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2300 AD

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823:, speed of reasoning, and creativity. The Kafers feel most alive when in danger, and are, in effect, addicted to it. The more often an individual Kafer experiences stress-induced intelligence, the more intelligent they remain in a non-stressed state. While the Kafers are carrion-eating scavengers, and not intrinsically violent, their neurobiology creates a quandary for their civilization: civilization acts to reduce violence and stress and leads to a steady loss of a Kafer culture's intelligence and, finally, inevitable conquest by smarter, less-civilized cultures. The present Kafer civilization has resolved this quandary with systems of ritualized violence and a glorification of war. Ruled over by a 1009:, Mike Jackson thought that the game had potential, "but that may be all it has." He found the rules "confusing and difficult to understand on the first read", and found the game overall "poorly balanced and very incomplete." He pointed out that a quarter of the book is taken up by historical background, "while so much is left out." He also questioned the priorities of the authors, who only included 30 pieces of equipment but spent a lot of that space on four types of satellites and organic contact lenses. He also noted that although several alien species are mentioned, they are not described. He concluded, "if you like detailed background and don't mind filling in major gaps in rules, 1070:, where characters advance in skills and powers through their experiences, "A character can survive for years in this game, but he does not improve with age or experience; he stays the same forever. Sure, the PC can get more hardware, more influence, and so on, but he never gets any better at solving tasks." Bambra again emphasized the lack of scenarios, and also the lack of examples in the rules to provide clarity, concluding, "Experienced GMs will have few problems with the game's less-than-satisfactory handling of adventure staging and description, but novices should look elsewhere for their first science-fiction RPG." 1027:
system. He was especially disappointed in the Task resolution system, which he felt was overly simplistic, pointing out that if the players decide to try something that falls outside of the few examples given, "it is up to the referee to determine an appropriate Task, or set of Tasks, and to choose the difficulty numbers and so on for them which makes life difficult until the referee has had a fair amount of practice with the system." He concluded with ambivalence, saying, "GDW have produced an excellent and entertaining universe for near-future star-hopping adventure. With the various supplements available, the
885:: a species inhabiting a gas giant's moon in the Sung home star system, formerly enslaved by the Sung but now free after a brief military action by a number of human nations. Relations among the Sung are governed by a principle that the strong dominate the weak but provide the weak with requested assistance to bring them up to their masters' level, and they took advantage of the fact that the Xiang never made such requests. The Sung now consider humanity to be their superiors in this system and are chafing at humanity's refusal to improve them by showing them how to perform FTL travel. 671:, Germany, and an alliance between the weakened United States and Australia. All of these control certain extrasolar planets themselves. There are three major lanes of explored space, called Arms, named after the nations which dominate them (the French Arm, the American Arm, and the Chinese Arm (Mongoose 2300AD renames the Chinese Arm to the Manchurian Arm, as the nation of Manchuria, separate from then-backwater China, is the leading nation in that part of space)). Lesser routes leading off the arms are called "Fingers". 1049:"not as good as it could have been... Space combat does not flow very well and is potentially very fiddly once the missiles are flying." Bambra also noted the lack of scenarios, saying, "There is very little information about adventures", pointing out that even in the provided adventure, "vast chunks are left for the GM to develop — a daunting task for most." Bambra concluded, "I would prefer simpler mechanics and a more exciting background." 424: 415: 73: 727: 32: 175: 879:: a species of winged humanoids of smaller stature than humans, whose technological development is close to but not as great as humanity's in most areas; they are currently only capable of interplanetary travel. In some areas, like medical technology, interface spacecraft, lasers, and solar energy technology, they are superior to humanity. 1197:
favorably because of its cultural ties to present-day Earth. He also recalled that "All of the weapons and starships have a realistic feel, and the uses they project for biotechnology especially are fantastic." Overall, he thought the game provided an "atmosphere of gritty realism, and that's what I,
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a state-of-the-art science-fiction role-playing game. I recommend it highly to anyone looking for a game of hard science-fiction that pulls no punches and delivers the goods in a highly satisfying manner. In bringing out the 2300 AD game, GDW has come up trumps and made a good game into a great one."
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to be very helpful. Bambra concluded with a positive recommendation: "The 2300 AD game is a greatly welcomed development. With its new and improved presentation, revised and expanded rules and background, more dynamic feel, and extensive range of support products, the 2300 AD game can truly be called
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game, and found the rules "somewhat tedious reading". Having slogged through the rules, he found much to recommend the game, including the character generation system, the skill system, and combat — although he found combat slow compared to the skill system. Bambra felt the starship combat system was
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DNA Modifications (DNAMs) are what colonists undergo to adapt to life on their respective planets. GDW 2300AD originally had DNAMs for one colony, the high-gravity world of King. Mongoose 2300AD has expanded this so that a DNAM would be configured for each colony. These would involve both internal
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is deliberately absent, with the notable exception of faster-than-light travel. For example, most personal combat is still conducted with guns that fire chemically propelled rounds, even though energy weapons do exist. Also, no form of gravity manipulation exists, so spaceships must be designed to
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because the setting was closer to modern-day Earth. He thought the equipment and weapons included in the rules were "well thought out and reflect the beginnings of a high-tech civilisation." However, he found that the "Referee's Book" "is where the complications set in." He called the overarching
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game and was impressed by the "strikingly simple rules system", concluding "My first impressions are favourable." Four issues later, in a full-length review, Woods was still impressed by the setting and detail, but felt that after an in-depth examination, the game was badly let down by the rules
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A faster-than-light device called the Stutterwarp Drive allows mankind to achieve practical travel between planetary systems. Ships can usually reach a speed of 3.5 light years per day. The primary limitation of the Stutterwarp Drive is that it can only propel a ship up to a maximum of 7.7 light
1455:- Second Edition. Revises and adapts 2300AD for the second edition of the Mongoose version of the Traveller ruleset. This is a boxed set with three books and a fold-out poster maps of human space, showing all connections and travel distances between stars within range of the stutterwarp drive. 694:
Overall, the technological level of 2300 AD is not significantly more advanced than that of late 20th-century industrial society. The depicted technology refines or updates established technologies, boosted by a few scientifically reasonable breakthroughs anticipated at the time of the game's
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of "permanently bright" individuals, the Kafers are paradoxically both terrified and excited by humanity, since humans resemble the "smart barbarians" that periodically destroyed earlier civilizations on their home planet, and therefore represent the real competition needed to inspire their
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It is still early in mankind's expansion into space, and exploration has reached little beyond 40 light years from Earth. As of the time period of the game, each of the three Arms is saddled with a particular difficulty. The French Arm is the route along which the alien Kafer are pushing an
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years before it must enter a gravity well to discharge accumulated lethal radiation that would otherwise kill the crew. Because ships need to reach a world within this distance, the effect of this limitation is the creation of lanes along which travel, commerce, and wars are conducted.
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had many interesting features: alien aliens, an attempt to provide a hard SF RPG, and most notably the Near Star map, which did its best to provide a three dimensional map of the stars within 50 light years of the Solar System. It also had... issues, from the confusing product name to
1228:, nine in ten characters were permanently comatose. Thus the 1988 second edition, renamed, polished, and expanded. As I recall, GDW even allowed people with the first edition to swap the original box set for the second edition rather than making them pay for the same game twice." 1001:
too complicated. He also found three major errors in the rules that he felt should have been caught through better playtesting and editing. He concluded "Overall the game is well-produced and set out Apart from the apparent errors I have found, the game seems well-balanced."
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was ranked 50th. Editor Paul Pettengale commented: "The realistic science and technology leads to a gritty, realistic feel. Perhaps one of the best alien species ever created for an RPG, the Kafers are truly alien, with a unique physiology, psychology and society."
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conditions, and transferring from orbital space to a planetary surface (or vice versa) remains expensive. The properties and limitations of the Stutterwarp Drive and all other technologies are defined in considerable detail to prevent the use of technological
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and two adventures for the same, "Deathwatch" and "Rotten to the Core". GDW catalogs began to present the game as "2300 AD - the Cyberpunk game of a Dark Gritty Future" although this genre was never expressed in the core materials. The
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The dominant power, both on Earth and in space, is France, recently reorganized (in 2298) as the Third French Empire, and incorporating much of Africa. France was able to survive the nuclear war relatively unscathed by abandoning its
1165:. Although Swan found the character creation rules "elegant", he found the task-resolution system "both awkward and ambiguous" and combat "likewise complicated." Swan concluded by giving this game a rating of 2.5 out of 4, saying, " 632:, in which a worldwide conventional war with limited nuclear exchanges at the end of the 20th century nearly brought about the end of civilization. In the intervening three centuries, mankind has rebuilt and returned to space. A 480:
storyline, moved it forward three centuries, and created a new game where humanity has recovered enough from the war that they are able to travel to nearby star systems. Although this new game, published in 1986, had no ties to
667:, retaining enough assets and skilled people to develop a significant head-start in the race for postwar rebuilding, political leverage, and technological development. Competing powers include the United Kingdom, 1087:. Bambra found much to like in the new version of the game, including the upgrade from 96 pages of rules and background in the original setting to 208 pages in the revised setting. Bambra found the new rules for 828:
civilization to advance. In the year 2301, the Kafer start an invasion of human space that will be costly to both attackers and defenders and serves as one of the major dramatic events of the game line. Mongoose
797:: confined to one planet in 2300, they once had an interstellar civilization with a presence on at least three other planets, although all that is left of them on those planets are ruins from a destructive war. 713:
and external physical changes, such as Dry World Adaptation, where a character would retain all their water and urinate crystals. Another more extreme DNAM is Merman, which enables a person to live underwater.
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aggressive invasion into human space. The Chinese Arm is beset by an insurgent terrorist faction. The American Arm has reached a dead end, further expansion along it impossible under available technology.
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game, and was completely mystified as to why GDW would publish two unrelated games with similar titles, fearing that GDW was trying to replace the old game with the new game. "Will they consign
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In many cases, human nation states would be willing to go to war with each other to get some of these secrets and some are a necessity for humankind to survive the future war with the Kafers.
811:, "beetle"). Their technological advancement is equivalent to humanity's, including interstellar travel capability. Kafer individuals normally have a low intelligence, approximate to a human 1140:#13 (December 1988), rating it a 3 out of 5 and stated that "Overall, 2300AD is game for true sci-fi fans who are looking for role-playing in a realistic human civilization of the future." 997:
Task Resolution system "probably the most generic rule I have ever seen" and said the simplicity of the rules suggested this game was aimed at a younger audience who found the rules to
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Some of these mysteries can help humanity in its "battle for the stars", while others are simply curiosities, and a few are dangerous and even potentially disastrous for humankind.
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remains dominant, and most space colonies are considered the territories of various nations back on Earth, resembling the European colonial era of the 18th and 19th centuries.
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role-playing game by the same company. A custom strategy game called "The Great Game" was used by the authors to develop the background history for
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and pegged its rating at a solid 3 out of 4, saying, "Helpful sections on running and designing adventures ... and the improved organization makes
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were better organized and had a much more professional layout than the previous version. He also found the sections demonstrating the game to new
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are humanoids with mandibles and integument similar to some Terran insects and a hard dorsal shell (thus the name derived from German
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to oblivion by releasing a new game of the same inspiration?" he asked. "Why make the two games incompatible, condemning the many
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technical infrastructure (including starships that are massive living beings). The fact that some Pentapods show signs of
648:(FTL) travel have been discovered, leading to the exploration and colonization of planets orbiting nearby stars. The post- 591:
books supported this darker cyberpunk future, but it wasn't enough to sustain the line, which came to an end in 1990."
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Mankind has met with several intelligent alien civilizations, all of which are decidedly strange and non-human, from the
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world is as well-detailed and as much fun as any you can play. But its rules system is something of a let-down."
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states that Cyberpunk can be a fringe element in any society, its members being cyberpunks by self-definition.
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came a distant third behind other notable post-apocalyptic role-playing games published by GDW,
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and which can be unlocked through adventure and research. One of the main parts of the drama in
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and are treated as tools by other Pentapods masks a deeper secret regarding their origins.
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In 1984, GDW published the unrelated and much grittier post-apocalyptic role-playing game
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The game was revived twice, first in 2007 by QuikLink Interactive as a supplement titled
583:, but sales remained poor. As games historian Shannon Appelcline noted in the 2014 book 1977:
Pettengale, Paul (December 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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paper map with 3D representation of nearby star systems within 50 light years of Earth
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timeline by 20 years, including consequences from the expected outcomes of published
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a cyberpunk theme and also return the focus of the game to Earth rather than space.
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a better introduction to science fiction role-playing than its predecessor
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Every sentient species has certain mysteries that are unknown to humans in
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The game setting follows on from that of GDW's military role-playing game
1066:, Bambra also criticized the lack of an experience point system — unlike 1184:. turned a fair game into a great one, an impressive accomplishment." 663:
allies and officially withdrawing from hostilities at the start of the
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explain the fiction more clearly and provide non-fictional perspective
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and the new game, and in 1988, GDW released a second edition retitled
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GDW also quickly published several other cyberpunk supplements for
1262:– Starship construction rules and tactical space combat boardgame. 819:
reaction functions as a neural accelerant, pleasurably increasing
1445:– converts the original setting to use Mongoose's version of the 546:-themed role-playing games which proved to be popular, including 815:
of 40. However, in stressful situations, their equivalent to an
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Codling, Stuart (February 1990). "Earth/Cybertech Sourcebook".
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orbital interface has been constructed, connecting the city of
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In a 1996 reader pool conducted by the British games magazine
720: 168: 66: 25: 1124:, although admittedly those games are tough acts to follow." 485:, and used a completely different game system, GDW titled it 1841:(March 1988). "Roleplaying reviews: Tickets to the Stars". 1793:
Woods, John (October 1988). "Mankind Discovers the Stars".
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element was added to the game with the publication of the
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GDW created the popular science fiction role-playing game
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Jackson, Mike (November 1987). "Traveller 2300 Review".
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Heroic Worlds: A History and Guide to Role-Playing Games
1966:. No. 28. Alderac Entertainment Group. p. 84. 745: 566:(1989). In an attempt to ride this wave, GDW published 509:
8-page introductory adventure, "The Tricolour's Shadow"
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Lejoyeux, Pierre (February 1987). "Têtes d'Affiches".
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The following sentient species are known to humans in
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describes a work or element of fiction in a primarily
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is a continuation of the nuclear war depicted in the
1169:isn't a bad game, it's just an unnecessary one." 360: 352: 342: 316: 295: 262: 243: 97:. Unsourced material may be challenged and removed. 1772:Woods, John (June 1988). "Never Cross the Beams". 542:About the same time, several competitors released 1949:. New York: St. Martin's Press. pp. 224–228. 1172:In the same book, Swan reviewed the revised game 892:, a multi-species culture enslaved by the Kafers. 1402:(deck plans, published by Seeker Gaming Systems) 1396:(deck plans, published by Seeker Gaming Systems) 1224:playtest/proofreading issues that meant that as 618:. The Mongoose version is still in publication. 909:campaigns is the unfolding of these mysteries. 682:Pentapods to the reflexively bellicose Kafers. 1647: 1645: 1193:#28 (October 1996), Matt Staroscik remembered 1062:(Issue 131), and to the points he had made in 476:" space-based role-playing game, GDW took the 8: 1892:(August–September 1987). "Traveller: 2300". 1742:Chapple, James (March 1987). "Shop Window". 1390:(Kafer War adventure, published by 3W Games) 1205:to determine the top 50 role-playing games, 527:. Perhaps because of the initial confusion, 519:The similar titles caused confusion between 236: 1505:Hard Suits, Combat Walkers, and Battlesuits 1120:and is a distant third behind the original 969:, Pierre Lejoyeux reviewed the 1st edition 60:Learn how and when to remove these messages 1574:Libreville - Corruption in the Core Worlds 251: 16:Tabletop science fiction role-playing game 1073:A year later, in the May 1989 edition of 1022:John Woods briefly reviewed the original 768:Learn how and when to remove this message 222:Learn how and when to remove this message 157:Learn how and when to remove this message 1960:Staroscik, Matt (October 1996). "Lost". 1946:The Complete Guide to Role-Playing Games 1486:(for 2300AD Second Edition, coming soon) 1480:(for 2300AD Second Edition, coming soon) 1146:The Complete Guide to Role-Playing Games 981:supplements published to date to dust?" 614:setting sourcebook for their version of 199:of all important aspects of the article. 1935: 1933: 1593: 1522:for 2300AD Second Edition, coming soon) 1865:(May 1989). "The Kafers are coming!". 235: 195:Please consider expanding the lead to 2070:Role-playing games introduced in 1986 1884: 1882: 1731:(in French). No. 36. p. 24. 7: 1143:Three years later, in his 1990 book 95:adding citations to reliable sources 2014:QuikLink Interactive's page on the 803:: the primary adversary species in 709:to resolve intractable situations. 695:publication. The "wonder-tech" of 401:(GDW) and first published in 1986. 1256:boxed set – 2nd edition core rules 1250:boxed set – 1st edition core rules 14: 1685:. Prometheus Books. p. 345. 1654:Designers & Dragons: The '70s 41:This article has multiple issues. 832:altered their name to "Kaefers." 725: 459:short stories and novels of the 422: 413: 393:, is a tabletop science fiction 173: 71: 30: 1213:James Davis Nicoll in 2020 for 847:altered their name to "Arbors") 455:in 1977 with themes taken from 187:may be too short to adequately 82:needs additional citations for 49:or discuss these issues on the 2055:Game Designers' Workshop games 489:. The game was published as a 197:provide an accessible overview 1: 2030:Mongoose Publishing's edition 1900:Diverse Talents, Incorporated 1466:Aerospace Engineer's Handbook 1187:In a retrospective review in 1112:No. 79. Swan commented that " 1056:in the March 1988 edition of 984:In the March 1987 edition of 439:were two of the designers of 1415:– a 2007 sourcebook for the 1198:at least, am after in SF." 644:. Also, practical means of 1652:Shannon Appelcline (2014). 1474:(for 2300AD Second Edition) 1468:(for 2300AD Second Edition) 1180:a lot easier to learn than 1034:In the May 1987 edition of 850:The nuclear war-devastated 245:Mankind Discovers the Stars 2086: 1926:. No. 13. p. 20. 1288:Earth/Cybertech Sourcebook 953:Earth/Cybertech Sourcebook 947:Earth/Cybertech Sourcebook 923:The background history of 897:Sentient species mysteries 788:The awesome and enigmatic 569:Earth/Cybertech Sourcebook 325:(1st ed., Traveller: 2300) 19:For the year 2300 AD, see 18: 2065:Mongoose Publishing games 1895:Space Gamer/Fantasy Gamer 1746:. No. 8. p. 21. 1681:Schick, Lawrence (1991). 1490:Tools for Frontier Living 1478:Tools for Frontier Living 1427:campaigns and adventures. 1109:Space Gamer/Fantasy Gamer 372: 257:First edition cover, 1986 250: 1817:(May 1987). "Open Box". 1761:. No. 4. p. 5. 1484:Vehicles of the Frontier 535:sold poorly compared to 500:48-page Referee's Manual 399:Game Designers' Workshop 303:Game Designers' Workshop 1500:Atlas of the French Arm 1495:Ships of the French Arm 1419:rules, it advances the 1377:(Cyberpunk subcampaign) 1349:(Cyberpunk subcampaign) 1325:Ships of the French Arm 988:, James Chapple called 606:), and then in 2012 by 585:Designers & Dragons 1531:The Tricolore's Shadow 1102:reviewed the original 1044:reviewed the original 1013:is the game for you." 680:genetically-engineered 1526:French Arm Adventures 1472:Ships of the Frontier 1320:Nyotekundu Sourcebook 1052:Bambra also reviewed 821:situational awareness 506:8-page Near Star List 497:48-page Player Manual 335:2012 Traveller 2300AD 2050:Frank Chadwick games 1709:GamesMaster Magazine 1658:Evil Hat Productions 1407:QuikLink Interactive 1382:Third party products 1300:Ground Vehicle Guide 642:geosynchronous orbit 387:, originally titled 347:Hard science fiction 91:improve this article 1923:White Wolf Magazine 1606:Mongoose Publishing 1388:Operation: Overlord 871:genetic engineering 608:Mongoose Publishing 602:game (based on the 405:Publication history 308:Mongoose Publishing 240: 2023:2006-07-15 at the 1375:Rotten to the Core 1347:Deathwatch Program 1149:, Swan found that 1116:is not as good as 640:to a satellite in 548:R. Talsorian Games 373:Originally titled 331:(2nd ed., 2300 AD) 2060:Marc Miller games 1983:Future Publishing 1916:(December 1988). 1796:The Games Machine 1775:The Games Machine 1667:978-1-61317-075-5 1626:"Traveller: 2300" 1437:Core setting book 1274:Aurore Sourcebook 1019:The Games Machine 790:AGRA Intelligence 778: 777: 770: 646:faster-than-light 638:Libreville, Gabon 503:8-page Forms Book 493:that contained: 395:role-playing game 380: 379: 246: 232: 231: 224: 214: 213: 167: 166: 159: 141: 64: 2077: 2001: 2000: 1993: 1987: 1986: 1974: 1968: 1967: 1957: 1951: 1950: 1937: 1928: 1927: 1918:"Review: 2300AD" 1910: 1904: 1903: 1886: 1877: 1876: 1859: 1853: 1852: 1835: 1829: 1828: 1811: 1805: 1804: 1790: 1784: 1783: 1769: 1763: 1762: 1754: 1748: 1747: 1739: 1733: 1732: 1724: 1718: 1716: 1703: 1697: 1696: 1678: 1672: 1671: 1649: 1640: 1639: 1637: 1636: 1622: 1616: 1615: 1613: 1612: 1598: 1432:Mongoose version 1365:Mission Arcturus 1314:Kafer Sourcebook 867:biotechnological 801:Kafers (Kaefers) 773: 766: 762: 759: 753: 729: 728: 721: 717:Sentient species 587:, "The last few 572:in 1989 to give 461:Golden Age of SF 426: 417: 277:Timothy B. Brown 255: 244: 241: 227: 220: 209: 206: 200: 177: 169: 162: 155: 151: 148: 142: 140: 99: 75: 67: 56: 34: 33: 26: 2085: 2084: 2080: 2079: 2078: 2076: 2075: 2074: 2035: 2034: 2025:Wayback Machine 2010: 2005: 2004: 1999:. 10 June 2020. 1995: 1994: 1990: 1976: 1975: 1971: 1959: 1958: 1954: 1939: 1938: 1931: 1912: 1911: 1907: 1888: 1887: 1880: 1861: 1860: 1856: 1837: 1836: 1832: 1813: 1812: 1808: 1799:. No. 11. 1792: 1791: 1787: 1771: 1770: 1766: 1756: 1755: 1751: 1741: 1740: 1736: 1726: 1725: 1721: 1706: 1704: 1700: 1693: 1680: 1679: 1675: 1668: 1651: 1650: 1643: 1634: 1632: 1624: 1623: 1619: 1610: 1608: 1600: 1599: 1595: 1590: 1584: 1556:The Grendelsaga 1513: 1462: 1439: 1434: 1409: 1384: 1333: 1294:Equipment Guide 1269: 1248:Traveller: 2300 1244: 1239: 1234: 1182:Traveller: 2300 1167:Traveller: 2300 1114:Traveller: 2300 1104:Traveller: 2300 1083:, successor to 1011:Traveller: 2300 971:Traveller: 2300 963:In Issue 36 of 961: 921: 899: 774: 763: 757: 754: 746:help rewrite it 743: 730: 726: 719: 707:Deus ex machina 688: 665:Third World War 624: 529:Traveller: 2300 487:Traveller: 2300 447: 446: 445: 444: 429: 428: 427: 419: 418: 407: 390:Traveller: 2300 375:Traveller: 2300 338: 312: 291: 282:Lester W. Smith 258: 228: 217: 216: 215: 210: 204: 201: 194: 182:This article's 178: 163: 152: 146: 143: 100: 98: 88: 76: 35: 31: 24: 17: 12: 11: 5: 2083: 2081: 2073: 2072: 2067: 2062: 2057: 2052: 2047: 2037: 2036: 2033: 2032: 2027: 2009: 2008:External links 2006: 2003: 2002: 1988: 1969: 1952: 1929: 1905: 1878: 1854: 1830: 1825:Games Workshop 1806: 1803:. p. 104. 1785: 1782:. p. 115. 1778:. No. 7. 1764: 1759:Third Imperium 1749: 1734: 1719: 1698: 1691: 1673: 1666: 1641: 1617: 1592: 1591: 1589: 1586: 1582: 1581: 1576: 1571: 1568:Black as Pitch 1564:Salvage Rights 1553: 1551:Black as Pitch 1548: 1546:Salvage Rights 1543: 1538: 1533: 1528: 1523: 1512: 1509: 1508: 1507: 1502: 1497: 1492: 1487: 1481: 1475: 1469: 1461: 1458: 1457: 1456: 1450: 1438: 1435: 1433: 1430: 1429: 1428: 1408: 1405: 1404: 1403: 1400:U.S.S. Hampton 1397: 1391: 1383: 1380: 1379: 1378: 1372: 1367: 1362: 1355: 1350: 1344: 1339: 1332: 1329: 1328: 1327: 1322: 1317: 1310: 1303: 1296: 1291: 1284: 1281:Colonial Atlas 1277: 1268: 1265: 1264: 1263: 1257: 1251: 1243: 1240: 1238: 1235: 1233: 1230: 1156:Twilight: 2000 1151:Traveller:2300 1118:Twilight: 2000 1085:Traveller 2300 1054:Traveller 2300 1046:Traveller 2300 1040:(Issue #89), 1029:Traveller 2300 1024:Traveller 2300 1016:In Issue 7 of 1007:Third Imperium 1005:In Issue 4 of 990:Traveller 2300 960: 957: 920: 917: 898: 895: 894: 893: 886: 880: 874: 860: 856:The long-dead 854: 848: 835:The primitive 833: 825:small minority 798: 792: 776: 775: 734:This section 733: 731: 724: 718: 715: 687: 684: 634:Space Elevator 629:Twilight: 2000 623: 620: 517: 516: 515:a 10-sided die 513: 510: 507: 504: 501: 498: 437:Frank Chadwick 431: 430: 421: 420: 412: 411: 410: 409: 408: 406: 403: 378: 377: 370: 369: 367:978-0943580166 364: 358: 357: 354: 350: 349: 344: 340: 339: 337: 336: 333: 327: 320: 318: 314: 313: 311: 310: 305: 299: 297: 293: 292: 290: 289: 287:Marc W. Miller 284: 279: 274: 272:Frank Chadwick 268: 266: 260: 259: 256: 248: 247: 230: 229: 212: 211: 191:the key points 181: 179: 172: 165: 164: 79: 77: 70: 65: 39: 38: 36: 29: 15: 13: 10: 9: 6: 4: 3: 2: 2082: 2071: 2068: 2066: 2063: 2061: 2058: 2056: 2053: 2051: 2048: 2046: 2043: 2042: 2040: 2031: 2028: 2026: 2022: 2019: 2017: 2012: 2011: 2007: 1998: 1992: 1989: 1984: 1980: 1973: 1970: 1965: 1964: 1956: 1953: 1948: 1947: 1942: 1936: 1934: 1930: 1925: 1924: 1919: 1915: 1909: 1906: 1901: 1897: 1896: 1891: 1885: 1883: 1879: 1874: 1870: 1869: 1864: 1858: 1855: 1850: 1846: 1845: 1840: 1834: 1831: 1826: 1822: 1821: 1816: 1810: 1807: 1802: 1798: 1797: 1789: 1786: 1781: 1777: 1776: 1768: 1765: 1760: 1753: 1750: 1745: 1738: 1735: 1730: 1723: 1720: 1714: 1710: 1702: 1699: 1694: 1692:0-87975-653-5 1688: 1684: 1677: 1674: 1669: 1663: 1659: 1655: 1648: 1646: 1642: 1631: 1627: 1621: 1618: 1607: 1603: 1597: 1594: 1587: 1585: 1580: 1577: 1575: 1572: 1569: 1565: 1561: 1557: 1554: 1552: 1549: 1547: 1544: 1542: 1539: 1537: 1536:Terror's Lair 1534: 1532: 1529: 1527: 1524: 1521: 1518: 1515: 1514: 1510: 1506: 1503: 1501: 1498: 1496: 1493: 1491: 1488: 1485: 1482: 1479: 1476: 1473: 1470: 1467: 1464: 1463: 1459: 1454: 1451: 1448: 1444: 1441: 1440: 1436: 1431: 1426: 1422: 1418: 1417:Traveller D20 1414: 1411: 1410: 1406: 1401: 1398: 1395: 1394:S.S. Virginia 1392: 1389: 1386: 1385: 1381: 1376: 1373: 1371: 1368: 1366: 1363: 1361: 1360: 1356: 1354: 1351: 1348: 1345: 1343: 1340: 1338: 1335: 1334: 1330: 1326: 1323: 1321: 1318: 1316: 1315: 1311: 1309: 1308: 1304: 1302: 1301: 1297: 1295: 1292: 1290: 1289: 1285: 1283: 1282: 1278: 1276: 1275: 1271: 1270: 1266: 1261: 1258: 1255: 1252: 1249: 1246: 1245: 1241: 1236: 1231: 1229: 1227: 1222: 1218: 1217: 1211: 1208: 1204: 1199: 1196: 1192: 1191: 1185: 1183: 1179: 1175: 1170: 1168: 1164: 1163: 1162:MegaTraveller 1158: 1157: 1152: 1148: 1147: 1141: 1139: 1138: 1133: 1129: 1125: 1123: 1119: 1115: 1111: 1110: 1105: 1101: 1097: 1094: 1090: 1086: 1082: 1078: 1077: 1071: 1069: 1065: 1061: 1060: 1055: 1050: 1047: 1043: 1039: 1038: 1032: 1030: 1025: 1021: 1020: 1014: 1012: 1008: 1003: 1000: 995: 991: 987: 982: 980: 976: 972: 968: 967: 958: 956: 954: 949: 948: 943: 938: 936: 932: 931: 930:Twilight 2000 926: 918: 916: 913: 910: 908: 904: 896: 891: 887: 884: 881: 878: 875: 872: 868: 864: 861: 859: 855: 853: 849: 846: 842: 838: 834: 831: 826: 822: 818: 814: 810: 806: 802: 799: 796: 793: 791: 787: 786: 785: 783: 772: 769: 761: 751: 747: 741: 739: 732: 723: 722: 716: 714: 710: 708: 703: 702:Micro-gravity 698: 692: 685: 683: 681: 676: 672: 670: 666: 662: 656: 654: 651: 647: 643: 639: 635: 631: 630: 621: 619: 617: 613: 609: 605: 601: 597: 592: 590: 586: 582: 577: 575: 571: 570: 565: 564: 559: 555: 554: 549: 545: 540: 538: 534: 530: 526: 522: 514: 511: 508: 505: 502: 499: 496: 495: 494: 492: 488: 484: 479: 478:Twilight 2000 475: 471: 470: 469:Twilight 2000 464: 462: 458: 454: 453: 442: 438: 434: 425: 416: 404: 402: 400: 396: 392: 391: 386: 385: 376: 371: 368: 365: 363: 359: 355: 351: 348: 345: 341: 334: 332: 328: 326: 322: 321: 319: 315: 309: 306: 304: 301: 300: 298: 294: 288: 285: 283: 280: 278: 275: 273: 270: 269: 267: 265: 261: 254: 249: 242: 239: 234: 226: 223: 208: 198: 192: 190: 185: 180: 176: 171: 170: 161: 158: 150: 139: 136: 132: 129: 125: 122: 118: 115: 111: 108: –  107: 103: 102:Find sources: 96: 92: 86: 85: 80:This article 78: 74: 69: 68: 63: 61: 54: 53: 48: 47: 42: 37: 28: 27: 22: 2018:game setting 2015: 1991: 1978: 1972: 1961: 1955: 1944: 1921: 1914:Wieck, Steve 1908: 1893: 1866: 1857: 1842: 1833: 1818: 1809: 1794: 1788: 1773: 1767: 1758: 1752: 1743: 1737: 1728: 1722: 1712: 1708: 1701: 1682: 1676: 1653: 1633:. 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23rd century
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Designers
Frank Chadwick
Timothy B. Brown
Lester W. Smith
Marc W. Miller
Game Designers' Workshop
Mongoose Publishing
Hard science fiction
ISBN

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