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251:(if used spatially). VSA-100 supports rotated-grid super-sampling anti-aliasing (RGSS AA) modes, with a maximum anti-aliasing level determined by the number of VSA-100 chips in the SLI configuration. One chip allows 2× AA, two chips allows 4× AA, four chips provides for 8× AA and so on. The RGSS method of anti-aliasing combines multiple samples of each frame, resulting in higher quality than the brute force ordered-grid over-sampling of ImgTech
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3dfx decided on 166 MHz due to issues with the 6000 running properly at 183 MHz due to a design flaw with the PCB. Most of the problems seen in earlier revisions were fixed, although there may have been glitches while in anti-aliasing mode on some cards. Most of the known cards are revision
444:
This was an early alpha of the card primarily used for photos and testing purposes. These cards generally had a short life expectancy, and were largely incompatible with various motherboards at the time. They also typically could not achieve speeds above 143 MHz without suffering from VSA-100
385:
The Voodoo 5 6000 is the unreleased high-end product in the Voodoo5 line. It was to use four 166 MHz VSA-100 processors, each with its own 32 MB of 166 MHz SDRAM, resulting in the first 128 MB graphics card (consisting of sixteen 8 MB chips). Approximately 1000+ test cards were produced.
409:
Unfortunately, the production cost of the Voodoo5 6000 would have likely hampered its competitiveness from a profitability standpoint. Compared to the single-chip GeForce and Radeon cards, a Voodoo5 6000 is burdened with much redundancy and a complicated board. It was projected to have a US$ 600
270:
interface, again similar to the Voodoo3. Memory capacity and bandwidth is separately dedicated to each VSA-100 processor. While capacity is not cumulative across the entire card, bandwidth is effectively cumulative and thus a card with 2× VSA-100 processors has similar bandwidth to a single-chip
195:
One of the design goals for the VSA-100 was scalability. The name of the chip is an abbreviation for "Voodoo
Scalable Architecture." By using one or more VSA-100 chips on a board, the various market segments for graphics cards are satisfied with just a single graphics chip design. Theoretically,
461:
This version dropped the Intel PCI bridge chip in favor of a HiNT bridge chip. These cards were able to be powered by either the internal system PSU or by a proprietary 3dfx external power supply, a feature seen in all subsequent prototype revisions. The clock speed varied from card to card,
401:
With regards to performance, little was known until enthusiasts were able to get pre-release hardware and run tests on it. The results showed that the Voodoo 5 6000 outperformed the GeForce 2 Ultra and Radeon 7500, which were the fastest iterations of the GeForce 2 and Radeon R100 lines,
271:
graphics card using 128-bit DDR memory. Memory is clocked synchronously with the VSA-100 chip. Later, unreleased boards were planned to offer a 64-bit DDR memory design instead, in order to reduce board costs through lower complexity, while offering similar RAM performance.
470:
Cards from this revision varied in stability from dead to fully functional. A lot of problems had been fixed in this revision, but it still had VSA-100 thermal death problems above 183 MHz. These cards either had 166 or 183 MHz VSA-100 GPUs.
309:
Released after the Voodoo 5 5500, the Voodoo4 4500 is the budget implementation of the VSA-100 product. It used only one VSA-100 chip and did not need an additional power connection. It was more expensive yet it was beaten in almost all areas by the
445:"death". This revision used an Intel PCI bridge chip, was equipped with 128 MB of 5.4ns SDRAM and used a proprietary external 3dfx power supply. Initial models had the chips mounted in the arrangement seen in the photograph, but this required a
234:
in 3D, compared to 16-bit color depth with all previous designs. The limitation of 256px × 256px maximum texture dimensions was also addressed and VSA-100 can use up to 2048px × 2048px textures. Additionally, 3dfx implemented the FXT1 and DXTC
242:
The VSA-100 supports a hardware accumulation buffer, known as the "T-buffer". When rendering to the T-buffer, VSA-100 can store the combined outputs of several frames. This mechanism allows for creation of effects such as
219:(Voodoo2/3) to a dual pixel pipeline design with one texture mapping unit on each. This design, commonly referred to as a 2×1 configuration, has an advantage over the prior 1×2 design with the ability to always output 2
208:(SLI) technology. A major drawback to this method of performance scaling is that various parts of hardware are needlessly duplicated on the cards and board complexity increases with each additional processor.
402:
respectively. (It was rumored that GeForce 2 Ultra was intended to prevent 3dfx taking the lead with their Voodoo 5 6000.) In some cases, the 6000 was shown to compete well with the next-generation
1318:, 200+ MHz core, and a T&L unit. However, it was early in its development and only approximately twenty working cards were produced before 3dfx went bankrupt, and most assets were purchased by
462:
generally either 166 or 183 MHz. The VSA-100 chips used still did not have a long life expectancy, and may have had problems running anti-aliasing. This revision had 128 MB of 5.0ns SDRAM.
180:
process, as with Voodoo3. However, the process was tweaked with a sixth metal layer to allow for better density and speed, and the transistors have a slightly shorter gate length and thinner
488:
Little is known about this series except that this is the final revision. It was meant to be the retail unit, but shortly after the run of 10 were produced, the 6000 series was cancelled.
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features such as hardware transform and lighting acceleration for vertices. The precarious financial situation of 3dfx was another factor contributing to the 6000's demise.
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cards were four-layer, while the Voodoo 5 5500 was six-layer) and would have been unreasonably expensive. All of the later revisions had the four chips mounted in a row.
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1656:
153:. All members of the family were based upon the VSA-100 graphics processor. Only the single-chip Voodoo 4 4500 and dual-chip Voodoo 5 5500 made it to market.
2003:
1310:
The successor to the Voodoo 5 series, codenamed "Rampage", was already planned and had been in development for years. It was supposed to have a smaller
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price tag, considerably higher than competing parts. Despite its high price point, the Voodoo5 6000 would not have offered next-generation
188:
than its predecessors and the data paths are 32 bits wide rather than 16-bit. Rendering calculations are 40 bits wide in VSA-100 but the
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436:
There were five revisions of the Voodoo 5 6000: (the numbers after the model state the build week: 10 for week 10, 00 for year 2000).
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346:, and the Mac Edition, which is only available for PCI, though could run in 66 MHz PCI slots. The Mac Edition has dual link
177:
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2133:
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of the card would increase proportionally. On cards with more than one VSA-100, the chips are linked using 3dfx's
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184:. VSA-100 has a transistor count of roughly 14 million, compared to Voodoo3's ~8 million. The chip has a larger
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1704:- home of the 3dfx software and driver archive. Many enhanced 3rd party drivers for all generations of Voodoos.
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The unreleased Voodoo 5 5000 was to be similar to the 5500 but with half of the RAM capacity (32 MB total).
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Because the card used more power than the AGP specification allowed for, a special power supply called
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VGA: Whether the card included a built-in VGA subsystem and ran as a standalone graphics card
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had to be included with it. This would have been an external device that would connect to an
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The VSA-100 graphics chip is a direct descendant of "Avenger", more commonly known as
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outlet. Most of the prototype cards utilized a standard internal power supply
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to replace the short-lived GeForce 2 Ultra as its flagship product) and
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4× capable graphics processor, 3dfx did not implement AGP texturing.
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1710:- source of hardware information and software for 3dfx video cards.
1583:"Identify your 3dfx Hardware with Part No. and/or special Markings"
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In games, the Voodoo 5 5500 is able to outperform the Nvidia
421:
that would be found in the GeForce 3 (which was intended by
342:
were made with AGP4x-interface) with full sideband support,
230:
This is the first 3dfx graphics chip to support full 32-bit
200:
could be run in parallel on a single graphics card, and the
1701:
1707:
334:
The Voodoo 5 5500 comes in three flavors: a universal
227:
per clock instead of 1 pixel and 2 texels per clock.
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354:outputs, the other versions just have one VGA-out.
121:
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369:, both of which easily outperformed the Voodoo 5.
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211:3dfx changed the rendering pipeline from one
8:
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165:VSA-100 ICs, revision 220 and 320 shown
1507:Multi-Sampling Anti-Aliasing Explained
29:
526:
517:
7:
2214:Input–output memory management unit
1509:, Firing Squad, February 13, 2001.
1415:, Hot Hardware, December 15, 2001.
449:with eight circuitry layers (most
440:Intel Revision 1 (model 1000–1900)
192:and results are stored as 32-bit.
25:
466:HiNT Revision 3 (model 3000–3500)
457:HiNT Revision 2 (model 2000–2900)
1604:AnandTech – 3dfx Voodoo4 4500AGP
1413:3dfx Interview with Peter Wicher
1312:semiconductor device fabrication
1239:
1164:
1089:
1014:
939:
868:
799:
789:
729:
649:
36:
1497:, Firing Squad, April 24, 2000.
145:was the last and most powerful
274:Voodoo 4 and Voodoo 5 support
266:The chip implements a 128-bit
196:anywhere from 1 to 32 VSA-100
1:
1684:Support for 3dfx Voodoo cards
1549:"3dfx Voodoo5 5500 AGP Specs
1520:"3dfx Voodoo4 4500 AGP Specs
484:HiNT Revision 5 (model 3900)
157:Architecture and performance
1398:, Anandtech, July 11, 2000.
475:HiNT Revision 4 (3600–3700)
178:semiconductor manufacturing
2636:
1643:, Firingsquad, 2000-07-14.
1488:3dfx Voodoo 5 5500 Preview
149:line that was released by
2605:Graphics processing units
1800:
1702:FalconFly.de 3dfx Archive
1663:, Sudhian, July 26, 2006.
1654:3dfx Voodoo 5 6000 Review
1553:TechPowerUP GPU Database"
1524:TechPowerUP GPU Database"
1459:TechPowerUP GPU Database"
1430:TechPowerUP GPU Database"
706:
543:
538:
533:
514:
507:
504:
501:
498:
247:(if used temporally) and
126:
35:
2244:Video display controller
1897:Graphics processing unit
1455:"3dfx VSA-100 GPU Specs
1426:"3dfx Avenger GPU Specs
173:. It was built on a 250
1616:"3dfx Voodoo5 5000 PCI"
381:Voodoo 5 6000 Prototype
2359:Shared graphics memory
480:A from week 37, 2000.
382:
306:
166:
138:
53:; 24 years ago
2545:Hardware acceleration
2249:Video processing unit
1314:process, support for
1296:Texture mapping units
380:
305:3dfx Voodoo4 4500 AGP
304:
217:texture mapping units
164:
137:3dfx Voodoo5 5500 AGP
136:
42:3dfx Voodoo5 5500 AGP
2470:Performance per watt
2239:Texture mapping unit
2188:Unified shader model
1855:Scan-Line Interleave
284:While VSA-100 is an
206:Scan-Line Interleave
2412:Integrated graphics
1752:Graphics processors
1641:Voodoo5 5500 Review
1639:Guido Shah, Sarju.
1394:Lal Shimpi, Anand.
1373:Millennium G400 MAX
1300:render output units
338:version (AGP 1/2x,
237:texture compression
32:
2562:Parallel computing
2438:Display resolution
2219:Render output unit
2209:Geometry processor
1659:2006-08-22 at the
1493:2009-06-17 at the
1358:(Kyro and Kyro II)
1326:Competing chipsets
383:
307:
279:video acceleration
167:
139:
27:Graphics card line
2592:
2591:
2407:External graphics
2390:Discrete graphics
2354:Memory controller
2117:Graphics pipeline
2078:
2077:
1863:
1862:
1587:FalconFly Central
1396:3dfx Voodoo5 5500
1289:
1288:
398:power connector.
363:ATI Rage 128 MAXX
131:
130:
16:(Redirected from
2627:
2615:3dfx Interactive
2567:Vector processor
2550:Image processing
2540:Graphics library
2475:Transistor count
2417:System on a chip
2349:Memory bandwidth
2229:Stream processor
1908:
1890:
1883:
1876:
1867:
1833:Related articles
1806:
1745:3dfx Interactive
1738:
1731:
1724:
1715:
1689:
1681:
1675:
1673:TDG-3dfx-Rampage
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1631:
1630:
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1612:
1606:
1601:
1595:
1594:
1593:on June 7, 2004.
1589:. Archived from
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1356:PowerVR Series 3
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151:3dfx Interactive
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2183:Tiled rendering
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1994:InfiniteReality
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1807:
1798:
1759:Voodoo Graphics
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1661:Wayback Machine
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1495:Wayback Machine
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1227:Never released
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1117:
1111:
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1077:Never released
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1002:Never released
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856:Never released
853:Voodoo4-2 4200
845:
824:
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804:
800:
794:
790:
777:Never released
774:Voodoo4-2 4200
734:
730:
715:Never released
712:Voodoo4-2 4000
695:
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637:Never released
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2090:Compute kernel
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1774:Voodoo Banshee
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1697:
1696:External links
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1322:in late 2000.
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2019:Apple silicon
2017:
2015:
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1335:Rage 128 MAXX
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1224:Voodoo5 6000
1223:
1222:
1218:
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1203:
1197:
1191:
1185:
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1179:
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1149:Voodoo5 5500
1148:
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1128:
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1074:Voodoo5 5000
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999:Voodoo4 4800
998:
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924:Voodoo4 4500
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634:Voodoo4 4000
633:
632:
610:
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589:
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541:
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497:
491:
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419:pixel shaders
416:
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389:
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373:Voodoo 5 6000
372:
370:
368:
364:
360:
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349:
345:
341:
337:
330:Voodoo 5 5500
329:
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322:Voodoo 5 5000
321:
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297:Voodoo 4 4500
296:
291:
289:
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272:
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262:
258:
254:
250:
249:anti-aliasing
246:
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207:
203:
199:
193:
191:
187:
186:texture cache
183:
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147:graphics card
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58:June 22, 2000
51:June 22, 2000
50:
46:
39:
34:
19:
18:Voodoo 5 6000
2572:Video coding
2173:Tessellation
2083:Architecture
1812:Acquisitions
1793:
1788:
1679:
1668:
1648:
1635:
1623:. Retrieved
1619:
1610:
1599:
1591:the original
1586:
1560:. Retrieved
1556:
1543:
1531:. Retrieved
1527:
1514:
1502:
1466:. Retrieved
1462:
1449:
1437:. Retrieved
1433:
1420:
1309:
1236:250 nm
1161:250 nm
1086:250 nm
1011:250 nm
936:250 nm
865:180 nm
786:180 nm
724:180 nm
646:250 nm
487:
478:
469:
460:
443:
435:
408:
400:
388:Voodoo Volts
387:
384:
356:
333:
325:
308:
283:
273:
265:
241:
239:techniques.
229:
210:
194:
168:
142:
140:
102:Direct3D 6.0
92:Voodoo5 5500
84:Voodoo4 4500
48:Release date
2555:Compression
2426:Performance
2378:Form factor
2270:Framebuffer
2234:Tensor unit
2224:Shader unit
2156:Ray-tracing
2095:Fabrication
2070:Intel 2700G
2004:3dfx Voodoo
1999:NEC µPD7220
1840:Glide (API)
1824:STB Systems
1764:Voodoo Rush
1708:3dfxZone.it
1620:TechPowerUp
1557:TechPowerUp
1528:TechPowerUp
1463:TechPowerUp
1434:TechPowerUp
1365:Savage 2000
1347:GeForce 256
1233:VSA-100 ×4
1158:VSA-100 ×2
1083:VSA-100 ×2
574:MVertices/s
429:, nor even
427:Radeon 8500
412:DirectX 8.0
359:GeForce 256
312:GeForce2 MX
259:and Nvidia
245:motion blur
232:color depth
127:Unsupported
112:Predecessor
81:Entry-level
2599:Categories
2465:Frame rate
2433:Clock rate
2395:Clustering
2197:Components
1977:Radeon Pro
1562:August 28,
1533:August 28,
1468:August 28,
1439:August 28,
1379:References
579:Size (MiB)
367:Radeon DDR
340:prototypes
316:Radeon SDR
257:Radeon DDR
215:with twin
182:gate oxide
2496:Scrolling
2400:Switching
2055:VideoCore
1819:GigaPixel
1625:1 January
1316:DDR SDRAM
1306:Successor
600:Bus width
584:Bandwidth
569:MTexels/s
564:MPixels/s
523:interface
451:GeForce 2
431:DirectX 7
404:GeForce 3
261:GeForce 2
89:Mid-range
2443:Fillrate
2122:Geometry
1982:Instinct
1794:Voodoo 5
1789:Voodoo 4
1784:Velocity
1687:| Nvidia
1657:Archived
1652:Jasper.
1491:Archived
1351:GeForce2
1008:VSA-100
933:VSA-100
862:VSA-101
783:VSA-101
721:VSA-101
643:VSA-100
602: (
595:Bus type
586: (
549:Direct3D
540:Fillrate
202:fillrate
190:operands
143:Voodoo 5
66:Codename
31:Voodoo 5
2523:Texture
2453:Texel/s
2448:Pixel/s
2385:IP core
2337:HBM-PIM
2204:Blitter
2178:T&L
2149:Shading
2065:Imageon
2060:Vivante
2050:PowerVR
2014:Glaze3D
1945:GeForce
1911:Desktop
1779:Voodoo3
1769:Voodoo2
1258:2:2 ×4
1183:2:2 ×2
1108:2:2 ×2
552:support
544:Memory
536:config
527:Clock (
502:Launch
253:PowerVR
171:Voodoo3
116:Voodoo3
107:History
98:DirectX
69:VSA-100
56: (
2501:Sprite
2460:FLOP/s
2258:Memory
2127:Vertex
2110:MOSFET
2105:FinFET
2035:Adreno
2028:Mobile
1989:Matrox
1972:Radeon
1950:Quadro
1940:Nvidia
1850:Nvidia
1551:|
1522:|
1457:|
1428:|
1370:Matrox
1344:Nvidia
1339:Radeon
1320:Nvidia
1279:10.66
836:16/32
623:Memory
559:MOps/s
499:Model
423:Nvidia
415:vertex
292:Models
276:MPEG-2
255:, ATI
225:texels
223:and 2
221:pixels
2577:Codec
2535:GPGPU
2342:HBM3E
2327:HBM2E
2310:GDDR7
2305:GDDR6
2300:GDDR5
2295:GDDR4
2290:GDDR3
2285:GDDR2
2275:SGRAM
1960:Tegra
1955:Tesla
1918:Intel
1267:1333
1264:1333
1261:1333
1213:5.33
1138:2.66
1063:2.66
988:2.66
949:2/4×
698:2.66
534:Core
396:Molex
352:VGA-A
348:DVI-D
268:SDRAM
75:Cards
2584:VLIW
2530:ASIC
2506:Tile
2484:Misc
2369:VRAM
2332:HBM3
2322:HBM2
2280:GDDR
2166:SIMT
2161:SIMD
2100:CMOS
2045:Mali
1845:FXT1
1627:2024
1564:2024
1535:2024
1470:2024
1441:2024
1349:and
1337:and
1285:256
1282:SDR
1255:166
1252:166
1219:128
1216:SDR
1201:667
1195:667
1189:667
1180:166
1177:166
1144:128
1141:SDR
1126:667
1120:667
1114:667
1105:166
1102:166
1069:128
1066:SDR
1051:333
1045:333
1039:333
1033:2:2
1030:166
1027:166
994:128
991:SDR
976:333
970:333
964:333
958:2:2
955:166
952:166
913:DDR
898:166
892:166
886:2:2
883:166
880:166
842:DDR
827:143
821:143
815:2:2
812:143
809:143
769:128
766:SDR
745:2:2
707:6.0
704:128
701:SDR
686:333
680:333
674:333
668:2:2
665:166
662:166
628:Core
515:Fab
511:name
509:Code
505:VGA
492:List
417:and
361:and
350:and
314:and
198:GPUs
141:The
2317:HBM
2265:DMA
2139:MAC
1967:AMD
1933:Arc
1904:GPU
1332:ATI
1273:128
1249:4×
1207:64
1174:2×
1132:32
1099:4×
1057:64
1024:4×
982:32
919:64
907:32
848:64
760:16
692:16
659:4×
618:AGP
613:PCI
604:bit
590:/s)
529:MHz
519:Bus
447:PCB
344:PCI
336:AGP
286:AGP
2601::
2518:GI
2513:3D
2491:2D
2009:S3
1928:Xe
1923:GT
1618:.
1585:.
1572:^
1555:.
1526:.
1478:^
1461:.
1432:.
1403:^
1387:^
1362:S3
1270:0
1230:✓
1204:0
1155:✓
1129:0
1080:✓
1054:0
1005:✓
979:0
930:✓
910:?
904:0
901:?
859:✓
839:?
833:0
830:?
780:✓
763:?
757:0
754:?
751:?
748:?
742:?
739:?
718:✓
689:0
640:✓
588:GB
531:)
406:.
392:AC
318:.
281:.
263:.
175:nm
1889:e
1882:t
1875:v
1737:e
1730:t
1723:v
1629:.
1566:.
1537:.
1472:.
1443:.
1298::
1275:0
1245:Y
1211:0
1199:0
1193:0
1187:0
1170:Y
1136:0
1124:0
1118:0
1112:0
1095:Y
1061:0
1049:0
1043:0
1037:0
1020:Y
986:0
974:0
968:0
962:0
945:Y
917:0
896:0
890:0
874:Y
846:0
825:0
819:0
805:Y
795:Y
735:Y
696:0
684:0
678:0
672:0
655:Y
606:)
60:)
20:)
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