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1% rule

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distribution is still unknown and likely to shift, but various researchers and pundits have speculated on how to characterize the sum total of participation. Research in late 2012 suggested that only 23% of the population (rather than 90 percent) could properly be classified as lurkers, while 17% of the population could be classified as intense contributors of content. Several years prior, results were reported on a sample of students from Chicago where 60 percent of the sample created content in some form.
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example, if a forum requires content submissions as a condition of entry, the percentage of people who participate will probably be significantly higher than one percent, but the content producers will still be a minority of users. This is validated in a study conducted by Michael Wu, who uses economics techniques to analyze the participation inequality across hundreds of communities segmented by industry, audience type, and community focus.
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According to the 1% rule, about 1% of Internet users create content, while 99% are just consumers of that content. For example, for every person who posts on a forum, generally about 99 other people view that forum but do not post. The term was coined by authors and bloggers Ben McConnell and Jackie
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The 1% rule is often misunderstood to apply to the Internet in general, but it applies more specifically to any given Internet community. It is for this reason that one can see evidence for the 1% principle on many websites, but aggregated together one can see a different distribution. This latter
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A 2014 peer-reviewed paper entitled "The 1% Rule in Four Digital Health Social Networks: An Observational Study" empirically examined the 1% rule in health-oriented online forums. The paper concluded that the 1% rule was consistent across the four support groups, with a handful of "Superusers"
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The "90–9–1" version of this rule states that for websites where users can both create and edit content, 1% of people create content, 9% edit or modify that content, and 90% view the content without contributing. However, the actual percentage is likely to vary depending upon the subject. For
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generating the vast majority of content. A study later that year, from a separate group of researchers, replicated the 2014 van Mierlo study in an online forum for depression. Results indicated that the distribution frequency of the 1% rule fit followed
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Internet forums found 87% of users had never posted on the forums, 13% had posted at least once, 5% had posted 50 or more times, and only 1% had posted 500 or more times. A 2013 study found that 91% of
168:" in an online context. The term regained public attention in 2006 when it was used in a strictly quantitative context within a blog entry on the topic of marketing. 337: 666: 728: 74:, 90% of the participants of a community only consume content, 9% of the participants change or update content, and 1% of the participants add content. 254: 450:"Describing the distribution of engagement in an Internet support group by post frequency: A comparison of the 90–9–1 Principle and Zipf's Law" 587: 648: 161: 713: 571: 492: 723: 107:, in reference to online activity, are used to refer to online observation without engaging others in the Internet community. 733: 54:, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only 517: 20: 738: 654: 612: 232: 85:
states that 20 percent of a group will produce 80 percent of the activity, regardless of how the activity is defined.
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Hargittai, E; Walejko, G. (2008). "The Participation Divide: Content creation and sharing in the digital age".
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were undiscovered on social media, 8.2% were developing or mid-sized, and 1.1% were mainstream or mega-sized.
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Hill, William C.; Hollan, James D.; Wroblewski, Dave; McCandless, Tim (1992). "Edit wear and read wear".
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Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '92
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The 90-9-1 Rule for Participation Inequality in Social Media and Online Communities
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Hypothesis that more people will lurk in a virtual community than will participate
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Huba, although earlier references to the same concept did not use this name.
399:"The 1% Rule in Four Digital Health Social Networks: An Observational Study" 197: 131: 111: 620: 434: 579: 26: 338:"Virtual Jihadist media: Function, legitimacy, and radicalising efficacy" 119: 114: 476: 415: 99: 55: 31: 398: 25: 71: 613:"Community is Dead; Long Live Mega-Collaboration (Alertbox)" 518:"BBC Online Briefing Spring 2012: The Participation Choice" 70:), which states that in a collaborative website such as a 448:
Carron-Arthur, B; Cunningham, JA; Griffiths, KM (2014).
380:"91 Percent of All Artists Are Completely Undiscovered" 34:, contributors and creators under the 90–9–1 principle 164:; this was the earliest known reference to the term " 156:A similar concept was introduced by Will Hill of 313:"What is Lurking? – Definition from Techopedia" 255:"The 1% Rule: Charting citizen participation" 8: 253:McConnell, Ben; Huba, Jackie (May 3, 2006). 81:; for instance, the 80/20 rule known as the 475: 465: 424: 414: 248: 246: 533:Information, Communication & Society 285:"Creators, Synthesizers, and Consumers" 283:Horowitz, Bradley (February 16, 2006). 223: 685:, July 2005, Video at 06:00 and 12:42 7: 403:Journal of Medical Internet Research 345:European Journal of Cultural Studies 30:Pie chart showing the proportion of 19:For the aviation medicine rule, see 729:Tails of probability distributions 50:pertaining to participation in an 14: 231:Arthur, Charles (20 July 2006). 679:Institutions vs. Collaboration 611:Nielsen, Jakob (15 Aug 1997). 130:, which is a specific type of 1: 491:Wu, Michael (April 1, 2010). 378:Ulloa, Nina (June 19, 2024). 467:10.1016/j.invent.2014.09.003 499:. Lithium Technologies, Inc 259:Church of the Customer Blog 77:Similar rules are known in 21:1% rule (aviation medicine) 755: 714:Internet forum terminology 188:List of Internet phenomena 149: 18: 545:10.1080/13691180801946150 357:10.1177/1367549407079713 166:participation inequality 152:Participation inequality 146:Participation inequality 397:van Mierlo, T. (2014). 58:. Variants include the 724:Statistical principles 454:Internet Interventions 233:"What is the 1% rule?" 213:User-generated content 35: 734:Technology neologisms 657:by Charles Arthur in 580:10.1145/142750.142751 497:Lithosphere Community 158:AT&T Laboratories 89:Definition and review 29: 669:by Heather Green in 655:What is the 1% rule? 336:Awan, A. N. (2007). 160:and later cited by 79:information science 739:Web 2.0 neologisms 651:, October 8, 2006. 384:Digital Music News 52:Internet community 36: 589:978-0-89791-513-7 416:10.2196/jmir.2966 746: 709:Internet culture 699:1990s neologisms 663:, July 20, 2006. 633: 632: 630: 628: 619:. Archived from 608: 602: 601: 574:. pp. 3–9. 563: 557: 556: 528: 522: 521: 514: 508: 507: 505: 504: 488: 482: 481: 479: 469: 445: 439: 438: 428: 418: 394: 388: 387: 375: 369: 368: 342: 333: 327: 326: 324: 323: 309: 303: 302: 300: 299: 280: 274: 273: 271: 270: 261:. Archived from 250: 241: 240: 228: 183:Internet culture 110:A 2007 study of 83:Pareto principle 64:90–9–1 principle 40:Internet culture 754: 753: 749: 748: 747: 745: 744: 743: 689: 688: 641: 636: 626: 624: 610: 609: 605: 590: 565: 564: 560: 530: 529: 525: 516: 515: 511: 502: 500: 490: 489: 485: 447: 446: 442: 396: 395: 391: 377: 376: 372: 340: 335: 334: 330: 321: 319: 311: 310: 306: 297: 295: 282: 281: 277: 268: 266: 252: 251: 244: 230: 229: 225: 221: 203:Silent majority 178:Digital citizen 174: 154: 148: 91: 24: 17: 12: 11: 5: 752: 750: 742: 741: 736: 731: 726: 721: 719:Rules of thumb 716: 711: 706: 701: 691: 690: 687: 686: 676: 675:, May 10, 2006 664: 652: 640: 639:External links 637: 635: 634: 623:on 28 Jan 1998 603: 588: 558: 539:(2): 389–408. 523: 509: 483: 460:(4): 165–168. 440: 389: 370: 351:(3): 389–408. 328: 317:Techopedia.com 304: 275: 265:on 11 May 2010 242: 222: 220: 217: 216: 215: 210: 208:Sturgeon's law 205: 200: 195: 190: 185: 180: 173: 170: 150:Main article: 147: 144: 90: 87: 15: 13: 10: 9: 6: 4: 3: 2: 751: 740: 737: 735: 732: 730: 727: 725: 722: 720: 717: 715: 712: 710: 707: 705: 702: 700: 697: 696: 694: 684: 680: 677: 674: 673: 668: 665: 662: 661: 656: 653: 650: 649:Jakob Nielsen 646: 643: 642: 638: 622: 618: 614: 607: 604: 599: 595: 591: 585: 581: 577: 573: 569: 562: 559: 554: 550: 546: 542: 538: 534: 527: 524: 519: 513: 510: 498: 494: 487: 484: 478: 473: 468: 463: 459: 455: 451: 444: 441: 436: 432: 427: 422: 417: 412: 408: 404: 400: 393: 390: 385: 381: 374: 371: 366: 362: 358: 354: 350: 346: 339: 332: 329: 318: 314: 308: 305: 294: 290: 286: 279: 276: 264: 260: 256: 249: 247: 243: 238: 234: 227: 224: 218: 214: 211: 209: 206: 204: 201: 199: 196: 194: 191: 189: 186: 184: 181: 179: 176: 175: 171: 169: 167: 163: 162:Jakob Nielsen 159: 153: 145: 143: 139: 135: 133: 129: 123: 121: 120:music artists 116: 113: 108: 106: 102: 101: 95: 88: 86: 84: 80: 75: 73: 69: 68:89:10:1 ratio 65: 61: 57: 53: 49: 48:rule of thumb 46:is a general 45: 41: 33: 28: 22: 672:BusinessWeek 670: 660:The Guardian 658: 625:. 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Index

1% rule (aviation medicine)

lurkers
Internet culture
rule of thumb
Internet community
lurk
wiki
information science
Pareto principle
lurk
radical
jihadist
music artists
Zipf's Law
power law
Participation inequality
AT&T Laboratories
Jakob Nielsen
participation inequality
Digital citizen
Internet culture
List of Internet phenomena
Lotka's law
Netocracy
Silent majority
Sturgeon's law
User-generated content
"What is the 1% rule?"

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