g.
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of a risk must be weighed against the chance of reward. For example, in
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desirable in games such as racing games that have a fixed finish line.
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Construct, rule, or method designed for interaction with a game's state
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Eurogames: The Design, Culture and Play of Modern European Board Games
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Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
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These involve the use of cards similar to playing cards to act as a
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opponent's tokens, meaning to remove them from the playing surface.
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give the temporary ability to eat the enemies for a few seconds.
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and Dormans describe the assigning of tasks to SCV units in the
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usually specify the amount of time each turn represents, and in
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Games that are mechanically similar can vary widely in theme.
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and/or to act as tokens to keep track of states in the game.
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Square tiles that join to form cities and roads, in the game
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is to produce certain numerical or categorical combinations.
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What other entities can do, in response to player's actions
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Occupying the adjacent squares of an opposing token (e.g.
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game) or even change the overall game goals (following a
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has an unusual variation on the idea, where every third
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choice in video games, where multiplayer can further be
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in a fighting game; play with some cards face-up in a
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emerges from the interaction among these elements, ..
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Another example, often seen in racing games, such as
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turn allows for some reactions to be done during the
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California: New Riders Games, an imprint of 1140:Captures can be achieved in a number of ways: 3149: 2232: 1995:Board and Table Games From Many Civilizations 1431:dice numbered from 1 to 6, though games with 547:Other examples include the availability of a 8: 1935: 1933: 1931: 1929: 1927: 1925: 1923: 1921: 1896:Engelstein, Geoffrey; Shalev, Isaac (2019). 1796:Engelstein, Geoffrey; Shalev, Isaac (2020). 765:(or different portions of the turn) happen. 1754:"Rewards in video games, why does it work?" 64:Learn how and when to remove these messages 3156: 3142: 3134: 2239: 2225: 2217: 1256:), or by using a randomising method (e.g. 2073:"PokĂ©mon Trading Card Game Rulebook 2012" 288:Learn how and when to remove this message 270:Learn how and when to remove this message 208:Learn how and when to remove this message 1993:Bell, R.C. (1979). "Games of Position". 1857: 1855: 1853: 1851: 1821: 1819: 1778:. Rome, Italy. p. 5. Archived from 1710:Adams, Ernest; Rollings, Andrew (2003). 1080:Tiles can be used in two distinct ways: 1040:of abilities or resources to assemble a 2203:SCVNGR's Secret Game Mechanics Playdeck 1898:Building Blocks of Tabletop Game Design 1661:Introduction to Game Development (2.ed) 1588: 574:, new weapons, obstacles or enemies, a 3378:Turns, rounds and time-keeping systems 2157:. Fantasy Flight Games. Archived from 1686:"Learning Game Design: Game Mechanics" 1598:"Learning Game Design: Game Mechanics" 1292:, Reversi, Illuminati), also known as 1016:of movement is restricted by use of a 712:would be classic examples). Some use 7: 1868:Game Mechanics: Advanced Game Design 1624:Cases on Digital Game-Based Learning 1091:Examples of tile mechanics include: 146:adding citations to reliable sources 2105:"D&D and the Probability Curve" 1124:A piece being captured in the game 828:(1998; later remade and updated as 683:, time is generally more concrete. 840:(2005) and became a staple of the 791:remnants of the concept of turns. 25: 2553:Dynamic game difficulty balancing 2500:Real-time vs. turn-based gameplay 2155:"Beowulf: The Legend DESCRIPTION" 1945:The Oxford History of Board Games 1570:Dynamic game difficulty balancing 1347:Dynamic game difficulty balancing 88:to comply with Knowledge (XXG)'s 45:This article has multiple issues. 2194:List of games sorted by mechanic 224: 122: 75: 34: 1684:Boller, Sharon (17 July 2013). 1636:10.4018/978-1-4666-2848-9.ch010 1596:Boller, Sharon (17 July 2013). 133:needs additional citations for 53:or discuss these issues on the 1: 1578:, an atomic piece of gameplay 634:Simultaneous action selection 470:Key game mechanics categories 3175:Glossary of video game terms 2189:Enterprise Gamification Wiki 2185:Gamification Design Elements 2130:"Dice Probability Explained" 1663:. USA: Cengage. p. 70. 525:Common game modes include a 2608:Role-playing battle systems 2078:. p. 8. Archived from 1767:Fabricatore, Carlo (2007). 1259:Illuminati: New World Order 1004:are allowed to move with a 806:Action point (video gaming) 349:Game mechanics vs. gameplay 250:the claims made and adding 18:Worker placement board game 3632: 1505: 1480: 1439:other than numbers exist. 1435:dice or those marked with 1416: 1410: 1391: 1344: 1306: 1008:. Sometimes, generally in 996:Other games, particularly 890: 876: 803: 631: 617: 490: 435: 352: 3172: 2490:Player versus environment 2252: 1865:; Dormans, Joris (2012). 1714:. New Riders Publishing. 1423:These involve the use of 3406:Destructible environment 2051:10.1177/1046878113501464 1167:space, it is known as a 813:German-style board games 438:Ludonarrative dissonance 432:Game mechanics vs. theme 101:may contain suggestions. 86:may need to be rewritten 3040:Artificial Intelligence 2039:Simulation & Gaming 1949:Oxford University Press 1832:McFarland & Company 1826:Woods, Stewart (2012). 1630:. IGI Global: 168–198. 1323:role-playing video game 973:The hexagonal board of 902:Many games involve the 862:real-time strategy game 405:of playing a game, the 3616:Video game terminology 2872:Tool-assisted speedrun 2387:Six degrees of freedom 2212:Game Mechanic Explorer 1951:Inc. pp. 232–33. 1526:Dungeons & Dragons 1130: 1062: 979: 655: 602:vs. playing a limited 417:What the player can do 372:graphic adventure game 3448:Procedural generation 2434:Cooperative gameplay 2254:Subjects relating to 1659:Rubin, Steve (2010). 1402:Procedural generation 1358:The Settlers of Catan 1333:, or being tagged in 1123: 1055: 972: 649: 493:Mode (user interface) 3235:Non-player character 3065:Non-player character 2495:Player versus player 2247:Game design elements 1158:displacement capture 742:where everyone does 142:improve this article 3474:Movement techniques 3258:Collision detection 2377:Probability of kill 2161:on 15 December 2010 1756:. 28 November 2017. 1470:Beowulf: The Legend 1355:An example is from 1204:), also known as a 1154:replacement capture 1152:), also known as a 898:Resource management 768:Imperium Romanum II 551:without predefined 3555:Advance And Secure 2732:Actions per minute 2573:Monster infighting 2543:Character creation 2485:Nonlinear gameplay 2372:Point of no return 2357:Kingmaker scenario 1830:. North Carolina: 1690:The Knowledge Guru 1554:Kingmaker scenario 1521:Role-playing games 1512:Nonlinear gameplay 1367:Chutes and Ladders 1309:Kingmaker scenario 1303:Victory conditions 1131: 1063: 980: 950:trick-taking games 929:Auction or bidding 893:Dragon kill points 749:Star Fleet Battles 656: 638:Actions per minute 600:character's career 584:win at first touch 235:possibly contains 3611:Video game design 3593: 3592: 3570:Last man standing 3353:Scripted sequence 3131: 3130: 2961:Damage per second 2822:Sequence breaking 2470:Last man standing 2260:video game design 1911:978-1-138-36549-0 1882:978-0-321-82027-3 1841:978-0-7864-6797-6 1809:978-1-138-36552-0 1670:978-0-84003-103-7 1269:), also known as 1230:), also known as 1206:custodian capture 1116:Capture/eliminate 915:natural resources 831:Aladdin's Dragons 787:World of Warcraft 732:semi-simultaneous 718:American football 628:Simultaneous game 565:experience points 393:), defeating the 355:Emergent gameplay 312:are the rules or 298: 297: 290: 280: 279: 272: 237:original research 218: 217: 210: 192: 116: 115: 90:quality standards 68: 16:(Redirected from 3623: 3585:King of the hill 3560:Capture the flag 3443:Persistent world 3411:Instance dungeon 3338:Random encounter 3333:Quick time event 3240:Player character 3199:Experience point 3158: 3151: 3144: 3135: 3123:Persistent world 3075:Player character 2956:Damage over time 2603:Random encounter 2593:Quick time event 2568:Leveled gameplay 2563:Instance dungeon 2465:King of the hill 2430:Capture the flag 2342:Experience point 2337:Difficulty level 2241: 2234: 2227: 2218: 2172: 2170: 2168: 2166: 2151: 2145: 2144: 2142: 2141: 2134:Game Master Dice 2126: 2120: 2119: 2117: 2116: 2101: 2095: 2094: 2092: 2090: 2084: 2077: 2069: 2063: 2062: 2034: 2028: 2026: 2021:. Archived from 2015: 2009: 2008: 1990: 1984: 1983: 1972: 1963: 1962: 1937: 1916: 1915: 1893: 1887: 1886: 1859: 1846: 1845: 1823: 1814: 1813: 1793: 1787: 1786: 1784: 1773: 1764: 1758: 1757: 1750: 1744: 1743: 1742:. 11 March 2017. 1736: 1730: 1729: 1707: 1701: 1700: 1698: 1696: 1681: 1675: 1674: 1656: 1650: 1649: 1619: 1613: 1612: 1610: 1608: 1593: 998:miniatures games 819:Worker placement 795:Action selection 681:simulation games 608:capture the flag 527:Time Attack Mode 337:environment and 293: 286: 275: 268: 264: 261: 255: 252:inline citations 228: 227: 220: 213: 206: 202: 199: 193: 191: 157:"Game mechanics" 150: 126: 118: 111: 108: 102: 79: 71: 60: 38: 37: 30: 21: 3631: 3630: 3626: 3625: 3624: 3622: 3621: 3620: 3596: 3595: 3594: 3589: 3543: 3490: 3469: 3394: 3244: 3213: 3177: 3168: 3162: 3132: 3127: 3089: 3028: 2975: 2929: 2896: 2797:Online creation 2757:Circle strafing 2718: 2709:Twitch gameplay 2699:Syntax guessing 2679:Micromanagement 2674:Macromanagement 2632: 2628:Virtual economy 2529: 2525:Turn-based game 2401: 2392:Technology tree 2315: 2311:Meaningful play 2301:Lusory attitude 2274: 2248: 2245: 2181: 2176: 2175: 2164: 2162: 2153: 2152: 2148: 2139: 2137: 2128: 2127: 2123: 2114: 2112: 2103: 2102: 2098: 2088: 2086: 2082: 2075: 2071: 2070: 2066: 2036: 2035: 2031: 2017: 2016: 2012: 2005: 1992: 1991: 1987: 1974: 1973: 1966: 1959: 1939: 1938: 1919: 1912: 1904:. p. 438. 1895: 1894: 1890: 1883: 1861: 1860: 1849: 1842: 1825: 1824: 1817: 1810: 1795: 1794: 1790: 1782: 1771: 1766: 1765: 1761: 1752: 1751: 1747: 1738: 1737: 1733: 1722: 1709: 1708: 1704: 1694: 1692: 1683: 1682: 1678: 1671: 1658: 1657: 1653: 1646: 1621: 1620: 1616: 1606: 1604: 1595: 1594: 1590: 1585: 1540: 1518: 1508:Lusory attitude 1504: 1485: 1479: 1477:Card mechanisms 1461: 1459:Risk and reward 1452: 1421: 1415: 1409: 1404: 1390: 1349: 1343: 1315: 1305: 1118: 1113: 1065:Many games use 1050: 1042:virtuous circle 1031: 1029:Engine building 1026: 967: 954:contract bridge 931: 919:human resources 900: 895: 889: 887:Technology tree 879:Virtual economy 875: 821: 808: 802: 797: 694:Some games use 644: 642:Twitch gameplay 630: 624:Sequential game 620:Turn-based game 616: 499: 489: 484: 472: 440: 434: 361: 351: 294: 283: 282: 281: 276: 265: 259: 256: 241: 229: 225: 214: 203: 197: 194: 151: 149: 139: 127: 112: 106: 103: 93: 80: 39: 35: 28: 23: 22: 15: 12: 11: 5: 3629: 3627: 3619: 3618: 3613: 3608: 3598: 3597: 3591: 3590: 3588: 3587: 3582: 3577: 3572: 3567: 3562: 3557: 3551: 3549: 3545: 3544: 3542: 3541: 3536: 3531: 3530: 3529: 3524: 3514: 3509: 3504: 3498: 3496: 3492: 3491: 3489: 3488: 3483: 3481:Rocket jumping 3477: 3475: 3471: 3470: 3468: 3467: 3462: 3457: 3456: 3455: 3445: 3440: 3435: 3430: 3429: 3428: 3423: 3413: 3408: 3402: 3400: 3396: 3395: 3393: 3392: 3391: 3390: 3380: 3375: 3370: 3365: 3360: 3355: 3350: 3345: 3340: 3335: 3330: 3325: 3320: 3315: 3310: 3305: 3303:Loading screen 3300: 3295: 3290: 3288:Invisible wall 3285: 3280: 3275: 3270: 3265: 3260: 3254: 3252: 3246: 3245: 3243: 3242: 3237: 3232: 3227: 3221: 3219: 3215: 3214: 3212: 3211: 3206: 3201: 3196: 3191: 3185: 3183: 3179: 3178: 3173: 3170: 3169: 3163: 3161: 3160: 3153: 3146: 3138: 3129: 3128: 3126: 3125: 3120: 3115: 3110: 3105: 3103:Invisible wall 3099: 3097: 3091: 3090: 3088: 3087: 3082: 3077: 3072: 3067: 3062: 3057: 3052: 3047: 3042: 3036: 3034: 3030: 3029: 3027: 3026: 3021: 3016: 3011: 3006: 3001: 2996: 2991: 2985: 2983: 2977: 2976: 2974: 2973: 2968: 2963: 2958: 2953: 2948: 2943: 2937: 2935: 2931: 2930: 2928: 2927: 2922: 2917: 2912: 2906: 2904: 2898: 2897: 2895: 2894: 2889: 2884: 2879: 2874: 2869: 2864: 2859: 2854: 2849: 2847:Strafe-jumping 2844: 2842:Spray and pray 2839: 2834: 2829: 2824: 2819: 2814: 2809: 2807:Rocket jumping 2804: 2799: 2794: 2789: 2784: 2779: 2774: 2769: 2764: 2759: 2754: 2749: 2744: 2739: 2737:Button mashing 2734: 2728: 2726: 2720: 2719: 2717: 2716: 2711: 2706: 2701: 2696: 2694:Special attack 2691: 2686: 2681: 2676: 2671: 2666: 2661: 2656: 2654:Finishing move 2651: 2646: 2640: 2638: 2634: 2633: 2631: 2630: 2625: 2620: 2615: 2610: 2605: 2600: 2598:Random dungeon 2595: 2590: 2585: 2580: 2575: 2570: 2565: 2560: 2555: 2550: 2545: 2539: 2537: 2531: 2530: 2528: 2527: 2522: 2517: 2512: 2507: 2502: 2497: 2492: 2487: 2482: 2477: 2472: 2467: 2462: 2457: 2452: 2447: 2446: 2445: 2440: 2432: 2427: 2422: 2417: 2411: 2409: 2403: 2402: 2400: 2399: 2394: 2389: 2384: 2379: 2374: 2369: 2364: 2359: 2354: 2349: 2344: 2339: 2334: 2329: 2323: 2321: 2317: 2316: 2314: 2313: 2308: 2303: 2298: 2293: 2288: 2282: 2280: 2276: 2275: 2272:game mechanics 2253: 2250: 2249: 2246: 2244: 2243: 2236: 2229: 2221: 2215: 2214: 2209: 2200: 2191: 2180: 2179:External links 2177: 2174: 2173: 2146: 2121: 2096: 2064: 2045:(5): 645–682. 2029: 2025:on 2005-08-12. 2010: 2004:978-0486238555 2003: 1985: 1964: 1957: 1941:Parlett, David 1917: 1910: 1888: 1881: 1847: 1840: 1815: 1808: 1788: 1785:on 2018-03-29. 1759: 1745: 1731: 1720: 1702: 1676: 1669: 1651: 1644: 1614: 1602:Knowledge Guru 1587: 1586: 1584: 1581: 1580: 1579: 1573: 1567: 1561: 1556: 1551: 1546: 1539: 1536: 1503: 1500: 1481:Main article: 1478: 1475: 1460: 1457: 1451: 1448: 1411:Main article: 1408: 1405: 1389: 1386: 1342: 1339: 1304: 1301: 1281: 1280: 1277: 1274: 1263: 1242: 1235: 1224: 1217: 1198: 1197: 1196: 1180:), known as a 1174: 1173: 1172: 1117: 1114: 1112: 1109: 1105:archaeologists 1089: 1088: 1085: 1049: 1046: 1030: 1027: 1025: 1024:Set collection 1022: 1012:wargames, the 966: 963: 958: 957: 945: 930: 927: 904:management of 899: 896: 874: 871: 820: 817: 804:Main article: 801: 798: 796: 793: 615: 612: 488: 485: 483: 482:Game structure 480: 476:classify games 471: 468: 433: 430: 422: 421: 418: 391:platform games 350: 347: 323:tabletop games 310:game mechanics 302:tabletop games 296: 295: 278: 277: 232: 230: 223: 216: 215: 198:September 2019 130: 128: 121: 114: 113: 83: 81: 74: 69: 43: 42: 40: 33: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 3628: 3617: 3614: 3612: 3609: 3607: 3604: 3603: 3601: 3586: 3583: 3581: 3578: 3576: 3575:New Game Plus 3573: 3571: 3568: 3566: 3563: 3561: 3558: 3556: 3553: 3552: 3550: 3546: 3540: 3537: 3535: 3534:Single-player 3532: 3528: 3525: 3523: 3520: 3519: 3518: 3515: 3513: 3510: 3508: 3505: 3503: 3500: 3499: 3497: 3495:Forms of play 3493: 3487: 3484: 3482: 3479: 3478: 3476: 3472: 3466: 3463: 3461: 3458: 3454: 3451: 3450: 3449: 3446: 3444: 3441: 3439: 3436: 3434: 3431: 3427: 3424: 3422: 3419: 3418: 3417: 3414: 3412: 3409: 3407: 3404: 3403: 3401: 3397: 3389: 3386: 3385: 3384: 3381: 3379: 3376: 3374: 3373:Tank controls 3371: 3369: 3368:Status effect 3366: 3364: 3361: 3359: 3356: 3354: 3351: 3349: 3346: 3344: 3341: 3339: 3336: 3334: 3331: 3329: 3326: 3324: 3321: 3319: 3316: 3314: 3311: 3309: 3306: 3304: 3301: 3299: 3298:Line of sight 3296: 3294: 3291: 3289: 3286: 3284: 3281: 3279: 3276: 3274: 3271: 3269: 3268:Dialogue tree 3266: 3264: 3261: 3259: 3256: 3255: 3253: 3251: 3247: 3241: 3238: 3236: 3233: 3231: 3228: 3226: 3223: 3222: 3220: 3216: 3210: 3207: 3205: 3202: 3200: 3197: 3195: 3192: 3190: 3187: 3186: 3184: 3180: 3176: 3171: 3166: 3159: 3154: 3152: 3147: 3145: 3140: 3139: 3136: 3124: 3121: 3119: 3116: 3114: 3113:Line of sight 3111: 3109: 3106: 3104: 3101: 3100: 3098: 3096: 3092: 3086: 3083: 3081: 3078: 3076: 3073: 3071: 3068: 3066: 3063: 3061: 3058: 3056: 3053: 3051: 3048: 3046: 3043: 3041: 3038: 3037: 3035: 3031: 3025: 3022: 3020: 3017: 3015: 3012: 3010: 3007: 3005: 3002: 3000: 2997: 2995: 2992: 2990: 2987: 2986: 2984: 2982: 2978: 2972: 2971:Status effect 2969: 2967: 2966:Splash damage 2964: 2962: 2959: 2957: 2954: 2952: 2949: 2947: 2944: 2942: 2939: 2938: 2936: 2932: 2926: 2923: 2921: 2918: 2916: 2913: 2911: 2908: 2907: 2905: 2903: 2899: 2893: 2890: 2888: 2885: 2883: 2880: 2878: 2875: 2873: 2870: 2868: 2865: 2863: 2860: 2858: 2855: 2853: 2852:Straferunning 2850: 2848: 2845: 2843: 2840: 2838: 2835: 2833: 2830: 2828: 2825: 2823: 2820: 2818: 2815: 2813: 2810: 2808: 2805: 2803: 2800: 2798: 2795: 2793: 2790: 2788: 2785: 2783: 2780: 2778: 2775: 2773: 2772:Kill stealing 2770: 2768: 2765: 2763: 2762:Crowd control 2760: 2758: 2755: 2753: 2750: 2748: 2745: 2743: 2742:Bunny hopping 2740: 2738: 2735: 2733: 2730: 2729: 2727: 2725: 2721: 2715: 2712: 2710: 2707: 2705: 2702: 2700: 2697: 2695: 2692: 2690: 2687: 2685: 2682: 2680: 2677: 2675: 2672: 2670: 2667: 2665: 2662: 2660: 2657: 2655: 2652: 2650: 2647: 2645: 2642: 2641: 2639: 2635: 2629: 2626: 2624: 2621: 2619: 2616: 2614: 2611: 2609: 2606: 2604: 2601: 2599: 2596: 2594: 2591: 2589: 2586: 2584: 2581: 2579: 2576: 2574: 2571: 2569: 2566: 2564: 2561: 2559: 2556: 2554: 2551: 2549: 2548:Dialogue tree 2546: 2544: 2541: 2540: 2538: 2536: 2532: 2526: 2523: 2521: 2518: 2516: 2513: 2511: 2508: 2506: 2505:Single-player 2503: 2501: 2498: 2496: 2493: 2491: 2488: 2486: 2483: 2481: 2480:New Game Plus 2478: 2476: 2473: 2471: 2468: 2466: 2463: 2461: 2458: 2456: 2453: 2451: 2448: 2444: 2441: 2439: 2436: 2435: 2433: 2431: 2428: 2426: 2423: 2421: 2418: 2416: 2413: 2412: 2410: 2408: 2404: 2398: 2395: 2393: 2390: 2388: 2385: 2383: 2380: 2378: 2375: 2373: 2370: 2368: 2365: 2363: 2360: 2358: 2355: 2353: 2350: 2348: 2345: 2343: 2340: 2338: 2335: 2333: 2330: 2328: 2325: 2324: 2322: 2318: 2312: 2309: 2307: 2304: 2302: 2299: 2297: 2296:Interactivity 2294: 2292: 2289: 2287: 2284: 2283: 2281: 2277: 2273: 2269: 2265: 2261: 2257: 2251: 2242: 2237: 2235: 2230: 2228: 2223: 2222: 2219: 2213: 2210: 2208: 2204: 2201: 2199: 2198:BoardGameGeek 2195: 2192: 2190: 2186: 2183: 2182: 2178: 2160: 2156: 2150: 2147: 2135: 2131: 2125: 2122: 2110: 2106: 2100: 2097: 2085:on 2014-09-11 2081: 2074: 2068: 2065: 2060: 2056: 2052: 2048: 2044: 2040: 2033: 2030: 2024: 2020: 2014: 2011: 2006: 2000: 1996: 1989: 1986: 1981: 1980:BoardGameGeek 1977: 1971: 1969: 1965: 1960: 1958:0-19-212998-8 1954: 1950: 1946: 1942: 1936: 1934: 1932: 1930: 1928: 1926: 1924: 1922: 1918: 1913: 1907: 1903: 1899: 1892: 1889: 1884: 1878: 1874: 1870: 1869: 1864: 1863:Adams, Ernest 1858: 1856: 1854: 1852: 1848: 1843: 1837: 1833: 1829: 1822: 1820: 1816: 1811: 1805: 1802:. CRC Press. 1801: 1800: 1792: 1789: 1781: 1777: 1770: 1763: 1760: 1755: 1749: 1746: 1741: 1735: 1732: 1728: 1723: 1721:1-59273-001-9 1717: 1713: 1706: 1703: 1691: 1687: 1680: 1677: 1672: 1666: 1662: 1655: 1652: 1647: 1645:9781466628489 1641: 1637: 1633: 1629: 1625: 1618: 1615: 1603: 1599: 1592: 1589: 1582: 1577: 1574: 1571: 1568: 1565: 1562: 1560: 1557: 1555: 1552: 1550: 1547: 1545: 1542: 1541: 1537: 1535: 1532: 1528: 1527: 1522: 1517: 1513: 1509: 1501: 1499: 1496: 1492: 1490: 1484: 1476: 1474: 1472: 1471: 1466: 1458: 1456: 1449: 1447: 1443: 1440: 1438: 1434: 1430: 1426: 1420: 1414: 1406: 1403: 1399: 1395: 1387: 1385: 1383: 1379: 1378: 1372: 1369: 1368: 1362: 1360: 1359: 1353: 1348: 1340: 1338: 1336: 1332: 1328: 1327:business game 1324: 1320: 1314: 1310: 1302: 1300: 1297: 1295: 1291: 1287: 1278: 1275: 1272: 1268: 1264: 1261: 1260: 1255: 1254: 1249: 1248: 1243: 1240: 1236: 1233: 1229: 1225: 1222: 1218: 1215: 1211: 1210:custodianship 1207: 1203: 1199: 1194: 1190: 1189: 1187: 1183: 1179: 1175: 1170: 1166: 1162: 1161: 1159: 1155: 1151: 1147: 1143: 1142: 1141: 1138: 1136: 1129: 1128: 1122: 1115: 1110: 1108: 1106: 1102: 1101: 1096: 1095: 1086: 1083: 1082: 1081: 1078: 1074: 1072: 1068: 1061: 1060: 1054: 1047: 1045: 1043: 1038: 1037: 1028: 1023: 1021: 1019: 1015: 1011: 1007: 1003: 999: 994: 992: 987: 985: 978: 977: 971: 964: 962: 955: 951: 946: 943: 942: 937: 936: 935: 928: 926: 924: 920: 916: 912: 908: 907: 897: 894: 888: 884: 880: 872: 870: 868: 867: 863: 859: 855: 854: 849: 848: 843: 839: 838: 833: 832: 827: 818: 816: 814: 807: 800:Action points 799: 794: 792: 789: 788: 782: 780: 776: 775: 770: 769: 764: 759: 757: 756: 751: 750: 745: 741: 737: 733: 728: 726: 725: 719: 715: 711: 707: 706: 701: 697: 692: 690: 686: 682: 678: 677: 672: 671: 665: 661: 653: 648: 643: 639: 635: 629: 625: 621: 613: 611: 609: 605: 601: 597: 593: 589: 585: 581: 577: 573: 568: 566: 562: 558: 554: 550: 545: 543: 539: 534: 532: 531:Marathon Mode 528: 523: 521: 517: 513: 509: 508:single-player 504: 498: 494: 486: 481: 479: 477: 469: 467: 465: 460: 458: 453: 451: 450: 445: 439: 431: 429: 425: 419: 416: 415: 414: 411: 408: 404: 400: 396: 392: 388: 383: 381: 377: 373: 368: 365: 360: 356: 348: 346: 344: 340: 335: 330: 328: 324: 318: 315: 311: 307: 303: 292: 289: 274: 271: 263: 260:December 2008 253: 249: 245: 239: 238: 233:This article 231: 222: 221: 212: 209: 201: 190: 187: 183: 180: 176: 173: 169: 166: 162: 159: â€“  158: 154: 153:Find sources: 147: 143: 137: 136: 131:This article 129: 125: 120: 119: 110: 100: 96: 91: 87: 84:This article 82: 78: 73: 72: 67: 65: 58: 57: 52: 51: 46: 41: 32: 31: 19: 3539:Speedrunning 3343:Replay value 3249: 3209:Critical hit 2951:Critical hit 2867:Team killing 2510:Sudden death 2415:Attract mode 2327:Action point 2306:Magic circle 2271: 2264:game studies 2163:. Retrieved 2159:the original 2149: 2138:. Retrieved 2136:. 2019-09-03 2133: 2124: 2113:. Retrieved 2111:. 2023-11-22 2109:Awesome Dice 2108: 2099: 2087:. Retrieved 2080:the original 2067: 2042: 2038: 2032: 2023:the original 2013: 1994: 1988: 1979: 1944: 1897: 1891: 1867: 1827: 1798: 1791: 1780:the original 1775: 1762: 1748: 1734: 1725: 1711: 1705: 1693:. Retrieved 1689: 1679: 1660: 1654: 1627: 1623: 1617: 1605:. 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