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Nethergate

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36: 308:'s rebellion in AD 60/61. The linear missions of the Romans and the Celts complement each other to a certain extent. The Romans are first faced with retrieving a satchel with vital information for Shadow Valley Fort from a nearby mine infested with Goblins, while the Celts' first mission is to acquire a bronze token from a nearby pit in which Goblins have made their fortification. From there, both sides make their way to the house of the Three Crones, who are very similar to the 628: 623: 599: 594: 529: 524: 618: 613: 608: 589: 584: 579: 519: 514: 509: 500: 495: 490: 485: 480: 105: 320:
the party journeys to the Spire of Ages, where the Celts aid the Faerie leader in escaping this world, while the Romans attempt to interrupt him. In the "best" ending for both sides, Shadow Valley Fort is destroyed, the village of Nethergate is evacuated, and the enchanted weapons meant for the Celts are destroyed.
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The next location is a ruined Faerie hall, in which the party acquires a contract between the Sidhe and the village of Nethergate, explaining that the party must retrieve three magical items: a Fomorian's Stone Skull, The Eye of Cathrac, and the Crown of Annwn. Once these items have been acquired,
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The player begins with a party of four characters, who are either "A small band of Roman Soldiers sent to the Shadowvale to complete a mysterious mission", or a "Band of Celtic warriors told by your chief to go to the village of Nethergate for mysterious reasons". Shadowvale is an isolated valley
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lacks the "bells and whistles" of bigger releases, it offers both "a fascinating little romp through a mythic era of history" rarely explored in role-playing games, and "terrific price-to-performance ratio", with a single playthrough lasting over 50 hours. For
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Craft Circle – available to Celts at the start of the game, but Romans must earn it by completing a quest; may only be as high as the War Circle skill for Celts, with a fixed value for Romans; contains spells for aiding in travel around the
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Spirit Circle – available to Celts at the start of the game, but Romans must find it; may only be as high as the lower of Craft or Beast Circle as Celts, with a fixed value for Romans; contains spells for damaging magical creatures and
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Beast Circle – available to Celts at the start of the game, but Romans must earn it by completing a quest; may only be as high as War Circle skill for Celts, with a fixed value for Romans; contains spells for summoning
358:. Romans and Celts have unique traits for their statistics. Romans have better armour and weapons than Celts, but Celts have better magic, potion-making, and general skills for the wilderness. 379:
War Circle – available to Celts and Romans; can only be as high as Druidism skill; contains spells used for shielding and boosting the player's characters, as well as causing harm to enemies
658:: "Take an old-fashioned role-playing game and add a full-blown editor and voila, instant gameplay. And it gives you more gameplay for your gaming dollar than most commercial games". 670:
3 out of 5. The review praised the game's high quality plot and "rich sense of history" but criticized the crude graphics, combat and character advancement mechanics, and interface.
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is unique among Spiderweb Software games in being the only game to use a spell system consisting of Spell Circles, instead of the "Mage" and "Priest" spell system featured in the
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series. Certain Circles have skill restrictions on them based on the character's level of Druidism, skill in other circles, and Faction. These are:
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Health Circle – available to Celts and Romans; can only be as high as Druidism skill; contains spells used for healing and curing characters
57: 316:. The Crones aid the player if they have a Roman party and give tasks to accomplish, but imprison them if the player has a Celtic party. 1351: 1301: 79: 990: 283:. The game's plot allows for several endings and many side quests, which accompany the main story. Spiderweb Software released a 394:
Nether Circle – a grouping of five spells which may only be used by the Celts; also the most powerful and hard-to-find spells.
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was released for Macintosh on May 21, 2007, with the Windows version released on August 9. Changes to the game include:
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for their 1999 "Role-Playing Game of the Year" award, which ultimately went to
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This article is about the 1998 video game. For the British brewery, see
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Wilson, Johnny L. (July 2000). "Celts & Kits". Silicon Sorcery.
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offers players the choice to play on either side of the story, as
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Two new dungeons, several new quests, and many new magic items.
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The game is universal on Intel Macintosh and compatible with
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game engine, which also provides a quest log, a nicer
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The game was released in 1347:Video games with isometric graphics 538: 479: 439: 702:, and improved graphical features. 350:, as it combines the pseudo-3D of 49:it lacks sufficient corresponding 14: 607: 578: 508: 626: 621: 616: 611: 606: 597: 592: 587: 582: 577: 527: 522: 517: 512: 507: 498: 493: 488: 483: 478: 34: 908:Awards; The Best Games of 1999" 1: 1332:Fiction set in Roman Britain 913:Computer Games Strategy Plus 641:Computer Games Strategy Plus 1275:Queen's Wish: The Conqueror 971:Spiderweb Software Homepage 1368: 18: 1352:Single-player video games 561: 556: 462: 457: 172:Mac OS, Microsoft Windows 109:Nethergate opening screen 102: 1302:Spiderweb Software games 871:Nethergate: Resurrection 836:Nethergate: Resurrection 722:Nethergate: Resurrection 720:are not compatible with 686:Nethergate: Resurrection 675:Nethergate: Resurrection 540:Nethergate: Resurrection 406:was reviewed in 2000 in 902:Staff (March 6, 2000). 838:- MAC Review - allgame" 768:- MAC Review - allgame" 289:Nethergate Resurrection 64:more precise citations. 1178:I: Escape from the Pit 873:- PC Review - allgame" 867:Lisa Karen Savignano. 832:Lisa Karen Savignano. 803:- PC Review - allgame" 797:Lisa Karen Savignano. 762:Lisa Karen Savignano. 680:A revamped version of 1337:Fiction about druidry 1312:Classic Mac OS games 883:on November 14, 2014 848:on November 14, 2014 813:on November 14, 2014 778:on November 14, 2014 240:is a computer-based 1141:Escape from the Pit 651:Planescape: Torment 545: 446: 25:City Centre, Dundee 1025:The Black Fortress 1007:Spiderweb Software 920:on March 24, 2005. 543: 444: 300:controlled by the 249:Spiderweb Software 247:game published by 242:historical fantasy 194:Microsoft Windows 132:Spiderweb Software 121:Spiderweb Software 21:Nethergate Brewery 1284: 1283: 1192:III: Ruined World 1185:II: Crystal Souls 1090:Blades of Avernum 1032:2: The Corruption 716:Saved games from 695:Blades of Avernum 635: 634: 536: 535: 334:gameplay uses an 257:Microsoft Windows 233: 232: 159:Microsoft Windows 90: 89: 82: 1359: 1297:1998 video games 1148:2: Crystal Souls 1000: 993: 986: 977: 947: 946: 941:. 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Index

Nethergate Brewery
City Centre, Dundee
references
inline citations
improve
introducing
Learn how and when to remove this message

Developer(s)
Spiderweb Software
Publisher(s)
Designer(s)
Jeff Vogel
Platform(s)
Mac OS
Microsoft Windows
NA
NA
Genre(s)
Role-playing
Single-player
historical fantasy
role-playing
Spiderweb Software
Macintosh
Microsoft Windows
1998
Jeff Vogel
isometric
Celts

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