Knowledge (XXG)

Computer-based mathematics education

Source 📝

304: 314: 63:. Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback. Educational games are more like simulations and are used from the elementary to college level. 173: 208: 196: 140: 166: 343: 213: 201: 88: 317: 338: 307: 279: 159: 289: 264: 85:, a project aimed at using computers for computational tasks and spending more classroom time on applications 229: 234: 182: 274: 36: 82: 254: 92: 239: 136: 60: 284: 244: 332: 130: 79:, a computer-based education system that includes mathematics among its curricula 67:
systems can deliver math lessons and exercises and manage homework assignments.
249: 64: 56: 52: 97: 48: 17: 269: 47:
Computers are used in education in a number of ways, such as interactive
151: 100:, a similar program for students aged 7-18, founded in Australia in 2010 103: 76: 155: 222: 189: 91:, a popular K-12 mathematics learning program from 129:Stephen M. Alessi, Stanley R. Trollip (2001), 167: 8: 174: 160: 152: 39:that emphasizes the use of computers. 116: 124: 122: 120: 7: 313: 29:Computer-based mathematics education 25: 106:, a team-based math learning game 89:Mathletics (educational software) 312: 303: 302: 1: 43:Computers in math education 360: 344:Educational math software 298: 132:Multimedia for Learning 339:Mathematics education 183:Mathematics education 37:teaching mathematics 35:) is an approach to 135:, Allyn and Bacon, 83:Computer-Based Math 280:Cognitively guided 326: 325: 265:Modern elementary 240:Three-part lesson 142:978-0-205-27691-2 61:educational games 16:(Redirected from 351: 316: 315: 306: 305: 176: 169: 162: 153: 146: 145: 126: 21: 359: 358: 354: 353: 352: 350: 349: 348: 329: 328: 327: 322: 294: 218: 185: 180: 150: 149: 143: 128: 127: 118: 113: 73: 45: 27: 23: 22: 15: 12: 11: 5: 357: 355: 347: 346: 341: 331: 330: 324: 323: 321: 320: 310: 299: 296: 295: 293: 292: 287: 282: 277: 272: 267: 262: 260:Computer-based 257: 252: 247: 242: 237: 232: 226: 224: 220: 219: 217: 216: 211: 209:United Kingdom 206: 205: 204: 193: 191: 187: 186: 181: 179: 178: 171: 164: 156: 148: 147: 141: 115: 114: 112: 109: 108: 107: 101: 95: 86: 80: 72: 69: 44: 41: 24: 14: 13: 10: 9: 6: 4: 3: 2: 356: 345: 342: 340: 337: 336: 334: 319: 311: 309: 301: 300: 297: 291: 288: 286: 283: 281: 278: 276: 273: 271: 268: 266: 263: 261: 258: 256: 253: 251: 248: 246: 243: 241: 238: 236: 233: 231: 228: 227: 225: 221: 215: 212: 210: 207: 203: 200: 199: 198: 197:United States 195: 194: 192: 188: 184: 177: 172: 170: 165: 163: 158: 157: 154: 144: 138: 134: 133: 125: 123: 121: 117: 110: 105: 102: 99: 96: 94: 90: 87: 84: 81: 78: 75: 74: 70: 68: 66: 62: 58: 54: 50: 42: 40: 38: 34: 30: 19: 259: 131: 46: 32: 28: 26: 230:Traditional 93:3P Learning 57:simulations 18:Math-Bridge 333:Categories 111:References 65:E learning 53:hypermedia 245:Singapore 214:Australia 190:Geography 98:Mathspace 49:tutorials 308:Category 290:Critical 275:Informal 235:Exercise 223:Approach 202:New York 71:See also 318:Commons 104:Sokikom 255:Reform 139:  285:Ethno 250:Saxon 77:ALEKS 137:ISBN 59:and 33:CBME 270:New 335:: 119:^ 55:, 51:, 175:e 168:t 161:v 31:( 20:)

Index

Math-Bridge
teaching mathematics
tutorials
hypermedia
simulations
educational games
E learning
ALEKS
Computer-Based Math
Mathletics (educational software)
3P Learning
Mathspace
Sokikom



Multimedia for Learning
ISBN
978-0-205-27691-2
v
t
e
Mathematics education
United States
New York
United Kingdom
Australia
Traditional
Exercise
Three-part lesson

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.