970:
77:
925:. Resource management involves the players establishing relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game). The game will have rules that determine how players can increase, spend, or exchange their various resources. The skillful management of resources under such rules allows players to influence the outcome of the game.
647:
1121:
1053:
124:
226:
36:
478:. Geoffrey Engelstein and Isaac Shalev in their book, Building Blocks of Tabletop Game Design, classify game mechanisms into categories as they relate to game structure, turn order, actions, resolution, victory conditions, uncertainty, economics, auctions, worker placement, movement, area control, set collection, and card mechanisms.
810:
These control what players may do on their turns in the game by allocating each player a budget of "action points" each turn. These points may be spent on various actions according to the game rules, such as moving pieces, drawing cards, collecting money, etc. This type of mechanism is common in many
1039:
is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity, and zone types. In engine-building board games, the player adds and modifies combinations
320:
There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience",
1726:
One or more causally linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay
1351:
Some games include a mechanism designed to make progress towards victory more difficult the closer a player gets to it. The idea behind this is to allow trailing players a chance to catch up and potentially still win the game, rather than suffer an inevitable loss once they fall behind. This may be
366:
could be defined as the combination and interaction of many elements of a game. However, there is some confusion as to the difference between game mechanics and gameplay. For some, gameplay is nothing more than a set of game mechanics. For others, gameplay—especially when referenced in the term of
316:
that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it.
1370:
is by requiring rolling or spinning the exact number needed to reach the finish line; e.g., if a player is only four spaces from the finish line then they must roll a four on the die or land on the four with the spinner. If more than four is rolled, then the turn is forfeited to the next player.
1361:. This game contains a neutral piece (the robber), which debilitates the resource generation of players whose territories it is near. Players occasionally get to move the robber, and frequently choose to position it where it will cause maximal disruption to the player currently winning the game.
790:
will gradually recover health while out of combat. The rate of recovery is calculated from the character's statistics and applied per "tick" as a lump sum, so a character would gain ten health per tick, instead of one every tenth of a tick. These periodic effects can be considered the vestigial
336:
are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and in conjunction with the game's
427:
However, from a programming or overall design perspective, basic gameplay can be deconstructed further to reveal constituent game mechanics. For example, the basic gameplay of fighting game can be deconstructed to attack and defense, or punch, kick, block, dodge and throw; which can be further
1454:
Different dice formulas are used to generate different probability curves. A single die has equal probability of landing on any particular side, and consequently produces a linear probability distribution curve. The sum of two or more dice, however, results in a bell curve-shaped probability
559:. The division of game content in stages or chapters, where each stage expands the rules that a player can use with respect to the previous stage, increases game complexity, and variety. If the game advances through these stages by moving through different areas, these areas are called
993:, even if not strictly square in shape.) Movement rules will specify how and when a token can be moved to another area. For example, a player may be allowed to move a token to an adjacent area, but not one further away. Dice are sometimes used to randomize the allowable movements.
505:
is a distinct configuration that varies gameplay and affects how other game mechanics behave. A game with several modes will present different settings in each one, changing how a particular element of the game is played. One of the most common examples of game mode is the
1455:
distribution, with the addition of further dice resulting in a steeper bell curve, decreasing the likelihood of an extreme result. A linear curve is generally perceived by players as being more "swingy", whereas a bell curve is perceived as being more "fair".
947:
The winning bidder does not pay upon winning the auction, but an auction is a form of a promise that the winner will achieve some outcome in the near future. If this outcome is not achieved, the bidder pays some form of penalty. Such a system is used in many
1445:
Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This is useful in games that simulate direct conflicts of interest.
823:
Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions. The worker placement mechanism originates with board games. Stewart Woods identifies
1337:. In such a game, the winner is the only remaining player to have avoided loss. Games are not limited to one victory or loss condition, and can combine several of these at once. TTRPGs and sandbox games frequently have no victory condition.
1494:
A common use is for a deck of cards to be shuffled and placed face down on or near the game playing area. When a random result is called for, a player draws a card and what is printed on the card determines the outcome of the result.
666:
genres have become much more popular). In general, a turn is a segment of the game set aside for certain actions to happen before moving on to the next turn, where the sequence of events can largely repeat. In a truly abstract game
720:
tend to have both players pick plays and then determine the outcome; each 'play' or 'down' can be considered a turn). Some games have 'game turns' that consist of a round of player turns, possibly with other actions added in
933:
Some games use an auction or bidding system in which the players make competitive bids to determine which player gets the right to perform particular actions. Such an auction can be based on different forms of "payment":
960:
In some games the auction determines a unique player who gains the privilege; in others, the auction orders all players into a sequence, often the sequence in which they take turns during the current round of gameplay.
1076:
The tiles themselves are often drawn at random by the players, either immediately before placing them on the playing surface, or in groups to form a pool or hand of tiles from which the player may select one to play.
409:
is derived primarily by the means and the process in which such a goal is achieved. Basic gameplay defines what a game is, to the player, while game mechanics determine the parts of which the entire game consists.
1533:
games use more structured and integrated systems to allow role-playing to influence the creative input and output of the players, so both acting out roles and employing rules take part in shaping the gameplay.
2171:"the player who took the risk instead takes a "scratch," a minor wound that has the strong potential to ultimately undermine the player's chances of success. These frequent risks are remarkably nerve-racking"
1283:
In some games, captured tokens are simply removed and play no further part in the game (e.g. chess). In others, captured tokens are removed but can return to play later in the game under various rules (e.g.
1442:
The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token.
1498:
Another use of cards occurs when players draw cards and retain them for later use in the game, without revealing them to other players. When used in this fashion, cards form a game resource.
1523:
often rely on mechanics that determine the effectiveness of in-game actions by how well the player acts out the role of a fictional character. While early role-playing games such as
1299:
Many video games express the capture mechanism in the form of a kill count, (sometimes referred to as "frags"), reflecting the number of opposing pawns eliminated during the game.
1529:
relied heavily on either group consensus or the judgement of a single player (deemed the
Dungeon Master or Game Master) or on randomizers such as dice, later generations of
2184:
1622:
Lim, T; Louchart, S; Suttie, N; Ritchie, J.M.; Aylett, R.S.; Stanescu, I.A.; et al. (2013). "Strategies for
Effective Digital Games Development and Implementation".
1133:
In some games, the number of tokens a player has on the playing surface is related to their current strength in the game. In such games, it can be an important goal to
3377:
730:
In games that are meant to be some sort of simulation, the on/off nature of player turns can cause problems and has led to a few extra variations on the theme. The
1084:
The playing of a tile itself is directly significant to the outcome of the game, in that where and when it is played contributes points or resources to the player.
3155:
1087:
Tiles are used to build a board upon which other game tokens are placed, and the interaction of those tokens with the tiles provides game points or resources.
536:
Changing modes while the game is ongoing can be used as a means to increase difficulty and provide additional challenge, or as a reward for player success.
1288:, pachisi). Less common is the case in which the capturing player takes possession of the captured tokens and can use them himself later in the game (e.g.
989:
Some game boards are divided into more or less equally-sized areas, each of which can be occupied by one or more game tokens. (Often such areas are called
856:. Although the mechanism is chiefly associated with board games, the worker placement concept has been used in analysis of other game types. For instance,
2154:
428:
deconstructed to strong/weak punch/kick. For this reason, game mechanics is more of an engineering concept while gameplay is more of a design concept.
1073:. Usually, such tiles have patterns or symbols on their surfaces, that combine when tessellated to form game-mechanically significant combinations.
474:
Game mechanics fall into several more or less well-defined categories, which (along with basic gameplay and theme) are sometimes used as a basis to
345:. Some forms of game mechanics have been used in games for centuries, while others are relatively new, having been invented within the past decade.
2018:
1244:
Declaring an "attack" on an opposing token, and then determining the outcome of the attack, either in a deterministic way by the game rules (e.g.
452:
is a famous example where the events of the game are intended to represent another activity, in this case, the buying and selling of properties.
2072:
3039:
332:
All games use mechanics, though there are different theories as to their ultimate importance to the game. In general, the process and study of
2238:
1909:
1880:
1839:
1807:
1668:
2371:
2002:
556:
662:
is an important fundamental concept to almost all non-computer games, and many video games as well (although in video games, various
3148:
2567:
2552:
2499:
1956:
1719:
1643:
1569:
1346:
459:
often feature relatively simple systems, and stress the mechanics, with the theme merely being a context to place the mechanics in.
287:
269:
207:
63:
1753:
1473:, players may elect to take a "Risk", with success yielding cards and failure weakening the player's ultimate chance of victory.
771:
for instance, features a "Taxation and
Mobilization Phase" in every third turn (month), which does not occur in the other turns.
3615:
3569:
329:, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions".
141:
49:
3362:
3013:
1768:
1000:
are played on surfaces with no marked areas. A common movement mechanism, in this case, is to measure the distance which the
723:
607:
236:
188:
145:
1317:
Victory conditions control how a player wins the game. Examples of victory conditions include the necessity of completing a
986:
involve the movement of playing tokens. How these tokens are allowed to move, and when, is governed by movement mechanics.
160:
2305:
633:
3174:
3141:
2836:
2776:
2761:
2658:
746:
of their actions at one time, and then reacts to the current situation before moving on to the next impulse (as seen in
591:
367:"basic gameplay"—refers to certain core game mechanics which determine the overall characteristics of the game itself.
3297:
2607:
2326:
1258:
1163:
When there is an additional condition where the space immediately opposite has to be either off the board or a marked
805:
167:
1975:
938:
The winning bidder must pay for the won privilege with some form of game resource (game money, points, etc.) (e.g.:
3610:
2678:
2673:
2648:
2469:
2459:
389:
of these games is slightly different from the gameplay itself. For example, while reaching the end of a stage (in
3188:
2489:
2231:
1001:
784:
Even in real-time computer games, there are often certain periodic effects. For instance, a wounded character in
89:
540:
are modes that last for a few moments or that change only one or a few game rules; for example power pellets in
174:
3564:
3533:
3405:
3307:
3203:
2504:
2449:
1566:- adding a (sometimes very small) amount of game mechanics to a non-game website, piece of software or activity
437:
251:
1226:
The reverse of approach: capturing an adjacent opposing token by moving away from it in a straight line (e.g.
563:
or maps; if the character unlocks new abilities through activities or rewards, they receive a currency called
2158:
1033:
Engine building is a mechanism that involves building and optimizing a system to create a flow of resources.
3584:
3292:
2751:
2464:
2331:
1948:
1322:
861:
812:
456:
247:
134:
156:
3521:
3516:
3485:
3357:
3312:
3112:
3079:
2940:
2871:
2668:
2474:
2442:
2437:
2386:
1831:
846:
515:
371:
2022:
570:
A game mode may restrict or change the behavior of the available tools (e.g. play with limited/unlimited
370:
For example, the basic gameplay of a shooting or fighting video game is to hit while not being hit. In a
3447:
1401:
1357:
852:
773:
492:
448:
2104:
1525:
969:
731:
679:), turns obviously denote the passage of time, but the amount of time is not clear, nor important. In
3605:
3464:
3234:
3107:
3064:
2643:
2509:
2494:
2224:
2079:
1318:
830:
560:
533:
the goal is to clear a certain number of levels or challenges in a continuous streak without losing.
424:
What a player and other entities can do within a game would also fall under the mechanics of a game.
338:
2037:
Greco, Marco; Baldissin, Nicola; Nonino, Fabio (2013). "An
Exploratory Taxonomy of Business Games".
691:
a turn is usually distinctly one 'play', although the amount of time a play or turn takes can vary.
3415:
3327:
3257:
3069:
3049:
2881:
2816:
2376:
1469:
997:
975:
903:
844:
genre in the wake of the game's success. Other popular board games that use this mechanism include
767:
727:
plays with a series of player turns followed by a trading round in which all players participate).
603:
475:
394:
98:
55:
1685:
1597:
3554:
3506:
3382:
3282:
3224:
3193:
3044:
3008:
2909:
2731:
2572:
2542:
2484:
2356:
2054:
1553:
1520:
1511:
1463:
Some games include situations where players can "press their luck" in optional actions where the
1366:
1308:
1099:
1058:
1017:
892:
748:
637:
519:
3084:
529:, in which the player tries to score, progress or clear levels in a limited amount of time. In
374:, the basic gameplay is usually to solve puzzles related to the context. The basic gameplay of
3501:
3352:
2960:
2821:
2723:
2663:
2617:
2259:
2129:
1998:
1952:
1905:
1876:
1835:
1803:
1715:
1664:
1639:
1374:
Other games do the reverse, making the player in the lead more capable of winning, such as in
1252:
990:
949:
786:
717:
627:
583:
398:
354:
466:, at the other extreme, are known for complex rules and for attempts at detailed simulation.
3559:
3442:
3410:
3337:
3332:
3239:
3198:
3122:
3074:
2955:
2746:
2602:
2592:
2562:
2429:
2424:
2341:
2336:
2046:
1739:
1631:
1237:
Capturing two opposing tokens by occupying the single square separating them, also known as
1069:- flat, rigid pieces of a regular shape - that can be laid down on a flat surface to form a
914:
910:
564:
386:
181:
2202:
1097:, in which tiles are letters and players lay them down to form words and score points; and
413:
In video games, gamers have a well-defined notion of what is considered gameplay. This is:
3511:
2796:
2756:
2708:
2698:
2627:
2524:
2391:
2351:
2310:
2300:
1862:
1507:
1376:
1066:
1041:
953:
940:
918:
886:
878:
857:
716:, where all players contribute to the actions of a single turn (board-game simulations of
704:
680:
641:
623:
619:
1191:
When the opposing token can be any distance along an unobstructed line, it is known as a
2193:
1866:
1103:, in which players lay tiles representing newly explored areas of jungle, through which
698:
where one player gets to perform their actions before another player can perform any on
76:
3480:
3302:
3287:
3229:
3102:
3054:
3003:
2846:
2841:
2806:
2736:
2683:
2653:
2597:
2361:
922:
1279:
Other specialized mechanisms that do not fall neatly into any of the above categories.
3599:
3579:
3574:
3372:
3367:
3267:
3094:
2970:
2965:
2919:
2901:
2856:
2851:
2826:
2771:
2741:
2693:
2688:
2547:
2479:
2295:
2197:
1940:
1326:
836:
507:
442:
Some games are 'abstract'—that is, the action is not intended to represent anything;
390:
322:
301:
2058:
1635:
654:
can be used to measure and limit the time taken by each player in a turn-based game.
3538:
3342:
3208:
3059:
2950:
2866:
2861:
2414:
2381:
2285:
2263:
2188:
1563:
1482:
1312:
1276:
Playing cards or other resources that the game allows to be used to capture tokens.
1126:
1120:
1070:
834:) as the first game to implement the mechanic. Worker placement was popularized by
579:
567:. These points can be used to upgrade or augment various pre-determined abilities.
548:
358:
342:
1779:
1052:
646:
446:
is one famous example. Other games have a 'theme'—some element of representation.
1797:
3420:
3387:
2891:
2801:
2622:
2587:
2514:
2454:
2419:
2290:
2255:
2206:
1530:
1144:
Moving one of one's own tokens into a space occupied by an opposing token (e.g.
1104:
738:
player's turn. The impulse-based turn divides the turn into smaller segments or
688:
675:
673:) turns are nothing more than a means to regulate play. In less abstract games (
651:
599:
595:
526:
511:
333:
123:
1176:
Jumping a token over the space immediately occupied by an opposing token (e.g.
3437:
3347:
3317:
3272:
3164:
3117:
2998:
2786:
2612:
2519:
2396:
2366:
1548:
1515:
1488:
1432:
1397:
1393:
1334:
1285:
1219:
Occupying one immediately adjacent square to an opposing token, also known as
983:
761:
In some games, not all turns are alike. Usually, this is a difference in what
669:
496:
326:
305:
2050:
3459:
3277:
3023:
2876:
2811:
2713:
2703:
2557:
2406:
2346:
1901:
1418:
1266:
865:
684:
463:
443:
1329:. Some games also feature a losing condition, such as being checkmated in
3452:
3432:
3425:
3322:
3262:
3018:
2993:
2980:
2945:
2924:
2886:
2831:
2577:
2267:
1872:
1558:
1543:
1381:
1265:
Surrounding a token or region with one's own tokens in some manner (e.g.
1246:
1227:
1177:
1149:
1093:
882:
841:
754:
537:
363:
1467:
of a risk must be weighed against the chance of reward. For example, in
1380:, and thus the game is drawn to an end sooner. This may be desirable in
17:
3526:
2988:
2914:
2781:
2766:
2216:
1352:
desirable in games such as racing games that have a fixed finish line.
1325:, or the player being suitably trained in a skill, as is the goal of a
1035:
541:
27:
Construct, rule, or method designed for interaction with a game's state
3133:
1828:
Eurogames: The Design, Culture and Play of Modern
European Board Games
1799:
Building Blocks of
Tabletop Game Design: An Encyclopedia of Mechanisms
2791:
2582:
2534:
1575:
1436:
313:
1769:"Gameplay and Game mechanics Design: A Key to Quality in Videogames"
1572:, a technique to change game mechanics based on the player's ability
1487:
These involve the use of cards similar to playing cards to act as a
1137:
opponent's tokens, meaning to remove them from the playing surface.
578:, etc.), establish different rules and game mechanics (e.g. altered
254:. Statements consisting only of original research should be removed.
2211:
1427:, usually as randomisers. Most dice used in games are the standard
1330:
1289:
1145:
1119:
1051:
1009:
1005:
968:
709:
645:
587:
575:
375:
544:
give the temporary ability to eat the enemies for a few seconds.
1464:
1428:
1412:
1201:
860:
and
Dormans describe the assigning of tasks to SCV units in the
687:
usually specify the amount of time each turn represents, and in
571:
552:
382:'s basic gameplay is to hit a ball and reach a designated spot.
379:
3137:
2220:
455:
Games that are mechanically similar can vary widely in theme.
219:
117:
70:
29:
1491:
and/or to act as tokens to keep track of states in the game.
1056:
Square tiles that join to form cities and roads, in the game
378:
is to produce certain numerical or categorical combinations.
420:
What other entities can do, in response to player's actions
1200:
Occupying the adjacent squares of an opposing token (e.g.
590:
game) or even change the overall game goals (following a
397:, advancing your characters' progress through the story (
1107:(represented by tokens) must move to score game points.
777:
has an unusual variation on the idea, where every third
514:
choice in video games, where multiplayer can further be
243:
94:
586:
in a fighting game; play with some cards face-up in a
1727:
emerges from the interaction among these elements, ..
1364:
Another example, often seen in racing games, such as
734:
turn allows for some reactions to be done during the
1970:
1968:
909:. Examples of game resources include tokens, money,
401:) or sinking the ball into a hole (golf) may be the
3547:
3494:
3473:
3398:
3248:
3217:
3181:
3093:
3032:
2979:
2933:
2900:
2722:
2636:
2533:
2405:
2319:
2278:
148:. Unsourced material may be challenged and removed.
1044:of increasingly powerful and productive outcomes.
781:turn is 'night turn' where combat is not allowed.
2027:, Game Developers Conference 2005, March 11, 2005
1997:. Dover Publications. p. 97 (Hasami Shogi).
1740:"What are Video Game Mechanics? (Learn for Free)"
1976:"Geeklists of capture move types for Boardgames"
869:as an example of the worker placement mechanic.
1712:Andrew Rollings and Ernest Adams on game design
2019:"Effective Quest Design in MMORPG Environment"
1871:. California: New Riders Games, an imprint of
1140:Captures can be achieved in a number of ways:
3149:
2232:
1995:Board and Table Games From Many Civilizations
1431:dice numbered from 1 to 6, though games with
547:Other examples include the availability of a
8:
1935:
1933:
1931:
1929:
1927:
1925:
1923:
1921:
1896:Engelstein, Geoffrey; Shalev, Isaac (2019).
1796:Engelstein, Geoffrey; Shalev, Isaac (2020).
765:(or different portions of the turn) happen.
1754:"Rewards in video games, why does it work?"
64:Learn how and when to remove these messages
3156:
3142:
3134:
2239:
2225:
2217:
1256:), or by using a randomising method (e.g.
2073:"Pokémon Trading Card Game Rulebook 2012"
288:Learn how and when to remove this message
270:Learn how and when to remove this message
208:Learn how and when to remove this message
1993:Bell, R.C. (1979). "Games of Position".
1857:
1855:
1853:
1851:
1821:
1819:
1778:. Rome, Italy. p. 5. Archived from
1710:Adams, Ernest; Rollings, Andrew (2003).
1080:Tiles can be used in two distinct ways:
1040:of abilities or resources to assemble a
2203:SCVNGR's Secret Game Mechanics Playdeck
1898:Building Blocks of Tabletop Game Design
1661:Introduction to Game Development (2.ed)
1588:
574:, new weapons, obstacles or enemies, a
3378:Turns, rounds and time-keeping systems
2157:. Fantasy Flight Games. Archived from
1686:"Learning Game Design: Game Mechanics"
1598:"Learning Game Design: Game Mechanics"
1292:, Reversi, Illuminati), also known as
1016:of movement is restricted by use of a
712:would be classic examples). Some use
7:
1868:Game Mechanics: Advanced Game Design
1624:Cases on Digital Game-Based Learning
1091:Examples of tile mechanics include:
146:adding citations to reliable sources
2105:"D&D and the Probability Curve"
1124:A piece being captured in the game
828:(1998; later remade and updated as
683:, time is generally more concrete.
840:(2005) and became a staple of the
791:remnants of the concept of turns.
25:
2553:Dynamic game difficulty balancing
2500:Real-time vs. turn-based gameplay
2155:"Beowulf: The Legend DESCRIPTION"
1945:The Oxford History of Board Games
1570:Dynamic game difficulty balancing
1347:Dynamic game difficulty balancing
45:This article has multiple issues.
2194:List of games sorted by mechanic
224:
122:
75:
34:
1684:Boller, Sharon (17 July 2013).
1636:10.4018/978-1-4666-2848-9.ch010
1596:Boller, Sharon (17 July 2013).
133:needs additional citations for
53:or discuss these issues on the
1:
1578:, an atomic piece of gameplay
634:Simultaneous action selection
470:Key game mechanics categories
3175:Glossary of video game terms
2189:Enterprise Gamification Wiki
2185:Gamification Design Elements
2130:"Dice Probability Explained"
1663:. USA: Cengage. p. 70.
525:Common game modes include a
2608:Role-playing battle systems
2078:. p. 8. Archived from
1767:Fabricatore, Carlo (2007).
1259:Illuminati: New World Order
1004:are allowed to move with a
806:Action point (video gaming)
349:Game mechanics vs. gameplay
250:the claims made and adding
88:to comply with Knowledge's
3632:
1505:
1480:
1439:other than numbers exist.
1435:dice or those marked with
1416:
1410:
1391:
1344:
1306:
1008:. Sometimes, generally in
996:Other games, particularly
890:
876:
803:
631:
617:
490:
435:
352:
3172:
2490:Player versus environment
2252:
1865:; Dormans, Joris (2012).
1714:. New Riders Publishing.
1423:These involve the use of
3406:Destructible environment
2051:10.1177/1046878113501464
1167:space, it is known as a
813:German-style board games
438:Ludonarrative dissonance
432:Game mechanics vs. theme
101:may contain suggestions.
86:may need to be rewritten
3040:Artificial Intelligence
2039:Simulation & Gaming
1949:Oxford University Press
1832:McFarland & Company
1826:Woods, Stewart (2012).
1630:. IGI Global: 168–198.
1323:role-playing video game
973:The hexagonal board of
902:Many games involve the
862:real-time strategy game
405:of playing a game, the
3616:Video game terminology
2872:Tool-assisted speedrun
2387:Six degrees of freedom
2212:Game Mechanic Explorer
1951:Inc. pp. 232–33.
1526:Dungeons & Dragons
1130:
1062:
979:
655:
602:vs. playing a limited
417:What the player can do
372:graphic adventure game
3448:Procedural generation
2434:Cooperative gameplay
2254:Subjects relating to
1659:Rubin, Steve (2010).
1402:Procedural generation
1358:The Settlers of Catan
1333:, or being tagged in
1123:
1055:
972:
649:
493:Mode (user interface)
3235:Non-player character
3065:Non-player character
2495:Player versus player
2247:Game design elements
1158:displacement capture
742:where everyone does
142:improve this article
3474:Movement techniques
3258:Collision detection
2377:Probability of kill
2161:on 15 December 2010
1756:. 28 November 2017.
1470:Beowulf: The Legend
1355:An example is from
1204:), also known as a
1154:replacement capture
1152:), also known as a
898:Resource management
768:Imperium Romanum II
551:without predefined
3555:Advance And Secure
2732:Actions per minute
2573:Monster infighting
2543:Character creation
2485:Nonlinear gameplay
2372:Point of no return
2357:Kingmaker scenario
1830:. North Carolina:
1690:The Knowledge Guru
1554:Kingmaker scenario
1521:Role-playing games
1512:Nonlinear gameplay
1367:Chutes and Ladders
1309:Kingmaker scenario
1303:Victory conditions
1131:
1063:
980:
950:trick-taking games
929:Auction or bidding
893:Dragon kill points
749:Star Fleet Battles
656:
638:Actions per minute
600:character's career
584:win at first touch
235:possibly contains
3611:Video game design
3593:
3592:
3570:Last man standing
3353:Scripted sequence
3131:
3130:
2961:Damage per second
2822:Sequence breaking
2470:Last man standing
2260:video game design
1911:978-1-138-36549-0
1882:978-0-321-82027-3
1841:978-0-7864-6797-6
1809:978-1-138-36552-0
1670:978-0-84003-103-7
1269:), also known as
1230:), also known as
1206:custodian capture
1116:Capture/eliminate
915:natural resources
831:Aladdin's Dragons
787:World of Warcraft
732:semi-simultaneous
718:American football
628:Simultaneous game
565:experience points
393:), defeating the
355:Emergent gameplay
312:are the rules or
298:
297:
290:
280:
279:
272:
237:original research
218:
217:
210:
192:
116:
115:
90:quality standards
68:
16:(Redirected from
3623:
3585:King of the hill
3560:Capture the flag
3443:Persistent world
3411:Instance dungeon
3338:Random encounter
3333:Quick time event
3240:Player character
3199:Experience point
3158:
3151:
3144:
3135:
3123:Persistent world
3075:Player character
2956:Damage over time
2603:Random encounter
2593:Quick time event
2568:Leveled gameplay
2563:Instance dungeon
2465:King of the hill
2430:Capture the flag
2342:Experience point
2337:Difficulty level
2241:
2234:
2227:
2218:
2172:
2170:
2168:
2166:
2151:
2145:
2144:
2142:
2141:
2134:Game Master Dice
2126:
2120:
2119:
2117:
2116:
2101:
2095:
2094:
2092:
2090:
2084:
2077:
2069:
2063:
2062:
2034:
2028:
2026:
2021:. Archived from
2015:
2009:
2008:
1990:
1984:
1983:
1972:
1963:
1962:
1937:
1916:
1915:
1893:
1887:
1886:
1859:
1846:
1845:
1823:
1814:
1813:
1793:
1787:
1786:
1784:
1773:
1764:
1758:
1757:
1750:
1744:
1743:
1742:. 11 March 2017.
1736:
1730:
1729:
1707:
1701:
1700:
1698:
1696:
1681:
1675:
1674:
1656:
1650:
1649:
1619:
1613:
1612:
1610:
1608:
1593:
998:miniatures games
819:Worker placement
795:Action selection
681:simulation games
608:capture the flag
527:Time Attack Mode
337:environment and
293:
286:
275:
268:
264:
261:
255:
252:inline citations
228:
227:
220:
213:
206:
202:
199:
193:
191:
157:"Game mechanics"
150:
126:
118:
111:
108:
102:
79:
71:
60:
38:
37:
30:
21:
3631:
3630:
3626:
3625:
3624:
3622:
3621:
3620:
3596:
3595:
3594:
3589:
3543:
3490:
3469:
3394:
3244:
3213:
3177:
3168:
3162:
3132:
3127:
3089:
3028:
2975:
2929:
2896:
2797:Online creation
2757:Circle strafing
2718:
2709:Twitch gameplay
2699:Syntax guessing
2679:Micromanagement
2674:Macromanagement
2632:
2628:Virtual economy
2529:
2525:Turn-based game
2401:
2392:Technology tree
2315:
2311:Meaningful play
2301:Lusory attitude
2274:
2248:
2245:
2181:
2176:
2175:
2164:
2162:
2153:
2152:
2148:
2139:
2137:
2128:
2127:
2123:
2114:
2112:
2103:
2102:
2098:
2088:
2086:
2082:
2075:
2071:
2070:
2066:
2036:
2035:
2031:
2017:
2016:
2012:
2005:
1992:
1991:
1987:
1974:
1973:
1966:
1959:
1939:
1938:
1919:
1912:
1904:. p. 438.
1895:
1894:
1890:
1883:
1861:
1860:
1849:
1842:
1825:
1824:
1817:
1810:
1795:
1794:
1790:
1782:
1771:
1766:
1765:
1761:
1752:
1751:
1747:
1738:
1737:
1733:
1722:
1709:
1708:
1704:
1694:
1692:
1683:
1682:
1678:
1671:
1658:
1657:
1653:
1646:
1621:
1620:
1616:
1606:
1604:
1595:
1594:
1590:
1585:
1540:
1518:
1508:Lusory attitude
1504:
1485:
1479:
1477:Card mechanisms
1461:
1459:Risk and reward
1452:
1421:
1415:
1409:
1404:
1390:
1349:
1343:
1315:
1305:
1118:
1113:
1065:Many games use
1050:
1042:virtuous circle
1031:
1029:Engine building
1026:
967:
954:contract bridge
931:
919:human resources
900:
895:
889:
887:Technology tree
879:Virtual economy
875:
821:
808:
802:
797:
694:Some games use
644:
642:Twitch gameplay
630:
624:Sequential game
620:Turn-based game
616:
499:
489:
484:
472:
440:
434:
361:
351:
294:
283:
282:
281:
276:
265:
259:
256:
241:
229:
225:
214:
203:
197:
194:
151:
149:
139:
127:
112:
106:
103:
93:
80:
39:
35:
28:
23:
22:
15:
12:
11:
5:
3629:
3627:
3619:
3618:
3613:
3608:
3598:
3597:
3591:
3590:
3588:
3587:
3582:
3577:
3572:
3567:
3562:
3557:
3551:
3549:
3545:
3544:
3542:
3541:
3536:
3531:
3530:
3529:
3524:
3514:
3509:
3504:
3498:
3496:
3492:
3491:
3489:
3488:
3483:
3481:Rocket jumping
3477:
3475:
3471:
3470:
3468:
3467:
3462:
3457:
3456:
3455:
3445:
3440:
3435:
3430:
3429:
3428:
3423:
3413:
3408:
3402:
3400:
3396:
3395:
3393:
3392:
3391:
3390:
3380:
3375:
3370:
3365:
3360:
3355:
3350:
3345:
3340:
3335:
3330:
3325:
3320:
3315:
3310:
3305:
3303:Loading screen
3300:
3295:
3290:
3288:Invisible wall
3285:
3280:
3275:
3270:
3265:
3260:
3254:
3252:
3246:
3245:
3243:
3242:
3237:
3232:
3227:
3221:
3219:
3215:
3214:
3212:
3211:
3206:
3201:
3196:
3191:
3185:
3183:
3179:
3178:
3173:
3170:
3169:
3163:
3161:
3160:
3153:
3146:
3138:
3129:
3128:
3126:
3125:
3120:
3115:
3110:
3105:
3103:Invisible wall
3099:
3097:
3091:
3090:
3088:
3087:
3082:
3077:
3072:
3067:
3062:
3057:
3052:
3047:
3042:
3036:
3034:
3030:
3029:
3027:
3026:
3021:
3016:
3011:
3006:
3001:
2996:
2991:
2985:
2983:
2977:
2976:
2974:
2973:
2968:
2963:
2958:
2953:
2948:
2943:
2937:
2935:
2931:
2930:
2928:
2927:
2922:
2917:
2912:
2906:
2904:
2898:
2897:
2895:
2894:
2889:
2884:
2879:
2874:
2869:
2864:
2859:
2854:
2849:
2847:Strafe-jumping
2844:
2842:Spray and pray
2839:
2834:
2829:
2824:
2819:
2814:
2809:
2807:Rocket jumping
2804:
2799:
2794:
2789:
2784:
2779:
2774:
2769:
2764:
2759:
2754:
2749:
2744:
2739:
2737:Button mashing
2734:
2728:
2726:
2720:
2719:
2717:
2716:
2711:
2706:
2701:
2696:
2694:Special attack
2691:
2686:
2681:
2676:
2671:
2666:
2661:
2656:
2654:Finishing move
2651:
2646:
2640:
2638:
2634:
2633:
2631:
2630:
2625:
2620:
2615:
2610:
2605:
2600:
2598:Random dungeon
2595:
2590:
2585:
2580:
2575:
2570:
2565:
2560:
2555:
2550:
2545:
2539:
2537:
2531:
2530:
2528:
2527:
2522:
2517:
2512:
2507:
2502:
2497:
2492:
2487:
2482:
2477:
2472:
2467:
2462:
2457:
2452:
2447:
2446:
2445:
2440:
2432:
2427:
2422:
2417:
2411:
2409:
2403:
2402:
2400:
2399:
2394:
2389:
2384:
2379:
2374:
2369:
2364:
2359:
2354:
2349:
2344:
2339:
2334:
2329:
2323:
2321:
2317:
2316:
2314:
2313:
2308:
2303:
2298:
2293:
2288:
2282:
2280:
2276:
2275:
2272:game mechanics
2253:
2250:
2249:
2246:
2244:
2243:
2236:
2229:
2221:
2215:
2214:
2209:
2200:
2191:
2180:
2179:External links
2177:
2174:
2173:
2146:
2121:
2096:
2064:
2045:(5): 645–682.
2029:
2025:on 2005-08-12.
2010:
2004:978-0486238555
2003:
1985:
1964:
1957:
1941:Parlett, David
1917:
1910:
1888:
1881:
1847:
1840:
1815:
1808:
1788:
1785:on 2018-03-29.
1759:
1745:
1731:
1720:
1702:
1676:
1669:
1651:
1644:
1614:
1602:Knowledge Guru
1587:
1586:
1584:
1581:
1580:
1579:
1573:
1567:
1561:
1556:
1551:
1546:
1539:
1536:
1503:
1500:
1481:Main article:
1478:
1475:
1460:
1457:
1451:
1448:
1411:Main article:
1408:
1405:
1389:
1386:
1342:
1339:
1304:
1301:
1281:
1280:
1277:
1274:
1263:
1242:
1235:
1224:
1217:
1198:
1197:
1196:
1180:), known as a
1174:
1173:
1172:
1117:
1114:
1112:
1109:
1105:archaeologists
1089:
1088:
1085:
1049:
1046:
1030:
1027:
1025:
1024:Set collection
1022:
1012:wargames, the
966:
963:
958:
957:
945:
930:
927:
904:management of
899:
896:
874:
871:
820:
817:
804:Main article:
801:
798:
796:
793:
615:
612:
488:
485:
483:
482:Game structure
480:
476:classify games
471:
468:
433:
430:
422:
421:
418:
391:platform games
350:
347:
323:tabletop games
310:game mechanics
302:tabletop games
296:
295:
278:
277:
232:
230:
223:
216:
215:
198:September 2019
130:
128:
121:
114:
113:
83:
81:
74:
69:
43:
42:
40:
33:
26:
24:
14:
13:
10:
9:
6:
4:
3:
2:
3628:
3617:
3614:
3612:
3609:
3607:
3604:
3603:
3601:
3586:
3583:
3581:
3578:
3576:
3575:New Game Plus
3573:
3571:
3568:
3566:
3563:
3561:
3558:
3556:
3553:
3552:
3550:
3546:
3540:
3537:
3535:
3534:Single-player
3532:
3528:
3525:
3523:
3520:
3519:
3518:
3515:
3513:
3510:
3508:
3505:
3503:
3500:
3499:
3497:
3495:Forms of play
3493:
3487:
3484:
3482:
3479:
3478:
3476:
3472:
3466:
3463:
3461:
3458:
3454:
3451:
3450:
3449:
3446:
3444:
3441:
3439:
3436:
3434:
3431:
3427:
3424:
3422:
3419:
3418:
3417:
3414:
3412:
3409:
3407:
3404:
3403:
3401:
3397:
3389:
3386:
3385:
3384:
3381:
3379:
3376:
3374:
3373:Tank controls
3371:
3369:
3368:Status effect
3366:
3364:
3361:
3359:
3356:
3354:
3351:
3349:
3346:
3344:
3341:
3339:
3336:
3334:
3331:
3329:
3326:
3324:
3321:
3319:
3316:
3314:
3311:
3309:
3306:
3304:
3301:
3299:
3298:Line of sight
3296:
3294:
3291:
3289:
3286:
3284:
3281:
3279:
3276:
3274:
3271:
3269:
3268:Dialogue tree
3266:
3264:
3261:
3259:
3256:
3255:
3253:
3251:
3247:
3241:
3238:
3236:
3233:
3231:
3228:
3226:
3223:
3222:
3220:
3216:
3210:
3207:
3205:
3202:
3200:
3197:
3195:
3192:
3190:
3187:
3186:
3184:
3180:
3176:
3171:
3166:
3159:
3154:
3152:
3147:
3145:
3140:
3139:
3136:
3124:
3121:
3119:
3116:
3114:
3113:Line of sight
3111:
3109:
3106:
3104:
3101:
3100:
3098:
3096:
3092:
3086:
3083:
3081:
3078:
3076:
3073:
3071:
3068:
3066:
3063:
3061:
3058:
3056:
3053:
3051:
3048:
3046:
3043:
3041:
3038:
3037:
3035:
3031:
3025:
3022:
3020:
3017:
3015:
3012:
3010:
3007:
3005:
3002:
3000:
2997:
2995:
2992:
2990:
2987:
2986:
2984:
2982:
2978:
2972:
2971:Status effect
2969:
2967:
2966:Splash damage
2964:
2962:
2959:
2957:
2954:
2952:
2949:
2947:
2944:
2942:
2939:
2938:
2936:
2932:
2926:
2923:
2921:
2918:
2916:
2913:
2911:
2908:
2907:
2905:
2903:
2899:
2893:
2890:
2888:
2885:
2883:
2880:
2878:
2875:
2873:
2870:
2868:
2865:
2863:
2860:
2858:
2855:
2853:
2852:Straferunning
2850:
2848:
2845:
2843:
2840:
2838:
2835:
2833:
2830:
2828:
2825:
2823:
2820:
2818:
2815:
2813:
2810:
2808:
2805:
2803:
2800:
2798:
2795:
2793:
2790:
2788:
2785:
2783:
2780:
2778:
2775:
2773:
2772:Kill stealing
2770:
2768:
2765:
2763:
2762:Crowd control
2760:
2758:
2755:
2753:
2750:
2748:
2745:
2743:
2742:Bunny hopping
2740:
2738:
2735:
2733:
2730:
2729:
2727:
2725:
2721:
2715:
2712:
2710:
2707:
2705:
2702:
2700:
2697:
2695:
2692:
2690:
2687:
2685:
2682:
2680:
2677:
2675:
2672:
2670:
2667:
2665:
2662:
2660:
2657:
2655:
2652:
2650:
2647:
2645:
2642:
2641:
2639:
2635:
2629:
2626:
2624:
2621:
2619:
2616:
2614:
2611:
2609:
2606:
2604:
2601:
2599:
2596:
2594:
2591:
2589:
2586:
2584:
2581:
2579:
2576:
2574:
2571:
2569:
2566:
2564:
2561:
2559:
2556:
2554:
2551:
2549:
2548:Dialogue tree
2546:
2544:
2541:
2540:
2538:
2536:
2532:
2526:
2523:
2521:
2518:
2516:
2513:
2511:
2508:
2506:
2505:Single-player
2503:
2501:
2498:
2496:
2493:
2491:
2488:
2486:
2483:
2481:
2480:New Game Plus
2478:
2476:
2473:
2471:
2468:
2466:
2463:
2461:
2458:
2456:
2453:
2451:
2448:
2444:
2441:
2439:
2436:
2435:
2433:
2431:
2428:
2426:
2423:
2421:
2418:
2416:
2413:
2412:
2410:
2408:
2404:
2398:
2395:
2393:
2390:
2388:
2385:
2383:
2380:
2378:
2375:
2373:
2370:
2368:
2365:
2363:
2360:
2358:
2355:
2353:
2350:
2348:
2345:
2343:
2340:
2338:
2335:
2333:
2330:
2328:
2325:
2324:
2322:
2318:
2312:
2309:
2307:
2304:
2302:
2299:
2297:
2296:Interactivity
2294:
2292:
2289:
2287:
2284:
2283:
2281:
2277:
2273:
2269:
2265:
2261:
2257:
2251:
2242:
2237:
2235:
2230:
2228:
2223:
2222:
2219:
2213:
2210:
2208:
2204:
2201:
2199:
2198:BoardGameGeek
2195:
2192:
2190:
2186:
2183:
2182:
2178:
2160:
2156:
2150:
2147:
2135:
2131:
2125:
2122:
2110:
2106:
2100:
2097:
2085:on 2014-09-11
2081:
2074:
2068:
2065:
2060:
2056:
2052:
2048:
2044:
2040:
2033:
2030:
2024:
2020:
2014:
2011:
2006:
2000:
1996:
1989:
1986:
1981:
1980:BoardGameGeek
1977:
1971:
1969:
1965:
1960:
1958:0-19-212998-8
1954:
1950:
1946:
1942:
1936:
1934:
1932:
1930:
1928:
1926:
1924:
1922:
1918:
1913:
1907:
1903:
1899:
1892:
1889:
1884:
1878:
1874:
1870:
1869:
1864:
1863:Adams, Ernest
1858:
1856:
1854:
1852:
1848:
1843:
1837:
1833:
1829:
1822:
1820:
1816:
1811:
1805:
1802:. CRC Press.
1801:
1800:
1792:
1789:
1781:
1777:
1770:
1763:
1760:
1755:
1749:
1746:
1741:
1735:
1732:
1728:
1723:
1721:1-59273-001-9
1717:
1713:
1706:
1703:
1691:
1687:
1680:
1677:
1672:
1666:
1662:
1655:
1652:
1647:
1645:9781466628489
1641:
1637:
1633:
1629:
1625:
1618:
1615:
1603:
1599:
1592:
1589:
1582:
1577:
1574:
1571:
1568:
1565:
1562:
1560:
1557:
1555:
1552:
1550:
1547:
1545:
1542:
1541:
1537:
1535:
1532:
1528:
1527:
1522:
1517:
1513:
1509:
1501:
1499:
1496:
1492:
1490:
1484:
1476:
1474:
1472:
1471:
1466:
1458:
1456:
1449:
1447:
1443:
1440:
1438:
1434:
1430:
1426:
1420:
1414:
1406:
1403:
1399:
1395:
1387:
1385:
1383:
1379:
1378:
1372:
1369:
1368:
1362:
1360:
1359:
1353:
1348:
1340:
1338:
1336:
1332:
1328:
1327:business game
1324:
1320:
1314:
1310:
1302:
1300:
1297:
1295:
1291:
1287:
1278:
1275:
1272:
1268:
1264:
1261:
1260:
1255:
1254:
1249:
1248:
1243:
1240:
1236:
1233:
1229:
1225:
1222:
1218:
1215:
1211:
1210:custodianship
1207:
1203:
1199:
1194:
1190:
1189:
1187:
1183:
1179:
1175:
1170:
1166:
1162:
1161:
1159:
1155:
1151:
1147:
1143:
1142:
1141:
1138:
1136:
1129:
1128:
1122:
1115:
1110:
1108:
1106:
1102:
1101:
1096:
1095:
1086:
1083:
1082:
1081:
1078:
1074:
1072:
1068:
1061:
1060:
1054:
1047:
1045:
1043:
1038:
1037:
1028:
1023:
1021:
1019:
1015:
1011:
1007:
1003:
999:
994:
992:
987:
985:
978:
977:
971:
964:
962:
955:
951:
946:
943:
942:
937:
936:
935:
928:
926:
924:
920:
916:
912:
908:
907:
897:
894:
888:
884:
880:
872:
870:
868:
867:
863:
859:
855:
854:
849:
848:
843:
839:
838:
833:
832:
827:
818:
816:
814:
807:
800:Action points
799:
794:
792:
789:
788:
782:
780:
776:
775:
770:
769:
764:
759:
757:
756:
751:
750:
745:
741:
737:
733:
728:
726:
725:
719:
715:
711:
707:
706:
701:
697:
692:
690:
686:
682:
678:
677:
672:
671:
665:
661:
653:
648:
643:
639:
635:
629:
625:
621:
613:
611:
609:
605:
601:
597:
593:
589:
585:
581:
577:
573:
568:
566:
562:
558:
554:
550:
545:
543:
539:
534:
532:
531:Marathon Mode
528:
523:
521:
517:
513:
509:
508:single-player
504:
498:
494:
486:
481:
479:
477:
469:
467:
465:
460:
458:
453:
451:
450:
445:
439:
431:
429:
425:
419:
416:
415:
414:
411:
408:
404:
400:
396:
392:
388:
383:
381:
377:
373:
368:
365:
360:
356:
348:
346:
344:
340:
335:
330:
328:
324:
318:
315:
311:
307:
303:
292:
289:
274:
271:
263:
260:December 2008
253:
249:
245:
239:
238:
233:This article
231:
222:
221:
212:
209:
201:
190:
187:
183:
180:
176:
173:
169:
166:
162:
159: –
158:
154:
153:Find sources:
147:
143:
137:
136:
131:This article
129:
125:
120:
119:
110:
100:
96:
91:
87:
84:This article
82:
78:
73:
72:
67:
65:
58:
57:
52:
51:
46:
41:
32:
31:
19:
3539:Speedrunning
3343:Replay value
3249:
3209:Critical hit
2951:Critical hit
2867:Team killing
2510:Sudden death
2415:Attract mode
2327:Action point
2306:Magic circle
2271:
2264:game studies
2163:. Retrieved
2159:the original
2149:
2138:. Retrieved
2136:. 2019-09-03
2133:
2124:
2113:. Retrieved
2111:. 2023-11-22
2109:Awesome Dice
2108:
2099:
2087:. Retrieved
2080:the original
2067:
2042:
2038:
2032:
2023:the original
2013:
1994:
1988:
1979:
1944:
1897:
1891:
1867:
1827:
1798:
1791:
1780:the original
1775:
1762:
1748:
1734:
1725:
1711:
1705:
1693:. Retrieved
1689:
1679:
1660:
1654:
1627:
1623:
1617:
1605:. Retrieved
1601:
1591:
1564:Gamification
1524:
1519:
1502:Role-playing
1497:
1493:
1486:
1483:Playing card
1468:
1462:
1453:
1444:
1441:
1424:
1422:
1375:
1373:
1365:
1363:
1356:
1354:
1350:
1316:
1313:Sandbox game
1298:
1293:
1282:
1270:
1257:
1251:
1245:
1239:intervention
1238:
1231:
1220:
1214:interception
1213:
1209:
1205:
1192:
1185:
1181:
1168:
1164:
1157:
1153:
1139:
1134:
1132:
1125:
1098:
1092:
1090:
1079:
1075:
1071:tessellation
1064:
1057:
1034:
1032:
1013:
995:
988:
981:
976:Divine Right
974:
959:
939:
932:
905:
901:
864:
851:
845:
835:
829:
825:
822:
809:
785:
783:
778:
772:
766:
762:
760:
753:
747:
743:
739:
735:
729:
724:Civilization
722:
713:
703:
699:
696:player turns
695:
693:
689:sports games
674:
668:
663:
659:
657:
569:
549:sandbox mode
546:
535:
530:
524:
502:
500:
473:
461:
454:
447:
441:
426:
423:
412:
406:
402:
384:
369:
362:
359:Game balance
343:game balance
331:
319:
309:
299:
284:
266:
257:
234:
204:
195:
185:
178:
171:
164:
152:
140:Please help
135:verification
132:
104:
95:You can help
85:
61:
54:
48:
47:Please help
44:
3606:Game design
3527:Competitive
3522:Cooperative
3517:Multiplayer
3421:Bonus stage
3388:Fast travel
3095:Environment
2892:Wallhacking
2837:Power spike
2802:Powergaming
2649:Double jump
2623:Spawn point
2588:Quicksaving
2515:Time attack
2475:Multiplayer
2455:Game replay
2425:CPU vs. CPU
2420:Bonus stage
2362:Magic point
2291:Game theory
2256:game design
2207:Tech Crunch
1531:narrativist
1450:Dice curves
1388:Uncertainty
1059:Carcassonne
1048:Tile-laying
1018:turning key
984:board games
923:game points
652:chess clock
557:progression
520:competitive
516:cooperative
512:multiplayer
334:game design
327:video games
306:video games
3600:Categories
3565:Deathmatch
3548:Game modes
3438:Open world
3348:Saved game
3318:Permadeath
3308:Paper doll
3273:Fog of war
3218:Characters
3182:Attributes
3165:Video game
3118:Open world
3080:Super move
3070:Paper doll
3033:Characters
2999:Fog of war
2787:Min-maxing
2637:Activities
2613:Saved game
2520:Time trial
2450:Deathmatch
2397:Unwinnable
2367:Permadeath
2140:2024-03-06
2115:2024-03-05
1583:References
1549:Game clock
1516:Open world
1506:See also:
1489:randomizer
1433:polyhedral
1417:See also:
1398:Random map
1394:Fog of war
1392:See also:
1345:See also:
1307:See also:
1294:conversion
1286:backgammon
1253:Illuminati
1232:withdrawal
1111:Resolution
1002:miniatures
952:, such as
891:See also:
877:See also:
714:game turns
670:backgammon
632:See also:
618:See also:
604:deathmatch
497:House rule
491:See also:
487:Game modes
436:See also:
353:See also:
341:determine
244:improve it
168:newspapers
107:March 2024
50:improve it
3507:Nonlinear
3460:Overworld
3278:Game over
3250:Mechanics
3085:Win quote
3024:Overworld
2877:Trickjump
2812:Respecing
2714:Wall jump
2704:Time sink
2558:Gold sink
2347:Game over
1902:CRC Press
1695:11 August
1607:11 August
1419:Dice pool
1271:enclosure
1014:direction
906:resources
873:Economics
866:StarCraft
847:Stone Age
664:real-time
538:Power-ups
503:game mode
457:Eurogames
339:resources
248:verifying
99:talk page
56:talk page
3580:Survival
3502:Emergent
3486:Strafing
3453:Map seed
3433:Mini-map
3426:Minigame
3358:Spawning
3323:Power-up
3313:Password
3263:Cutscene
3167:concepts
3019:Mini-map
2994:Cutscene
2981:Feedback
2946:Cooldown
2925:Power-up
2887:Twinking
2882:Turtling
2832:Speedrun
2752:Cheating
2724:Behavior
2664:Grinding
2618:Spawning
2578:Minigame
2332:Continue
2279:Concepts
2268:gameplay
2059:62597836
1943:(1999).
1873:Peachpit
1559:Pie rule
1544:Ludology
1538:See also
1382:zero-sum
1377:Monopoly
1341:Catch-up
1247:Stratego
1228:fanorona
1221:approach
1195:capture.
1178:draughts
1171:capture.
1150:parchisi
1094:Scrabble
965:Movement
883:Loot box
853:Agricola
842:Eurogame
774:Napoleon
755:Car Wars
740:impulses
705:Monopoly
685:Wargames
592:campaign
464:wargames
449:Monopoly
364:Gameplay
321:and "In
18:Gamemode
3399:Scenery
2989:Automap
2934:Effects
2915:Hitscan
2782:Maphack
2767:Griefer
2747:Camping
2669:Looting
2535:Systems
2460:Hotseat
2286:Balance
2089:22 June
1437:symbols
1429:cubical
1384:games.
1135:capture
1036:SimCity
991:squares
658:A game
580:gravity
542:Pac-Man
510:versus
403:purpose
314:ludemes
242:Please
182:scholar
3512:Twitch
3465:Skybox
3189:Health
3045:Avatar
2792:Ogging
2777:Kiting
2583:Puzzle
2352:Health
2165:20 May
2057:
2001:
1955:
1908:
1879:
1838:
1806:
1718:
1667:
1642:
1576:Ludeme
1514:, and
1465:danger
1400:, and
1193:flying
1127:Sidjah
885:, and
837:Caylus
826:Keydom
779:player
763:phases
702:turn (
640:, and
626:, and
610:set).
561:levels
184:
177:
170:
163:
155:
97:. The
3416:Level
3363:Stats
3328:Quest
3204:Magic
3108:Level
3004:Ghost
2902:Items
2684:Quest
2644:Combo
2443:video
2438:board
2407:Modes
2382:Score
2320:Rules
2083:(PDF)
2076:(PDF)
2055:S2CID
1783:(PDF)
1772:(PDF)
1331:chess
1321:in a
1319:quest
1290:shogi
1146:chess
1100:Tikal
1067:tiles
1010:naval
1006:ruler
982:Many
858:Adams
736:other
710:chess
700:their
614:Turns
596:story
588:poker
576:timer
553:goals
462:Some
376:poker
189:JSTOR
175:books
3383:Warp
3293:Item
3225:Boss
3194:Life
3050:Boss
2941:Buff
2920:Nuke
2910:1-up
2857:Tank
2827:Spam
2817:Rush
2689:Raid
2659:Frag
2270:and
2167:2010
2091:2016
1999:ISBN
1953:ISBN
1906:ISBN
1877:ISBN
1836:ISBN
1804:ISBN
1776:OECD
1716:ISBN
1697:2020
1665:ISBN
1640:ISBN
1609:2020
1425:dice
1413:Dice
1407:Dice
1311:and
1202:tafl
1186:leap
1182:jump
1169:push
1165:trap
921:and
911:land
850:and
744:some
708:and
676:Risk
660:turn
572:ammo
495:and
399:RPGs
395:boss
387:goal
385:The
380:Golf
357:and
325:and
304:and
161:news
3283:HUD
3230:Bot
3060:Mob
3055:Bot
3014:HUD
3009:Gib
2862:Tap
2205:at
2196:at
2187:at
2047:doi
1632:doi
1335:tag
1212:or
1184:or
1156:or
815:".
758:).
752:or
606:or
598:or
555:or
518:or
407:fun
300:In
246:by
144:by
3602::
2266:,
2262:,
2258:,
2132:.
2107:.
2053:.
2043:44
2041:.
1978:.
1967:^
1947:.
1920:^
1900:.
1875:.
1850:^
1834:.
1818:^
1774:.
1724:.
1688:.
1638:.
1628:12
1626:.
1600:.
1510:,
1396:,
1296:.
1267:go
1262:).
1250:,
1208:,
1188:.
1160:.
1148:,
1020:.
944:).
941:Ra
917:,
913:,
881:,
650:A
636:,
622:,
594:,
582:;
522:.
501:A
444:Go
308:,
59:.
3157:e
3150:t
3143:v
2240:e
2233:t
2226:v
2169:.
2143:.
2118:.
2093:.
2061:.
2049::
2007:.
1982:.
1961:.
1914:.
1885:.
1844:.
1812:.
1699:.
1673:.
1648:.
1634::
1611:.
1273:.
1241:.
1234:.
1223:.
1216:.
956:.
811:"
721:(
667:(
291:)
285:(
273:)
267:(
262:)
258:(
240:.
211:)
205:(
200:)
196:(
186:·
179:·
172:·
165:·
138:.
109:)
105:(
92:.
66:)
62:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.