Knowledge (XXG)

Media (communication)

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broadcasters by states via their licensing authorities. This can have an impact on competition and may lead to an excessive concentration of power with potential influence on public opinion. Examples include the failure to renew or retain licenses for editorially critical media, reducing the regulator's competences and mandates for action, and a lack of due process in the adoption of regulatory decisions.
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to be. Since that, Instagram has started to put warning labels on certain stories or posts if third-party fact checkers believe that false information is being spread. Instagram works with these fact checkers to ensure that no false information is being spread around the site. Instagram started this work in 2019, following Facebook with the idea as they started fact checking in 2016.
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Research-focused games showed a connection towards a greater usage of dialogue within the science community as players had the opportunity to address issues with a game with themselves and scientists. This helped to push the understanding of how gaming and players can help advance scientific research via communication through games.
749:. The improvements upon connectivity and software allowed for players online to keep in touch and game instantaneously, disregarding location almost entirely. With online gaming platforms it has been noted that they support diverse social gaming communities allowing players to feel a sense of belonging through the screen. 535:
Corporate Accountability Index, most large internet companies have reportedly become relatively more forthcoming in terms of their policies about transparency in regard to third party requests to remove or access content, especially in the case of requests from governments. At the same time, however,
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are all the most commonly used social media platforms. The average time that an individual spends on social media is 2.5 hours a day. With the exponential increase of social media it has also caused a change in which people communicate with others as well as receive information. About 53% use social
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in 2015 which seeks to outline the parameters of the field. Instagram has also created a way to potentially expose "fake news" that is posted on the site. After looking into the site, it seemed as more than a place for political memes, but a weaponized platform, instead of the creative space it used
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The usage and consumption of gaming has tremendously increased within the last decade with estimates of around 2.3 billion people from around the world playing digital and online video games. The growth rate for the global market for gaming was expected to grow 6.2% towards 2020. Areas like Latin
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and consists of the following: E for Everyone, E for Everyone 10+, T for Teen, and M for Mature 17+. Whenever a new game is released, it is reviewed by associations to determine a suitable rating so younger audiences do not consume harmful or inappropriate content. With these ratings it helps the
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In addition to responding to pressure for more clearly defined self-regulatory mechanisms, and galvanized by the debates over so-called 'fake news', internet companies such as Facebook have launched campaigns to educate users about how to more easily distinguish between 'fake news' and real news
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is typically given to broadcasters by communications regulators, allowing them to broadcast on a certain frequency and typically in a specific geographical location. Licensing is done by regulators in order to manage a broadcasting medium and as a method to prevent the concentration of media
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in favor of the government or ruling party, which has resulted in some prospective broadcasters being denied licenses or being threatened with license withdrawal. As a consequence, there has been a decrease in diversity of content and views in certain countries due to actions made against
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Studies show that digital and online gaming can be used as a communication method to aid in scientific research and create interaction. The narrative, layout, and gaming features all share a relationship that can deliver meaning and value that make games an innovative communication tool.
225:(1954): "The media are not toys; they should not be in the hands of Mother Goose and Peter Pan executives. They can be entrusted only to new artists because they are art forms." By the mid-1960s, the term had spread to general use in North America and the United Kingdom. According to 1381:
Fengler, Susanne, Tobias Eberwein, Salvador Alsius, Olivier Baisnée, Klaus Bichler, Boguslawa Dobek-Ostrowska, Huub Evers, et al. 2015. How effective is media self-regulation? Results from a comparative survey of European journalists. European Journal of Communication 30 (3):
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the study signaled a number of companies that have become more opaque when it comes to disclosing how they enforce their own terms of service, in restricting certain types of content and account. State governments can also use "Fake news" in order to spread propaganda.
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The gaming community has grown exponentially, and about 63% have taken to playing with others, whether online or in-person. Players online will communicate through the system of microphone applicability either through the game or a third party application such as
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media to read/watch the news. Many people use the information specifically from social media influencers to understand more about a topic, business, or organization. Social media has now been made part of everyday news production for journalists around the world.
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Gaming is an activity shared amongst others regardless of age, allowing for a diverse group of players to connect and enjoy their favorite games with. This helps with creating or maintaining relationships: friendships, family, or a significant other.
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Electronic Media, specifically social media has become one of the top forms of media that people use in the twenty-first century. The percent of people that use social media and social networking outlets went from 5% in 2005 to 79% in 2019.
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Major internet companies have responded to pressure by governments and the public by elaborating self-regulatory and complaints systems at the individual company level, using principles they have developed under the framework of the
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Giessen, H W (2015). "Media-Based Learning Methodology: Stories, Games, and Emotions". In Ally, Mohamed; Khan, Badrul H. (eds.). International Handbook of E-Learning Volume 2: Implementation and Case Studies. Routledge,
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Buckley, Steve, Kreszentia Duer, Toby Mendel, and Sean O. Siochru. 2008. Broadcasting, Voice, and Accountability : A Public Interest Approach to Policy, Law, and Regulation. Washington, DC: World Bank.
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and Facebook was launched in 2017 so its full impact remains to be seen. It will, however, complement the offerings of other networks such as the International Fact-Checking Network launched by the
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that delivered directly to viewers, or through cable or online systems, renders much larger the sphere of unregulated programing. There are, however, varying efforts to regulate the access of
1424: 274:. In order to ensure media independence, regulatory authorities should be placed outside of governments' directives. This can be measured through legislation, agency statutes and rules. 1109: 1071: 460:
Self-regulation is expressed as a preferential system by journalists but also as a support for media freedom and development organizations by intergovernmental organizations such as
1849:"Social Media as Commodifier or Homogenizer? Journalists' Social Media Use in Individualistic and Collectivist Cultures and Its Implications for Epistemologies of News Production" 107:) are the outlets or tools used to store and deliver content; semantic information or subject matter of which the media contains. The term generally refers to components of the 2268: 2089: 1576: 499:, impacts on the presence of independent journalism by defining the limits of what should or should not be carried and prioritized in the most popular digital spaces. 1195: 519:
Ranking Digital Rights indicator scores for policy transparency in regard to their terms of service enforcement (which impact upon content or account restrictions)
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An E-book combines reading and listening media interaction. It is compact and can store a large amount of data which has made them very popular in classrooms.
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risks and effects of gaming on younger audiences because the exposure of media is believed to influence children's attitudes, beliefs, and behaviors.
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have historically been free of licensing and regulation, and there has been repeated pressure for them to self-regulate or at least to have in-house
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As with most interactive media content, games have ratings to assist in choosing appropriate games regarding younger audiences. This is done by
2212: 2854: 2261: 1756: 959: 468:. There has been a continued trend of establishing self-regulatory bodies, such as press councils, in conflict and post-conflict situations. 1093: 1055: 546: 53: 64: 2829: 2132: 2068: 1352: 921: 511:
Ranking Digital Rights indicator scores for policy transparency in regards to third-party requests for content or account restriction
2834: 2538: 1299: 1149: 1103: 1065: 672: 82: 2533: 2350: 2254: 1810:"Social Media Influencers in Strategic Communication: A Conceptual Framework for Strategic Social Media Influencer Communication" 531:. These changes reflect broader transformations occurring among tech giants to increase their transparency. As indicated by the 628: 2105:"Public engagement through the development of science-based computer games: the Wellcome Trust's "Gamify your PhD" initiative" 2243:
Caron, A. H. and Caronia, L. (2007). Moving cultures: mobile communication in everyday life. McGill-Queen's University Press.
1787: 554: 1568: 1547: 1217: 476:. The Global Network Initiative has grown to include several large telecom companies alongside internet companies such as 465: 2575: 1499: 1471: 2864: 2764: 2414: 1665: 403: 1887: 1425:"Global Network Initiative Adds Seven Companies in Milestone Expansion of Freedom of Expression and Privacy Initiative" 2715: 2375: 2355: 2203: 558: 1925:"The convergence of gaming practices with other media forms: what potential for learning? A review of the literature" 425:, self-regulatory structures seems to be lacking or have not historically been perceived as efficient and effective. 523:
Public pressure on technology giants has motivated the development of new strategies aimed not only at identifying '
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In many cases, self-regulations exists in the shadow of state regulation, and is conscious of the possibility of
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paintings and early writing, as early forms of media. Another framing of the history of media starts with the
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Nadeem, M.A.; Mustafa, G.; Kakar, A. (2021). "Fifth Generation Warfare and its Challenges to Pakistan".
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that states a Knowledge (XXG) editor's personal feelings or presents an original argument about a topic.
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paintings and continues with other ways to carry human communication beyond the short range of voice:
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has provided media the ability to conduct long-distance communication via analog and digital media:
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Modern communication media includes long-distance exchanges between larger numbers of people (
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America had a 20.1% increase, Asia-Pacific - 9.2%, North America - 4.0%, and Europe -11.7%.
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World Trends in Freedom of Expression and Media Development Global Report 2017/2018​
2216: 1392: 1316: 1241: 2667: 2494: 929: 882: 802: 589: 562: 296: 1444:"ICT Sector Guide on Implementing the UN Guiding Principles on Business and Human Rights" 414:. However, it has often been difficult to establish meaningful self-regulatory entities. 2697: 2612: 2602: 2590: 2506: 2479: 2424: 2370: 664: 437: 399: 316: 148: 2911: 2797: 2744: 2672: 2518: 2329: 2064: 1632: 1284: 640: 606: 585: 550: 485: 441: 226: 200: 172: 156: 140: 124: 96: 2128: 1348: 2891: 2879: 2580: 2360: 2208: 2022:"The Global Games Market Will Reach $ 108.9 Billion in 2017 With Mobile Taking 42%" 1242:
World Trends in Freedom of Expression and Media Development Global Report 2017/2018
869: 767: 688: 656: 593: 196: 192: 180: 128: 2184: 1979: 1860: 1825: 1779: 2655: 2585: 2419: 2297: 1539: 1209: 734: 561:'s School of Journalism. This 14 million USD investment by groups including the 144: 120: 112: 2869: 2859: 2617: 2402: 2387: 2380: 2281: 1940: 1495: 1467: 859: 730: 632: 618: 445: 433: 315:. Regulatory authorities in certain countries have been accused of exhibiting 116: 108: 2192: 2120: 2056: 1987: 1948: 1868: 1833: 1702: 1657: 1624: 1340: 1332: 2555: 2489: 2456: 709: 701: 680: 614: 524: 411: 407: 204: 1615: 406:
provides an alternative to state regulatory authorities. In such contexts,
2246: 1964:"Reframing media effects in terms of children's rights in the digital age" 2884: 2511: 2429: 717: 684: 481: 176: 17: 863: 2844: 2650: 2484: 1569:"International Fact-Checking Network fact-checkers' code of principles" 746: 705: 188: 713: 495:'s 2013 publication, ICT Technology Sector Guide on Implementing the 477: 461: 980:
Martin Lister; Jon Dovey; Seth Giddings; Iain Grant; Kieran Kelly.
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is relating to communication channels was first used by Canadian
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Ouariachi, Olvera-Lobo, Gutierrez-Perez, T., M. D., J. (2017).
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Biagi, S. (2004). Media Impact. Wadsworth Pub Co, 7th edition.
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United Nations Guiding Principles on Business and Human Rights
183:, can be interpreted as early forms of media. Writers such as 36: 1753:"1 to Many, Many to Many and Many to 1 – for PR and Inbound" 1427:(Press release). Global Network Initiative. March 28, 2017. 1413:. Oxfordshire, England, UK: Routledge. pp. 25, 71, 155. 187:
have framed early forms of human communication, such as the
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World Trends in Freedom of Expression and Media Development
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personal reflection, personal essay, or argumentative essay
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Shift and Institute for Human Rights and Business (2013).
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Non-Governmental Organizations, Management and Development
2154:"A vBook (Video Book) is the New Alternative to an eBook" 1599:"Political Memes and Fake News Discourses on Instagram" 163:
enabling longer-distance communication systems such as
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Licensing has been criticized for an alleged lack of
1723:"What is telecommunications? Definition and meaning" 671:). Traditional broadcast media and mass media favor 27:
Communications outlets; information and data storage
2790: 2696: 2611: 2455: 2343: 2237:(fourth edition), Sage, London, pp. 16–34. MAS 1290:. Cambridge, Massachusetts: The MIT Press. p.  1259:"The law of radio communication / by Stephen Davis" 147:. Each of these channels requires a specific, thus 1283: 1282:Nuechterlein, Jonathan; Weiser, Philip J. (2005). 151:approach to a successful transmission of content. 1054:Livingstone, Sonia M.; Lievrouw, Leah A. (2009). 1923:de Freitas, Sara; Griffiths, Mark (March 2008). 1814:International Journal of Strategic Communication 1778:Ortiz-Ospina, Esteban; Roser, Max (2023-03-20). 1095:Globalization and Media: Global Village of Babel 233:was used as early as 1923 in the United States. 30:For the medium that carries communications, see 557:, such as the News Integrity Initiative at the 1847:Moon, Young Eun; Lewis, Seth C. (2024-02-06). 2262: 1808:Enke, Nadja; Borchers, Nils S. (2019-08-08). 8: 2207: This article incorporates text from a 2088:: CS1 maint: multiple names: authors list ( 1133:Colombo's All-Time Great Canadian Quotations 1098:. Rowman & Littlefield. pp. 33–34. 2760:Political polarization in the United States 2167:Ma, Min-Yuan; Wei, Chun-Chun (2016-11-16). 1194:: CS1 maint: numeric names: authors list ( 303:from owning any portion of the spectrum. A 2269: 2255: 2247: 1490: 1488: 436:to satellite transponders in parts of the 2813:Facebook–Cambridge Analytica data scandal 1614: 1522:Pakistan Journal of International Affairs 83:Learn how and when to remove this message 2211:work. Licensed under CC BY SA 3.0 IGO ( 1498:. Corporate Accountability Index. 2017. 1470:. Corporate Accountability Index. 2015. 1060:. Taylor & Francis. pp. 52–53. 547:United Kingdom national election in 2017 322: 922:"What is media? definition and meaning" 913: 2081: 1236: 1234: 1187: 2855:Psychological effects of Internet use 1882: 1880: 1878: 1759:from the original on 23 February 2023 1733:from the original on 23 February 2023 1684: 1682: 7: 456:International organizations and NGOs 210:In its modern application, the term 2830:Digital media use and mental health 266:(license broadcaster institutions, 1904:from the original on 3 August 2019 1895:Entertainment Software Association 1057:New Media: A Critical Introduction 1030:The Chicago School of Media Theory 983:New Media: A Critical Introduction 25: 2835:Effects of violence in mass media 2539:Smartphones and pedestrian safety 2173:Interactive Learning Environments 1962:Livingstone, Sonia (2016-01-02). 1456:from the original on Dec 4, 2023. 1431:from the original on Jun 8, 2023. 1321:European Journal of Communication 529:hate speech and harassment online 111:communications industry, such as 2808:2021 Facebook company files leak 2534:Mobile phones and driving safety 2202: 862: 609:telecommunications include some 41: 2780:2020 U.S. presidential election 2775:2016 U.S. presidential election 2135:from the original on 2023-04-21 2071:from the original on 2023-04-21 1790:from the original on 2023-04-09 1668:from the original on 2022-11-22 1639:from the original on 2022-11-22 1579:from the original on 2020-12-08 1550:from the original on 2020-11-12 1502:from the original on 2020-12-12 1474:from the original on 2020-11-10 1449:(Report). European Commission. 1355:from the original on 2023-01-11 1220:from the original on 2016-03-05 1177:from the original on 2022-02-11 1112:from the original on 2023-06-28 1074:from the original on 2023-06-28 996:from the original on 2016-03-06 962:from the original on 2017-04-03 629:computer-mediated communication 540:Fact-checking and news literacy 2020:McDonald, E (April 20, 2017). 1929:Learning, Media and Technology 1398:(Report). Paris: UNESCO. 2014. 466:non-governmental organizations 1: 2351:Betteridge's law of headlines 2185:10.1080/10494820.2015.1060505 2001:Wijman, T. (April 30, 2018). 1980:10.1080/17482798.2015.1123164 1968:Journal of Children and Media 1861:10.1080/21670811.2024.2303988 1826:10.1080/1553118X.2019.1620234 1597:Al-Rawi, Ahmed (2021-03-03). 1130:Colombo, John Robert (1994). 2865:Social aspects of television 2765:Social media use in politics 2415:Missing white woman syndrome 2213:license statement/permission 2376:Least objectionable program 675:communication (television, 559:City University of New York 486:civil society organizations 2934: 2711:Algorithmic radicalization 1780:"The rise of social media" 842:, and other useful media. 796: 728: 625:Digital telecommunications 583: 577: 423:Central and Eastern Europe 287:In the United States, the 251: 29: 2825:Cultural impact of TikTok 2288: 2235:Mass Communication Theory 1941:10.1080/17439880701868796 1755:. Imre. 11 January 2018. 474:Global Network Initiative 2897:Violence and video games 2875:Social impact of YouTube 2755:Knowledge gap hypothesis 2678:Social-desirability bias 2576:Information–action ratio 2121:10.1177/1075547013492436 2057:10.1177/1075547016687998 1496:"Ranking Digital Rights" 1468:"Ranking Digital Rights" 1333:10.1177/0267323114523150 1315:Hanretty, Chris (2014). 1167:"The Evolution of Media" 669:telecommunications ports 617:systems, and historical 293:radio frequency spectrum 2850:Mass shooting contagion 2303:Evolutionary psychology 1897:. 2019. pp. 4–13. 1603:Media and Communication 1247:(Report). UNESCO. 2018. 1024:Dunston, Bryan (2002). 484:and others, as well as 421:. In many countries in 216:communications theorist 2840:Fascination with death 2703:Political polarization 2631:Availability heuristic 2596:Television consumption 2230:McQuail, Denis (2001) 1616:10.17645/mac.v9i1.3533 926:BusinessDictionary.com 545:sources. Ahead of the 533:Ranking Digital Rights 520: 512: 278:Government regulations 264:regulatory authorities 240:(the singular form of 63:by rewriting it in an 2803:Criticism of Facebook 2683:Social influence bias 2571:Information pollution 2561:Information explosion 2544:Texting while driving 2500:Low information voter 2398:Pink-slime journalism 2109:Science Communication 2045:Science Communication 1409:Lewis, David (2014). 729:Further information: 584:Further information: 518: 510: 394:At the regional level 344:Moa ( Mall of asia ) 301:private organizations 291:established that the 2820:Criticism of Netflix 2626:Availability cascade 2566:Information overload 2475:Attention management 2470:Attention inequality 2366:Human-interest story 2308:Behavioral modernity 2293:Cognitive psychology 1727:Market Business News 878:Distributed presence 613:systems, historical 450:Asia and the Pacific 2733:Post-truth politics 2663:Mean world syndrome 2215:). Text taken from 2103:Curtis, V. (2014). 1138:Stoddart Publishing 1092:Lule, Jack (2012). 817:digital first media 762:Ratings and content 493:European Commission 381:Internet regulation 325: 167:, including in the 155:The development of 32:Transmission medium 2551:Influence-for-hire 2529:Media multitasking 2524:Human multitasking 2442:Tabloid television 2393:Media manipulation 2221:, 202, UNESCO. 1853:Digital Journalism 1662:help.instagram.com 1286:Digital Crossroads 1171:Evolution of Media 888:Media manipulation 659:communication via 649:digital television 600:telecommunications 521: 513: 430:satellite channels 419:state intervention 323: 299:. This prohibited 272:media independence 258:Media independence 65:encyclopedic style 52:is written like a 2905: 2904: 2728:Fake news website 2688:Spiral of silence 2641:Confirmation bias 2465:Attention economy 2447:Yellow journalism 2335:Social psychology 1784:Our World in Data 645:digital telephony 637:computer networks 567:Poynter Institute 378: 377: 305:broadcast license 289:Radio Act of 1927 268:content providers 93: 92: 85: 16:(Redirected from 2925: 2750:Knowledge divide 2646:Crowd psychology 2636:Bandwagon effect 2408:Public relations 2325:Media psychology 2271: 2264: 2257: 2248: 2206: 2197: 2196: 2179:(8): 1922–1937. 2164: 2158: 2157: 2150: 2144: 2143: 2141: 2140: 2100: 2094: 2093: 2087: 2079: 2077: 2076: 2036: 2030: 2029: 2017: 2011: 2010: 1998: 1992: 1991: 1959: 1953: 1952: 1920: 1914: 1913: 1911: 1909: 1903: 1892: 1884: 1873: 1872: 1844: 1838: 1837: 1805: 1799: 1798: 1796: 1795: 1775: 1769: 1768: 1766: 1764: 1749: 1743: 1742: 1740: 1738: 1719: 1713: 1712: 1710: 1709: 1689:Harrison, Sara. 1686: 1677: 1676: 1674: 1673: 1654: 1648: 1647: 1645: 1644: 1618: 1594: 1588: 1587: 1585: 1584: 1565: 1559: 1558: 1556: 1555: 1544:www.facebook.com 1536: 1530: 1529: 1517: 1511: 1510: 1508: 1507: 1492: 1483: 1482: 1480: 1479: 1464: 1458: 1457: 1455: 1448: 1439: 1433: 1432: 1421: 1415: 1414: 1406: 1400: 1399: 1397: 1389: 1383: 1379: 1373: 1370: 1364: 1363: 1361: 1360: 1312: 1306: 1305: 1289: 1279: 1273: 1272: 1270: 1269: 1255: 1249: 1248: 1246: 1238: 1229: 1228: 1226: 1225: 1206: 1200: 1199: 1193: 1185: 1183: 1182: 1162: 1156: 1155: 1127: 1121: 1120: 1118: 1117: 1089: 1083: 1082: 1080: 1079: 1051: 1045: 1044: 1042: 1041: 1032:. 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Archived from 918: 903:Press conference 898:Media and gender 893:Media psychology 872: 867: 866: 598:Developments in 580:Electronic media 574:Electronic media 374:Cubao , gateway 326: 324:VIKING/GALA MOA 254:Media regulation 221:, who stated in 219:Marshall McLuhan 185:Howard Rheingold 88: 81: 77: 74: 68: 45: 44: 37: 21: 2933: 2932: 2928: 2927: 2926: 2924: 2923: 2922: 2908: 2907: 2906: 2901: 2786: 2701: 2692: 2668:Negativity bias 2616: 2607: 2495:Cognitive miser 2451: 2344:Media practices 2339: 2284: 2275: 2227: 2225:Further reading 2200: 2166: 2165: 2161: 2152: 2151: 2147: 2138: 2136: 2102: 2101: 2097: 2080: 2074: 2072: 2038: 2037: 2033: 2019: 2018: 2014: 2000: 1999: 1995: 1961: 1960: 1956: 1922: 1921: 1917: 1907: 1905: 1901: 1890: 1886: 1885: 1876: 1846: 1845: 1841: 1807: 1806: 1802: 1793: 1791: 1777: 1776: 1772: 1762: 1760: 1751: 1750: 1746: 1736: 1734: 1721: 1720: 1716: 1707: 1705: 1688: 1687: 1680: 1671: 1669: 1656: 1655: 1651: 1642: 1640: 1596: 1595: 1591: 1582: 1580: 1567: 1566: 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communication
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news media
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cinema
broadcasting
radio
television
digital media
advertising
media-adequate
early writing
paper
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Persian Empire
Chapar Khaneh
Angarium
Roman Empire
Howard Rheingold
Lascaux cave
Chauvet Cave
smoke signals
trail markers

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