Knowledge (XXG)

Voodoo 5

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378: 251:(if used spatially). VSA-100 supports rotated-grid super-sampling anti-aliasing (RGSS AA) modes, with a maximum anti-aliasing level determined by the number of VSA-100 chips in the SLI configuration. One chip allows 2× AA, two chips allows 4× AA, four chips provides for 8× AA and so on. The RGSS method of anti-aliasing combines multiple samples of each frame, resulting in higher quality than the brute force ordered-grid over-sampling of ImgTech 1683: 134: 38: 302: 1241: 1166: 1091: 1016: 941: 870: 801: 791: 731: 651: 162: 1804: 479:
3dfx decided on 166 MHz due to issues with the 6000 running properly at 183 MHz due to a design flaw with the PCB. Most of the problems seen in earlier revisions were fixed, although there may have been glitches while in anti-aliasing mode on some cards. Most of the known cards are revision
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This was an early alpha of the card primarily used for photos and testing purposes. These cards generally had a short life expectancy, and were largely incompatible with various motherboards at the time. They also typically could not achieve speeds above 143 MHz without suffering from VSA-100
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The Voodoo 5 6000 is the unreleased high-end product in the Voodoo5 line. It was to use four 166 MHz VSA-100 processors, each with its own 32 MB of 166 MHz SDRAM, resulting in the first 128 MB graphics card (consisting of sixteen 8 MB chips). Approximately 1000+ test cards were produced.
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Unfortunately, the production cost of the Voodoo5 6000 would have likely hampered its competitiveness from a profitability standpoint. Compared to the single-chip GeForce and Radeon cards, a Voodoo5 6000 is burdened with much redundancy and a complicated board. It was projected to have a US$ 600
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interface, again similar to the Voodoo3. Memory capacity and bandwidth is separately dedicated to each VSA-100 processor. While capacity is not cumulative across the entire card, bandwidth is effectively cumulative and thus a card with 2× VSA-100 processors has similar bandwidth to a single-chip
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One of the design goals for the VSA-100 was scalability. The name of the chip is an abbreviation for "Voodoo Scalable Architecture." By using one or more VSA-100 chips on a board, the various market segments for graphics cards are satisfied with just a single graphics chip design. Theoretically,
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This version dropped the Intel PCI bridge chip in favor of a HiNT bridge chip. These cards were able to be powered by either the internal system PSU or by a proprietary 3dfx external power supply, a feature seen in all subsequent prototype revisions. The clock speed varied from card to card,
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With regards to performance, little was known until enthusiasts were able to get pre-release hardware and run tests on it. The results showed that the Voodoo 5 6000 outperformed the GeForce 2 Ultra and Radeon 7500, which were the fastest iterations of the GeForce 2 and Radeon R100 lines,
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graphics card using 128-bit DDR memory. Memory is clocked synchronously with the VSA-100 chip. Later, unreleased boards were planned to offer a 64-bit DDR memory design instead, in order to reduce board costs through lower complexity, while offering similar RAM performance.
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Cards from this revision varied in stability from dead to fully functional. A lot of problems had been fixed in this revision, but it still had VSA-100 thermal death problems above 183 MHz. These cards either had 166 or 183 MHz VSA-100 GPUs.
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Released after the Voodoo 5 5500, the Voodoo4 4500 is the budget implementation of the VSA-100 product. It used only one VSA-100 chip and did not need an additional power connection. It was more expensive yet it was beaten in almost all areas by the
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in 3D, compared to 16-bit color depth with all previous designs. The limitation of 256px × 256px maximum texture dimensions was also addressed and VSA-100 can use up to 2048px × 2048px textures. Additionally, 3dfx implemented the FXT1 and DXTC
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The VSA-100 supports a hardware accumulation buffer, known as the "T-buffer". When rendering to the T-buffer, VSA-100 can store the combined outputs of several frames. This mechanism allows for creation of effects such as
219:(Voodoo2/3) to a dual pixel pipeline design with one texture mapping unit on each. This design, commonly referred to as a 2×1 configuration, has an advantage over the prior 1×2 design with the ability to always output 2 208:(SLI) technology. A major drawback to this method of performance scaling is that various parts of hardware are needlessly duplicated on the cards and board complexity increases with each additional processor. 402:
respectively. (It was rumored that GeForce 2 Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000.) In some cases, the 6000 was shown to compete well with the next-generation
1318:, 200+ MHz core, and a T&L unit. However, it was early in its development and only approximately twenty working cards were produced before 3dfx went bankrupt, and most assets were purchased by 462:
generally either 166 or 183 MHz. The VSA-100 chips used still did not have a long life expectancy, and may have had problems running anti-aliasing. This revision had 128 MB of 5.0ns SDRAM.
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process, as with Voodoo3. However, the process was tweaked with a sixth metal layer to allow for better density and speed, and the transistors have a slightly shorter gate length and thinner
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Little is known about this series except that this is the final revision. It was meant to be the retail unit, but shortly after the run of 10 were produced, the 6000 series was cancelled.
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features such as hardware transform and lighting acceleration for vertices. The precarious financial situation of 3dfx was another factor contributing to the 6000's demise.
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cards were four-layer, while the Voodoo 5 5500 was six-layer) and would have been unreasonably expensive. All of the later revisions had the four chips mounted in a row.
377: 1656: 153:. All members of the family were based upon the VSA-100 graphics processor. Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market. 2003: 1310:
The successor to the Voodoo 5 series, codenamed "Rampage", was already planned and had been in development for years. It was supposed to have a smaller
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price tag, considerably higher than competing parts. Despite its high price point, the Voodoo5 6000 would not have offered next-generation
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than its predecessors and the data paths are 32 bits wide rather than 16-bit. Rendering calculations are 40 bits wide in VSA-100 but the
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There were five revisions of the Voodoo 5 6000: (the numbers after the model state the build week: 10 for week 10, 00 for year 2000).
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of the card would increase proportionally. On cards with more than one VSA-100, the chips are linked using 3dfx's
2614: 2437: 1922: 335: 285: 184:. VSA-100 has a transistor count of roughly 14 million, compared to Voodoo3's ~8 million. The chip has a larger 2549: 2243: 1896: 1704:- home of the 3dfx software and driver archive. Many enhanced 3rd party drivers for all generations of Voodoos. 1653: 2619: 2609: 326:
The unreleased Voodoo 5 5000 was to be similar to the 5500 but with half of the RAM capacity (32 MB total).
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Because the card used more power than the AGP specification allowed for, a special power supply called
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VGA: Whether the card included a built-in VGA subsystem and ran as a standalone graphics card
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had to be included with it. This would have been an external device that would connect to an
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The VSA-100 graphics chip is a direct descendant of "Avenger", more commonly known as
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outlet. Most of the prototype cards utilized a standard internal power supply
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to replace the short-lived GeForce 2 Ultra as its flagship product) and
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4× capable graphics processor, 3dfx did not implement AGP texturing.
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In games, the Voodoo 5 5500 is able to outperform the Nvidia
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that would be found in the GeForce 3 (which was intended by
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were made with AGP4x-interface) with full sideband support,
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This is the first 3dfx graphics chip to support full 32-bit
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could be run in parallel on a single graphics card, and the
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The Voodoo 5 5500 comes in three flavors: a universal
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per clock instead of 1 pixel and 2 texels per clock.
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It was built on a 250 1616:"3dfx Voodoo5 5000 PCI" 381:Voodoo 5 6000 Prototype 2359:Shared graphics memory 480:A from week 37, 2000. 382: 306: 166: 138: 53:; 24 years ago 2545:Hardware acceleration 2249:Video processing unit 1314:process, support for 1296:Texture mapping units 380: 305:3dfx Voodoo4 4500 AGP 304: 217:texture mapping units 164: 137:3dfx Voodoo5 5500 AGP 136: 42:3dfx Voodoo5 5500 AGP 2470:Performance per watt 2239:Texture mapping unit 2188:Unified shader model 1855:Scan-Line Interleave 284:While VSA-100 is an 206:Scan-Line Interleave 2412:Integrated graphics 1752:Graphics processors 1641:Voodoo5 5500 Review 1639:Guido Shah, Sarju. 1394:Lal Shimpi, Anand. 1373:Millennium G400 MAX 1300:render output units 338:version (AGP 1/2x, 237:texture compression 32: 2562:Parallel computing 2438:Display resolution 2219:Render output unit 2209:Geometry processor 1659:2006-08-22 at the 1493:2009-06-17 at the 1358:(Kyro and Kyro II) 1326:Competing chipsets 383: 307: 279:video acceleration 167: 139: 27:Graphics card line 2592: 2591: 2407:External graphics 2390:Discrete graphics 2354:Memory controller 2117:Graphics pipeline 2078: 2077: 1863: 1862: 1587:FalconFly Central 1396:3dfx Voodoo5 5500 1289: 1288: 398:power connector. 363:ATI Rage 128 MAXX 131: 130: 16:(Redirected from 2627: 2615:3dfx Interactive 2567:Vector processor 2550:Image processing 2540:Graphics library 2475:Transistor count 2417:System on a chip 2349:Memory bandwidth 2229:Stream processor 1908: 1890: 1883: 1876: 1867: 1833:Related articles 1806: 1745:3dfx Interactive 1738: 1731: 1724: 1715: 1689: 1681: 1675: 1673:TDG-3dfx-Rampage 1670: 1664: 1650: 1644: 1637: 1631: 1630: 1628: 1626: 1612: 1606: 1601: 1595: 1594: 1593:on June 7, 2004. 1589:. 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1149:Voodoo5 5500 1148: 1147: 1143: 1140: 1134: 1131: 1128: 1122: 1116: 1110: 1107: 1104: 1101: 1098: 1088: 1085: 1082: 1079: 1076: 1074:Voodoo5 5000 1073: 1072: 1068: 1065: 1059: 1056: 1053: 1047: 1041: 1035: 1032: 1029: 1026: 1023: 1013: 1010: 1007: 1004: 1001: 999:Voodoo4 4800 998: 997: 993: 990: 984: 981: 978: 972: 966: 960: 957: 954: 951: 948: 938: 935: 932: 929: 926: 924:Voodoo4 4500 923: 922: 915: 912: 909: 906: 903: 900: 894: 888: 885: 882: 879: 877: 867: 864: 861: 858: 855: 852: 851: 844: 841: 838: 835: 832: 829: 823: 817: 814: 811: 808: 798: 788: 785: 782: 779: 776: 773: 772: 768: 765: 762: 759: 756: 753: 750: 747: 744: 741: 738: 728: 726: 723: 720: 717: 714: 711: 710: 703: 700: 694: 691: 688: 682: 676: 670: 667: 664: 661: 658: 648: 645: 642: 639: 636: 634:Voodoo4 4000 633: 632: 610: 605: 589: 556: 550: 541: 530: 524: 520: 512: 497: 491: 489: 483: 481: 474: 472: 465: 463: 456: 454: 452: 448: 439: 437: 434: 432: 428: 424: 420: 419:pixel shaders 416: 413: 407: 405: 399: 397: 393: 389: 379: 373:Voodoo 5 6000 372: 370: 368: 364: 360: 355: 353: 349: 345: 341: 337: 330:Voodoo 5 5500 329: 327: 322:Voodoo 5 5000 321: 319: 317: 313: 303: 297:Voodoo 4 4500 296: 291: 289: 287: 282: 280: 277: 272: 269: 264: 262: 258: 254: 250: 249:anti-aliasing 246: 240: 238: 233: 228: 226: 222: 218: 214: 209: 207: 203: 199: 193: 191: 187: 186:texture cache 183: 179: 176: 172: 163: 156: 154: 152: 148: 147:graphics card 144: 135: 125: 120: 117: 114: 110: 105: 101: 99: 95: 91: 87: 83: 79: 76: 72: 68: 64: 58:June 22, 2000 51:June 22, 2000 50: 46: 39: 34: 19: 18:Voodoo 5 6000 2572:Video coding 2173:Tessellation 2083:Architecture 1812:Acquisitions 1793: 1788: 1679: 1668: 1648: 1635: 1623:. Retrieved 1619: 1610: 1599: 1591:the original 1586: 1560:. Retrieved 1556: 1543: 1531:. Retrieved 1527: 1514: 1502: 1466:. Retrieved 1462: 1449: 1437:. Retrieved 1433: 1420: 1309: 1236:250 nm 1161:250 nm 1086:250 nm 1011:250 nm 936:250 nm 865:180 nm 786:180 nm 724:180 nm 646:250 nm 487: 478: 469: 460: 443: 435: 408: 400: 388:Voodoo Volts 387: 384: 356: 333: 325: 308: 283: 273: 265: 241: 239:techniques. 229: 210: 194: 168: 142: 140: 102:Direct3D 6.0 92:Voodoo5 5500 84:Voodoo4 4500 48:Release date 2555:Compression 2426:Performance 2378:Form factor 2270:Framebuffer 2234:Tensor unit 2224:Shader unit 2156:Ray-tracing 2095:Fabrication 2070:Intel 2700G 2004:3dfx Voodoo 1999:NEC µPD7220 1840:Glide (API) 1824:STB Systems 1764:Voodoo Rush 1708:3dfxZone.it 1620:TechPowerUp 1557:TechPowerUp 1528:TechPowerUp 1463:TechPowerUp 1434:TechPowerUp 1365:Savage 2000 1347:GeForce 256 1233:VSA-100 ×4 1158:VSA-100 ×2 1083:VSA-100 ×2 574:MVertices/s 429:, nor even 427:Radeon 8500 412:DirectX 8.0 359:GeForce 256 312:GeForce2 MX 259:and Nvidia 245:motion blur 232:color depth 127:Unsupported 112:Predecessor 81:Entry-level 2599:Categories 2465:Frame rate 2433:Clock rate 2395:Clustering 2197:Components 1977:Radeon Pro 1562:August 28, 1533:August 28, 1468:August 28, 1439:August 28, 1379:References 579:Size (MiB) 367:Radeon DDR 340:prototypes 316:Radeon SDR 257:Radeon DDR 215:with twin 182:gate oxide 2496:Scrolling 2400:Switching 2055:VideoCore 1819:GigaPixel 1625:1 January 1316:DDR SDRAM 1306:Successor 600:Bus width 584:Bandwidth 569:MTexels/s 564:MPixels/s 523:interface 451:GeForce 2 431:DirectX 7 404:GeForce 3 261:GeForce 2 89:Mid-range 2443:Fillrate 2122:Geometry 1982:Instinct 1794:Voodoo 5 1789:Voodoo 4 1784:Velocity 1687:| Nvidia 1657:Archived 1652:Jasper. 1491:Archived 1351:GeForce2 1008:VSA-100 933:VSA-100 862:VSA-101 783:VSA-101 721:VSA-101 643:VSA-100 602: ( 595:Bus type 586: ( 549:Direct3D 540:Fillrate 202:fillrate 190:operands 143:Voodoo 5 66:Codename 31:Voodoo 5 2523:Texture 2453:Texel/s 2448:Pixel/s 2385:IP core 2337:HBM-PIM 2204:Blitter 2178:T&L 2149:Shading 2065:Imageon 2060:Vivante 2050:PowerVR 2014:Glaze3D 1945:GeForce 1911:Desktop 1779:Voodoo3 1769:Voodoo2 1258:2:2 ×4 1183:2:2 ×2 1108:2:2 ×2 552:support 544:Memory 536:config 527:Clock ( 502:Launch 253:PowerVR 171:Voodoo3 116:Voodoo3 107:History 98:DirectX 69:VSA-100 56: ( 2501:Sprite 2460:FLOP/s 2258:Memory 2127:Vertex 2110:MOSFET 2105:FinFET 2035:Adreno 2028:Mobile 1989:Matrox 1972:Radeon 1950:Quadro 1940:Nvidia 1850:Nvidia 1551:| 1522:| 1457:| 1428:| 1370:Matrox 1344:Nvidia 1339:Radeon 1320:Nvidia 1279:10.66 836:16/32 623:Memory 559:MOps/s 499:Model 423:Nvidia 415:vertex 292:Models 276:MPEG-2 255:, ATI 225:texels 223:and 2 221:pixels 2577:Codec 2535:GPGPU 2342:HBM3E 2327:HBM2E 2310:GDDR7 2305:GDDR6 2300:GDDR5 2295:GDDR4 2290:GDDR3 2285:GDDR2 2275:SGRAM 1960:Tegra 1955:Tesla 1918:Intel 1267:1333 1264:1333 1261:1333 1213:5.33 1138:2.66 1063:2.66 988:2.66 949:2/4× 698:2.66 534:Core 396:Molex 352:VGA-A 348:DVI-D 268:SDRAM 75:Cards 2584:VLIW 2530:ASIC 2506:Tile 2484:Misc 2369:VRAM 2332:HBM3 2322:HBM2 2280:GDDR 2166:SIMT 2161:SIMD 2100:CMOS 2045:Mali 1845:FXT1 1627:2024 1564:2024 1535:2024 1470:2024 1441:2024 1349:and 1337:and 1285:256 1282:SDR 1255:166 1252:166 1219:128 1216:SDR 1201:667 1195:667 1189:667 1180:166 1177:166 1144:128 1141:SDR 1126:667 1120:667 1114:667 1105:166 1102:166 1069:128 1066:SDR 1051:333 1045:333 1039:333 1033:2:2 1030:166 1027:166 994:128 991:SDR 976:333 970:333 964:333 958:2:2 955:166 952:166 913:DDR 898:166 892:166 886:2:2 883:166 880:166 842:DDR 827:143 821:143 815:2:2 812:143 809:143 769:128 766:SDR 745:2:2 707:6.0 704:128 701:SDR 686:333 680:333 674:333 668:2:2 665:166 662:166 628:Core 515:Fab 511:name 509:Code 505:VGA 492:List 417:and 361:and 350:and 314:and 198:GPUs 141:The 2317:HBM 2265:DMA 2139:MAC 1967:AMD 1933:Arc 1904:GPU 1332:ATI 1273:128 1249:4× 1207:64 1174:2× 1132:32 1099:4× 1057:64 1024:4× 982:32 919:64 907:32 848:64 760:16 692:16 659:4× 618:AGP 613:PCI 604:bit 590:/s) 529:MHz 519:Bus 447:PCB 344:PCI 336:AGP 286:AGP 2601:: 2518:GI 2513:3D 2491:2D 2009:S3 1928:Xe 1923:GT 1618:. 1585:. 1572:^ 1555:. 1526:. 1478:^ 1461:. 1432:. 1403:^ 1387:^ 1362:S3 1270:0 1230:✓ 1204:0 1155:✓ 1129:0 1080:✓ 1054:0 1005:✓ 979:0 930:✓ 910:? 904:0 901:? 859:✓ 839:? 833:0 830:? 780:✓ 763:? 757:0 754:? 751:? 748:? 742:? 739:? 718:✓ 689:0 640:✓ 588:GB 531:) 406:. 392:AC 318:. 281:. 263:. 175:nm 1889:e 1882:t 1875:v 1737:e 1730:t 1723:v 1629:. 1566:. 1537:. 1472:. 1443:. 1298:: 1275:0 1245:Y 1211:0 1199:0 1193:0 1187:0 1170:Y 1136:0 1124:0 1118:0 1112:0 1095:Y 1061:0 1049:0 1043:0 1037:0 1020:Y 986:0 974:0 968:0 962:0 945:Y 917:0 896:0 890:0 874:Y 846:0 825:0 819:0 805:Y 795:Y 735:Y 696:0 684:0 678:0 672:0 655:Y 606:) 60:) 20:)

Index

Voodoo 5 6000

Cards
DirectX
Voodoo3

graphics card
3dfx Interactive

Voodoo3
nm
semiconductor manufacturing
gate oxide
texture cache
operands
GPUs
fillrate
Scan-Line Interleave
pixel pipeline
texture mapping units
pixels
texels
color depth
texture compression
motion blur
anti-aliasing
PowerVR
Radeon DDR
GeForce 2
SDRAM

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