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Talk:Sculpted prim

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Sculpted prims are three dimensional meshes created from textures. Each texture is a mapping of vertex positions, where at full resolution each pixel would be one vertex, this can be less due to sampling (read below how the Second Life viewer treats your data). Each row of pixels (vertices) links
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The part about UV map seems to be incorrect, the texture has X, Y and Z encoded in it. Either it's incorrect or absurdly poorly worded and isn't saying what it was meant to say. (or I'm somehow seriously misreading it)
274:. These textures are UV maps that form the rendered, 3D Sculptie or Sculpted prim. Sculpted prims can be used to create more complex, organic shapes that are not possible with Second Life's prim system. 241:
for the original 3D object in the modeling space, "U" and "V" are the coordinates of the transformed object. This creates the effect of painting the image onto the surface of the 3D object.
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back to itself, and for every block of four pixels two triangles are formed. At the top and bottom the vertices link to their respective pole.
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process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a
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on Knowledge. If you would like to participate, please visit the project page, where you can join
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Sculpted prim: Second Life, parametric object, UV Map, geometric primitive, displacement mapping
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from the beginning of the page linked that provides further techincal detials about sculpties:
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Am I the only one that clearly sees that those two bits of info contradict:
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Surhone, L. M., Timpledon, M. T., & Marseken, S. F. (2010),
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Index


content assessment
WikiProjects
WikiProject icon
Computer graphics
WikiProject icon
WikiProject Computer graphics
computer graphics
the discussion

citation
link
OCLC
702949172
ISBN
9786130542856
TiagoTiago
talk
23:46, 30 August 2009 (UTC)
3D modeling
texture
coordinates
Second Life
parametric object
texture
TiagoTiago
talk
23:53, 30 August 2009 (UTC)
Categories
Redirect-Class computer graphics articles

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